aws-cdk-lib.aws_gamelift.CfnBuild

class CfnBuild (construct)

LanguageType name
.NETAmazon.CDK.AWS.GameLift.CfnBuild
Gogithub.com/aws/aws-cdk-go/awscdk/v2/awsgamelift#CfnBuild
Javasoftware.amazon.awscdk.services.gamelift.CfnBuild
Pythonaws_cdk.aws_gamelift.CfnBuild
TypeScript aws-cdk-lib » aws_gamelift » CfnBuild

Implements IConstruct, IDependable, IInspectable

A CloudFormation AWS::GameLift::Build.

The AWS::GameLift::Build resource creates a game server build that is installed and run on instances in an Amazon GameLift fleet. This resource points to an Amazon S3 location that contains a zip file with all of the components of the game server build.

Example

// The code below shows an example of how to instantiate this type.
// The values are placeholders you should change.
import { aws_gamelift as gamelift } from 'aws-cdk-lib';
const cfnBuild = new gamelift.CfnBuild(this, 'MyCfnBuild', /* all optional props */ {
  name: 'name',
  operatingSystem: 'operatingSystem',
  serverSdkVersion: 'serverSdkVersion',
  storageLocation: {
    bucket: 'bucket',
    key: 'key',
    roleArn: 'roleArn',

    // the properties below are optional
    objectVersion: 'objectVersion',
  },
  version: 'version',
});

Initializer

new CfnBuild(scope: Construct, id: string, props?: CfnBuildProps)

Parameters

  • scope Construct — - scope in which this resource is defined.
  • id string — - scoped id of the resource.
  • props CfnBuildProps — - resource properties.

Create a new AWS::GameLift::Build.

Construct Props

NameTypeDescription
name?stringA descriptive label that is associated with a build.
operatingSystem?stringThe operating system that your game server binaries run on.
serverSdkVersion?stringA server SDK version you used when integrating your game server build with Amazon GameLift.
storageLocation?IResolvable | StorageLocationPropertyInformation indicating where your game build files are stored.
version?stringVersion information that is associated with this build.

name?

Type: string (optional)

A descriptive label that is associated with a build.

Build names do not need to be unique.


operatingSystem?

Type: string (optional)

The operating system that your game server binaries run on.

This value determines the type of fleet resources that you use for this build. If your game build contains multiple executables, they all must run on the same operating system. You must specify a valid operating system in this request. There is no default value. You can't change a build's operating system later.

The Amazon Linux 2023 OS is not available in the China Regions. > Support is ending in 2023 for the Windows Server 2012 and Amazon Linux (AL1) operating systems. If you have active fleets using these operating systems, you can continue to create new builds using these until their end of support. All other users must use Windows Server 2016, Amazon Linux 2, or Amazon Linux 2023. For more information, including specific end-of-support dates, see the Amazon GameLift FAQs for Windows Server and Linux Server .


serverSdkVersion?

Type: string (optional)

A server SDK version you used when integrating your game server build with Amazon GameLift.

For more information see Integrate games with custom game servers . By default Amazon GameLift sets this value to 4.0.2 .


storageLocation?

Type: IResolvable | StorageLocationProperty (optional)

Information indicating where your game build files are stored.

Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.

If a StorageLocation is specified, the size of your file can be found in your Amazon S3 bucket. Amazon GameLift will report a SizeOnDisk of 0.


version?

Type: string (optional)

Version information that is associated with this build.

Version strings do not need to be unique.

Properties

NameTypeDescription
attrBuildIdstring
cfnOptionsICfnResourceOptionsOptions for this resource, such as condition, update policy etc.
cfnProperties{ [string]: any }
cfnResourceTypestringAWS resource type.
creationStackstring[]
logicalIdstringThe logical ID for this CloudFormation stack element.
nodeNodeThe tree node.
refstringReturn a string that will be resolved to a CloudFormation { Ref } for this element.
stackStackThe stack in which this element is defined.
name?stringA descriptive label that is associated with a build.
operatingSystem?stringThe operating system that your game server binaries run on.
serverSdkVersion?stringA server SDK version you used when integrating your game server build with Amazon GameLift.
storageLocation?IResolvable | StorageLocationPropertyInformation indicating where your game build files are stored.
version?stringVersion information that is associated with this build.
static CFN_RESOURCE_TYPE_NAMEstringThe CloudFormation resource type name for this resource class.

attrBuildId

Type: string


cfnOptions

Type: ICfnResourceOptions

Options for this resource, such as condition, update policy etc.


cfnProperties

Type: { [string]: any }


cfnResourceType

Type: string

AWS resource type.


creationStack

Type: string[]


logicalId

Type: string

The logical ID for this CloudFormation stack element.

The logical ID of the element is calculated from the path of the resource node in the construct tree.

To override this value, use overrideLogicalId(newLogicalId).


node

Type: Node

The tree node.


ref

Type: string

Return a string that will be resolved to a CloudFormation { Ref } for this element.

If, by any chance, the intrinsic reference of a resource is not a string, you could coerce it to an IResolvable through Lazy.any({ produce: resource.ref }).


stack

Type: Stack

The stack in which this element is defined.

CfnElements must be defined within a stack scope (directly or indirectly).


name?

Type: string (optional)

A descriptive label that is associated with a build.

Build names do not need to be unique.


operatingSystem?

Type: string (optional)

The operating system that your game server binaries run on.

This value determines the type of fleet resources that you use for this build. If your game build contains multiple executables, they all must run on the same operating system. You must specify a valid operating system in this request. There is no default value. You can't change a build's operating system later.

The Amazon Linux 2023 OS is not available in the China Regions. > Support is ending in 2023 for the Windows Server 2012 and Amazon Linux (AL1) operating systems. If you have active fleets using these operating systems, you can continue to create new builds using these until their end of support. All other users must use Windows Server 2016, Amazon Linux 2, or Amazon Linux 2023. For more information, including specific end-of-support dates, see the Amazon GameLift FAQs for Windows Server and Linux Server .


serverSdkVersion?

Type: string (optional)

A server SDK version you used when integrating your game server build with Amazon GameLift.

For more information see Integrate games with custom game servers . By default Amazon GameLift sets this value to 4.0.2 .


storageLocation?

Type: IResolvable | StorageLocationProperty (optional)

Information indicating where your game build files are stored.

Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.

If a StorageLocation is specified, the size of your file can be found in your Amazon S3 bucket. Amazon GameLift will report a SizeOnDisk of 0.


version?

Type: string (optional)

Version information that is associated with this build.

Version strings do not need to be unique.


static CFN_RESOURCE_TYPE_NAME

Type: string

The CloudFormation resource type name for this resource class.

Methods

NameDescription
addDeletionOverride(path)Syntactic sugar for addOverride(path, undefined).
addDependency(target)Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned.
addDependsOn(target)⚠️Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned.
addMetadata(key, value)Add a value to the CloudFormation Resource Metadata.
addOverride(path, value)Adds an override to the synthesized CloudFormation resource.
addPropertyDeletionOverride(propertyPath)Adds an override that deletes the value of a property from the resource definition.
addPropertyOverride(propertyPath, value)Adds an override to a resource property.
applyRemovalPolicy(policy?, options?)Sets the deletion policy of the resource based on the removal policy specified.
getAtt(attributeName, typeHint?)Returns a token for an runtime attribute of this resource.
getMetadata(key)Retrieve a value value from the CloudFormation Resource Metadata.
inspect(inspector)Examines the CloudFormation resource and discloses attributes.
obtainDependencies()Retrieves an array of resources this resource depends on.
obtainResourceDependencies()Get a shallow copy of dependencies between this resource and other resources in the same stack.
overrideLogicalId(newLogicalId)Overrides the auto-generated logical ID with a specific ID.
removeDependency(target)Indicates that this resource no longer depends on another resource.
replaceDependency(target, newTarget)Replaces one dependency with another.
toString()Returns a string representation of this construct.
protected renderProperties(props)

addDeletionOverride(path)

public addDeletionOverride(path: string): void

Parameters

  • path string — The path of the value to delete.

Syntactic sugar for addOverride(path, undefined).


addDependency(target)

public addDependency(target: CfnResource): void

Parameters

  • target CfnResource

Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned.

This can be used for resources across stacks (or nested stack) boundaries and the dependency will automatically be transferred to the relevant scope.


addDependsOn(target)⚠️

public addDependsOn(target: CfnResource): void

⚠️ Deprecated: use addDependency

Parameters

  • target CfnResource

Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned.


addMetadata(key, value)

public addMetadata(key: string, value: any): void

Parameters

  • key string
  • value any

Add a value to the CloudFormation Resource Metadata.

See also: [https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/metadata-section-structure.html

Note that this is a different set of metadata from CDK node metadata; this metadata ends up in the stack template under the resource, whereas CDK node metadata ends up in the Cloud Assembly.](https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/metadata-section-structure.html

Note that this is a different set of metadata from CDK node metadata; this metadata ends up in the stack template under the resource, whereas CDK node metadata ends up in the Cloud Assembly.)


addOverride(path, value)

public addOverride(path: string, value: any): void

Parameters

  • path string — - The path of the property, you can use dot notation to override values in complex types.
  • value any — - The value.

Adds an override to the synthesized CloudFormation resource.

To add a property override, either use addPropertyOverride or prefix path with "Properties." (i.e. Properties.TopicName).

If the override is nested, separate each nested level using a dot (.) in the path parameter. If there is an array as part of the nesting, specify the index in the path.

To include a literal . in the property name, prefix with a \. In most programming languages you will need to write this as "\\." because the \ itself will need to be escaped.

For example,

cfnResource.addOverride('Properties.GlobalSecondaryIndexes.0.Projection.NonKeyAttributes', ['myattribute']);
cfnResource.addOverride('Properties.GlobalSecondaryIndexes.1.ProjectionType', 'INCLUDE');

would add the overrides

"Properties": {
  "GlobalSecondaryIndexes": [
    {
      "Projection": {
        "NonKeyAttributes": [ "myattribute" ]
        ...
      }
      ...
    },
    {
      "ProjectionType": "INCLUDE"
      ...
    },
  ]
  ...
}

The value argument to addOverride will not be processed or translated in any way. Pass raw JSON values in here with the correct capitalization for CloudFormation. If you pass CDK classes or structs, they will be rendered with lowercased key names, and CloudFormation will reject the template.


addPropertyDeletionOverride(propertyPath)

public addPropertyDeletionOverride(propertyPath: string): void

Parameters

  • propertyPath string — The path to the property.

Adds an override that deletes the value of a property from the resource definition.


addPropertyOverride(propertyPath, value)

public addPropertyOverride(propertyPath: string, value: any): void

Parameters

  • propertyPath string — The path of the property.
  • value any — The value.

Adds an override to a resource property.

Syntactic sugar for addOverride("Properties.<...>", value).


applyRemovalPolicy(policy?, options?)

public applyRemovalPolicy(policy?: RemovalPolicy, options?: RemovalPolicyOptions): void

Parameters

  • policy RemovalPolicy
  • options RemovalPolicyOptions

Sets the deletion policy of the resource based on the removal policy specified.

The Removal Policy controls what happens to this resource when it stops being managed by CloudFormation, either because you've removed it from the CDK application or because you've made a change that requires the resource to be replaced.

The resource can be deleted (RemovalPolicy.DESTROY), or left in your AWS account for data recovery and cleanup later (RemovalPolicy.RETAIN). In some cases, a snapshot can be taken of the resource prior to deletion (RemovalPolicy.SNAPSHOT). A list of resources that support this policy can be found in the following link:

See also: https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-attribute-deletionpolicy.html#aws-attribute-deletionpolicy-options


getAtt(attributeName, typeHint?)

public getAtt(attributeName: string, typeHint?: ResolutionTypeHint): Reference

Parameters

  • attributeName string — The name of the attribute.
  • typeHint ResolutionTypeHint

Returns

  • Reference

Returns a token for an runtime attribute of this resource.

Ideally, use generated attribute accessors (e.g. resource.arn), but this can be used for future compatibility in case there is no generated attribute.


getMetadata(key)

public getMetadata(key: string): any

Parameters

  • key string

Returns

  • any

Retrieve a value value from the CloudFormation Resource Metadata.

See also: [https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/metadata-section-structure.html

Note that this is a different set of metadata from CDK node metadata; this metadata ends up in the stack template under the resource, whereas CDK node metadata ends up in the Cloud Assembly.](https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/metadata-section-structure.html

Note that this is a different set of metadata from CDK node metadata; this metadata ends up in the stack template under the resource, whereas CDK node metadata ends up in the Cloud Assembly.)


inspect(inspector)

public inspect(inspector: TreeInspector): void

Parameters

  • inspector TreeInspector — - tree inspector to collect and process attributes.

Examines the CloudFormation resource and discloses attributes.


obtainDependencies()

public obtainDependencies(): Stack &#124; CfnResource[]

Returns

  • Stack | CfnResource[]

Retrieves an array of resources this resource depends on.

This assembles dependencies on resources across stacks (including nested stacks) automatically.


obtainResourceDependencies()

public obtainResourceDependencies(): CfnResource[]

Returns

  • CfnResource[]

Get a shallow copy of dependencies between this resource and other resources in the same stack.


overrideLogicalId(newLogicalId)

public overrideLogicalId(newLogicalId: string): void

Parameters

  • newLogicalId string — The new logical ID to use for this stack element.

Overrides the auto-generated logical ID with a specific ID.


removeDependency(target)

public removeDependency(target: CfnResource): void

Parameters

  • target CfnResource

Indicates that this resource no longer depends on another resource.

This can be used for resources across stacks (including nested stacks) and the dependency will automatically be removed from the relevant scope.


replaceDependency(target, newTarget)

public replaceDependency(target: CfnResource, newTarget: CfnResource): void

Parameters

  • target CfnResource — The dependency to replace.
  • newTarget CfnResource — The new dependency to add.

Replaces one dependency with another.


toString()

public toString(): string

Returns

  • string

Returns a string representation of this construct.


protected renderProperties(props)

protected renderProperties(props: { [string]: any }): { [string]: any }

Parameters

  • props { [string]: any }

Returns

  • { [string]: any }