aws-cdk-lib.aws_gamelift.CfnGameSessionQueue

class CfnGameSessionQueue (construct)

LanguageType name
.NETAmazon.CDK.AWS.GameLift.CfnGameSessionQueue
Gogithub.com/aws/aws-cdk-go/awscdk/v2/awsgamelift#CfnGameSessionQueue
Javasoftware.amazon.awscdk.services.gamelift.CfnGameSessionQueue
Pythonaws_cdk.aws_gamelift.CfnGameSessionQueue
TypeScript aws-cdk-lib » aws_gamelift » CfnGameSessionQueue

Implements IConstruct, IDependable, IInspectable

A CloudFormation AWS::GameLift::GameSessionQueue.

The AWS::GameLift::GameSessionQueue resource creates a placement queue that processes requests for new game sessions. A queue uses FleetIQ algorithms to determine the best placement locations and find an available game server, then prompts the game server to start a new game session. Queues can have destinations (GameLift fleets or aliases), which determine where the queue can place new game sessions. A queue can have destinations with varied fleet type (Spot and On-Demand), instance type, and AWS Region .

Example

// The code below shows an example of how to instantiate this type.
// The values are placeholders you should change.
import { aws_gamelift as gamelift } from 'aws-cdk-lib';
const cfnGameSessionQueue = new gamelift.CfnGameSessionQueue(this, 'MyCfnGameSessionQueue', {
  name: 'name',

  // the properties below are optional
  customEventData: 'customEventData',
  destinations: [{
    destinationArn: 'destinationArn',
  }],
  filterConfiguration: {
    allowedLocations: ['allowedLocations'],
  },
  notificationTarget: 'notificationTarget',
  playerLatencyPolicies: [{
    maximumIndividualPlayerLatencyMilliseconds: 123,
    policyDurationSeconds: 123,
  }],
  priorityConfiguration: {
    locationOrder: ['locationOrder'],
    priorityOrder: ['priorityOrder'],
  },
  tags: [{
    key: 'key',
    value: 'value',
  }],
  timeoutInSeconds: 123,
});

Initializer

new CfnGameSessionQueue(scope: Construct, id: string, props: CfnGameSessionQueueProps)

Parameters

  • scope Construct — - scope in which this resource is defined.
  • id string — - scoped id of the resource.
  • props CfnGameSessionQueueProps — - resource properties.

Create a new AWS::GameLift::GameSessionQueue.

Construct Props

NameTypeDescription
namestringA descriptive label that is associated with game session queue.
customEventData?stringInformation to be added to all events that are related to this game session queue.
destinations?IResolvable | IResolvable | DestinationProperty[]A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.
filterConfiguration?IResolvable | FilterConfigurationPropertyA list of locations where a queue is allowed to place new game sessions.
notificationTarget?stringAn SNS topic ARN that is set up to receive game session placement notifications.
playerLatencyPolicies?IResolvable | IResolvable | PlayerLatencyPolicyProperty[]A set of policies that act as a sliding cap on player latency.
priorityConfiguration?IResolvable | PriorityConfigurationPropertyCustom settings to use when prioritizing destinations and locations for game session placements.
tags?CfnTag[]A list of labels to assign to the new game session queue resource.
timeoutInSeconds?numberThe maximum time, in seconds, that a new game session placement request remains in the queue.

name

Type: string

A descriptive label that is associated with game session queue.

Queue names must be unique within each Region.


customEventData?

Type: string (optional)

Information to be added to all events that are related to this game session queue.


destinations?

Type: IResolvable | IResolvable | DestinationProperty[] (optional)

A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.

Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.


filterConfiguration?

Type: IResolvable | FilterConfigurationProperty (optional)

A list of locations where a queue is allowed to place new game sessions.

Locations are specified in the form of AWS Region codes, such as us-west-2 . If this parameter is not set, game sessions can be placed in any queue location.


notificationTarget?

Type: string (optional)

An SNS topic ARN that is set up to receive game session placement notifications.

See Setting up notifications for game session placement .


playerLatencyPolicies?

Type: IResolvable | IResolvable | PlayerLatencyPolicyProperty[] (optional)

A set of policies that act as a sliding cap on player latency.

FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.


priorityConfiguration?

Type: IResolvable | PriorityConfigurationProperty (optional)

Custom settings to use when prioritizing destinations and locations for game session placements.

This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.


tags?

Type: CfnTag[] (optional)

A list of labels to assign to the new game session queue resource.

Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference . Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.


timeoutInSeconds?

Type: number (optional)

The maximum time, in seconds, that a new game session placement request remains in the queue.

When a request exceeds this time, the game session placement changes to a TIMED_OUT status. By default, this property is set to 600 .

Properties

NameTypeDescription
attrArnstringThe unique Amazon Resource Name (ARN) for the GameSessionQueue .
attrNamestringA descriptive label that is associated with a game session queue.
cfnOptionsICfnResourceOptionsOptions for this resource, such as condition, update policy etc.
cfnProperties{ [string]: any }
cfnResourceTypestringAWS resource type.
creationStackstring[]
logicalIdstringThe logical ID for this CloudFormation stack element.
namestringA descriptive label that is associated with game session queue.
nodeNodeThe tree node.
refstringReturn a string that will be resolved to a CloudFormation { Ref } for this element.
stackStackThe stack in which this element is defined.
tagsTagManagerA list of labels to assign to the new game session queue resource.
customEventData?stringInformation to be added to all events that are related to this game session queue.
destinations?IResolvable | IResolvable | DestinationProperty[]A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.
filterConfiguration?IResolvable | FilterConfigurationPropertyA list of locations where a queue is allowed to place new game sessions.
notificationTarget?stringAn SNS topic ARN that is set up to receive game session placement notifications.
playerLatencyPolicies?IResolvable | IResolvable | PlayerLatencyPolicyProperty[]A set of policies that act as a sliding cap on player latency.
priorityConfiguration?IResolvable | PriorityConfigurationPropertyCustom settings to use when prioritizing destinations and locations for game session placements.
timeoutInSeconds?numberThe maximum time, in seconds, that a new game session placement request remains in the queue.
static CFN_RESOURCE_TYPE_NAMEstringThe CloudFormation resource type name for this resource class.

attrArn

Type: string

The unique Amazon Resource Name (ARN) for the GameSessionQueue .


attrName

Type: string

A descriptive label that is associated with a game session queue.

Names are unique within each Region.


cfnOptions

Type: ICfnResourceOptions

Options for this resource, such as condition, update policy etc.


cfnProperties

Type: { [string]: any }


cfnResourceType

Type: string

AWS resource type.


creationStack

Type: string[]


logicalId

Type: string

The logical ID for this CloudFormation stack element.

The logical ID of the element is calculated from the path of the resource node in the construct tree.

To override this value, use overrideLogicalId(newLogicalId).


name

Type: string

A descriptive label that is associated with game session queue.

Queue names must be unique within each Region.


node

Type: Node

The tree node.


ref

Type: string

Return a string that will be resolved to a CloudFormation { Ref } for this element.

If, by any chance, the intrinsic reference of a resource is not a string, you could coerce it to an IResolvable through Lazy.any({ produce: resource.ref }).


stack

Type: Stack

The stack in which this element is defined.

CfnElements must be defined within a stack scope (directly or indirectly).


tags

Type: TagManager

A list of labels to assign to the new game session queue resource.

Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference . Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.


customEventData?

Type: string (optional)

Information to be added to all events that are related to this game session queue.


destinations?

Type: IResolvable | IResolvable | DestinationProperty[] (optional)

A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.

Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.


filterConfiguration?

Type: IResolvable | FilterConfigurationProperty (optional)

A list of locations where a queue is allowed to place new game sessions.

Locations are specified in the form of AWS Region codes, such as us-west-2 . If this parameter is not set, game sessions can be placed in any queue location.


notificationTarget?

Type: string (optional)

An SNS topic ARN that is set up to receive game session placement notifications.

See Setting up notifications for game session placement .


playerLatencyPolicies?

Type: IResolvable | IResolvable | PlayerLatencyPolicyProperty[] (optional)

A set of policies that act as a sliding cap on player latency.

FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.


priorityConfiguration?

Type: IResolvable | PriorityConfigurationProperty (optional)

Custom settings to use when prioritizing destinations and locations for game session placements.

This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.


timeoutInSeconds?

Type: number (optional)

The maximum time, in seconds, that a new game session placement request remains in the queue.

When a request exceeds this time, the game session placement changes to a TIMED_OUT status. By default, this property is set to 600 .


static CFN_RESOURCE_TYPE_NAME

Type: string

The CloudFormation resource type name for this resource class.

Methods

NameDescription
addDeletionOverride(path)Syntactic sugar for addOverride(path, undefined).
addDependency(target)Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned.
addDependsOn(target)⚠️Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned.
addMetadata(key, value)Add a value to the CloudFormation Resource Metadata.
addOverride(path, value)Adds an override to the synthesized CloudFormation resource.
addPropertyDeletionOverride(propertyPath)Adds an override that deletes the value of a property from the resource definition.
addPropertyOverride(propertyPath, value)Adds an override to a resource property.
applyRemovalPolicy(policy?, options?)Sets the deletion policy of the resource based on the removal policy specified.
getAtt(attributeName, typeHint?)Returns a token for an runtime attribute of this resource.
getMetadata(key)Retrieve a value value from the CloudFormation Resource Metadata.
inspect(inspector)Examines the CloudFormation resource and discloses attributes.
obtainDependencies()Retrieves an array of resources this resource depends on.
obtainResourceDependencies()Get a shallow copy of dependencies between this resource and other resources in the same stack.
overrideLogicalId(newLogicalId)Overrides the auto-generated logical ID with a specific ID.
removeDependency(target)Indicates that this resource no longer depends on another resource.
replaceDependency(target, newTarget)Replaces one dependency with another.
toString()Returns a string representation of this construct.
protected renderProperties(props)

addDeletionOverride(path)

public addDeletionOverride(path: string): void

Parameters

  • path string — The path of the value to delete.

Syntactic sugar for addOverride(path, undefined).


addDependency(target)

public addDependency(target: CfnResource): void

Parameters

  • target CfnResource

Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned.

This can be used for resources across stacks (or nested stack) boundaries and the dependency will automatically be transferred to the relevant scope.


addDependsOn(target)⚠️

public addDependsOn(target: CfnResource): void

⚠️ Deprecated: use addDependency

Parameters

  • target CfnResource

Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned.


addMetadata(key, value)

public addMetadata(key: string, value: any): void

Parameters

  • key string
  • value any

Add a value to the CloudFormation Resource Metadata.

See also: [https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/metadata-section-structure.html

Note that this is a different set of metadata from CDK node metadata; this metadata ends up in the stack template under the resource, whereas CDK node metadata ends up in the Cloud Assembly.](https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/metadata-section-structure.html

Note that this is a different set of metadata from CDK node metadata; this metadata ends up in the stack template under the resource, whereas CDK node metadata ends up in the Cloud Assembly.)


addOverride(path, value)

public addOverride(path: string, value: any): void

Parameters

  • path string — - The path of the property, you can use dot notation to override values in complex types.
  • value any — - The value.

Adds an override to the synthesized CloudFormation resource.

To add a property override, either use addPropertyOverride or prefix path with "Properties." (i.e. Properties.TopicName).

If the override is nested, separate each nested level using a dot (.) in the path parameter. If there is an array as part of the nesting, specify the index in the path.

To include a literal . in the property name, prefix with a \. In most programming languages you will need to write this as "\\." because the \ itself will need to be escaped.

For example,

cfnResource.addOverride('Properties.GlobalSecondaryIndexes.0.Projection.NonKeyAttributes', ['myattribute']);
cfnResource.addOverride('Properties.GlobalSecondaryIndexes.1.ProjectionType', 'INCLUDE');

would add the overrides

"Properties": {
  "GlobalSecondaryIndexes": [
    {
      "Projection": {
        "NonKeyAttributes": [ "myattribute" ]
        ...
      }
      ...
    },
    {
      "ProjectionType": "INCLUDE"
      ...
    },
  ]
  ...
}

The value argument to addOverride will not be processed or translated in any way. Pass raw JSON values in here with the correct capitalization for CloudFormation. If you pass CDK classes or structs, they will be rendered with lowercased key names, and CloudFormation will reject the template.


addPropertyDeletionOverride(propertyPath)

public addPropertyDeletionOverride(propertyPath: string): void

Parameters

  • propertyPath string — The path to the property.

Adds an override that deletes the value of a property from the resource definition.


addPropertyOverride(propertyPath, value)

public addPropertyOverride(propertyPath: string, value: any): void

Parameters

  • propertyPath string — The path of the property.
  • value any — The value.

Adds an override to a resource property.

Syntactic sugar for addOverride("Properties.<...>", value).


applyRemovalPolicy(policy?, options?)

public applyRemovalPolicy(policy?: RemovalPolicy, options?: RemovalPolicyOptions): void

Parameters

  • policy RemovalPolicy
  • options RemovalPolicyOptions

Sets the deletion policy of the resource based on the removal policy specified.

The Removal Policy controls what happens to this resource when it stops being managed by CloudFormation, either because you've removed it from the CDK application or because you've made a change that requires the resource to be replaced.

The resource can be deleted (RemovalPolicy.DESTROY), or left in your AWS account for data recovery and cleanup later (RemovalPolicy.RETAIN). In some cases, a snapshot can be taken of the resource prior to deletion (RemovalPolicy.SNAPSHOT). A list of resources that support this policy can be found in the following link:

See also: https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-attribute-deletionpolicy.html#aws-attribute-deletionpolicy-options


getAtt(attributeName, typeHint?)

public getAtt(attributeName: string, typeHint?: ResolutionTypeHint): Reference

Parameters

  • attributeName string — The name of the attribute.
  • typeHint ResolutionTypeHint

Returns

  • Reference

Returns a token for an runtime attribute of this resource.

Ideally, use generated attribute accessors (e.g. resource.arn), but this can be used for future compatibility in case there is no generated attribute.


getMetadata(key)

public getMetadata(key: string): any

Parameters

  • key string

Returns

  • any

Retrieve a value value from the CloudFormation Resource Metadata.

See also: [https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/metadata-section-structure.html

Note that this is a different set of metadata from CDK node metadata; this metadata ends up in the stack template under the resource, whereas CDK node metadata ends up in the Cloud Assembly.](https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/metadata-section-structure.html

Note that this is a different set of metadata from CDK node metadata; this metadata ends up in the stack template under the resource, whereas CDK node metadata ends up in the Cloud Assembly.)


inspect(inspector)

public inspect(inspector: TreeInspector): void

Parameters

  • inspector TreeInspector — - tree inspector to collect and process attributes.

Examines the CloudFormation resource and discloses attributes.


obtainDependencies()

public obtainDependencies(): Stack &#124; CfnResource[]

Returns

  • Stack | CfnResource[]

Retrieves an array of resources this resource depends on.

This assembles dependencies on resources across stacks (including nested stacks) automatically.


obtainResourceDependencies()

public obtainResourceDependencies(): CfnResource[]

Returns

  • CfnResource[]

Get a shallow copy of dependencies between this resource and other resources in the same stack.


overrideLogicalId(newLogicalId)

public overrideLogicalId(newLogicalId: string): void

Parameters

  • newLogicalId string — The new logical ID to use for this stack element.

Overrides the auto-generated logical ID with a specific ID.


removeDependency(target)

public removeDependency(target: CfnResource): void

Parameters

  • target CfnResource

Indicates that this resource no longer depends on another resource.

This can be used for resources across stacks (including nested stacks) and the dependency will automatically be removed from the relevant scope.


replaceDependency(target, newTarget)

public replaceDependency(target: CfnResource, newTarget: CfnResource): void

Parameters

  • target CfnResource — The dependency to replace.
  • newTarget CfnResource — The new dependency to add.

Replaces one dependency with another.


toString()

public toString(): string

Returns

  • string

Returns a string representation of this construct.


protected renderProperties(props)

protected renderProperties(props: { [string]: any }): { [string]: any }

Parameters

  • props { [string]: any }

Returns

  • { [string]: any }