Bullet
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do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More...
#include <btMultiBody.h>
Public Attributes | |
char * | m_baseName |
btMultiBodyLinkFloatData * | m_links |
btCollisionObjectFloatData * | m_baseCollider |
btTransformFloatData | m_baseWorldTransform |
btVector3FloatData | m_baseInertia |
float | m_baseMass |
int | m_numLinks |
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
Definition at line 790 of file btMultiBody.h.
btCollisionObjectFloatData* btMultiBodyFloatData::m_baseCollider |
Definition at line 794 of file btMultiBody.h.
btVector3FloatData btMultiBodyFloatData::m_baseInertia |
Definition at line 796 of file btMultiBody.h.
float btMultiBodyFloatData::m_baseMass |
Definition at line 798 of file btMultiBody.h.
char* btMultiBodyFloatData::m_baseName |
Definition at line 792 of file btMultiBody.h.
btTransformFloatData btMultiBodyFloatData::m_baseWorldTransform |
Definition at line 795 of file btMultiBody.h.
btMultiBodyLinkFloatData* btMultiBodyFloatData::m_links |
Definition at line 793 of file btMultiBody.h.
int btMultiBodyFloatData::m_numLinks |
Definition at line 799 of file btMultiBody.h.