Uses of Class
net.md_5.bungee.api.plugin.Event
Packages that use Event
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Uses of Event in net.md_5.bungee.api.event
Subclasses of Event in net.md_5.bungee.api.eventModifier and TypeClassDescriptionclass
AsyncEvent<T>
Represents an event which depends on the result of asynchronous operations.class
Event called when a player sends a message to a server.class
Event called to represent an initial client connection.class
Event called to represent a player logging in.class
Called when the permission of a CommandSender is checked.class
Called when a player has left the proxy, it is not safe to call any methods that perform an action on the passed player instance.class
Event called to represent a player first making their presence and username known.class
Event called when a plugin message is sent to the client or server.class
Event called as soon as a connection has aProxiedPlayer
and is ready to be connected to a server.class
Event called to represent a player first making their presence and username known.class
Called when the proxy is pinged with packet 0xFE from the server list.class
Called when somebody reloads BungeeCordclass
Not to be confused withServerConnectEvent
, this event is called once a connection to a server is fully operational, and is about to hand over control of the session to the player.class
Called when deciding to connect to a server.class
class
Represents a player getting kicked from a server.class
Called when a player has changed servers.class
Called after aProxiedPlayer
changed one or more of the following (client-side) settings: View distance Locale Displayed skin parts Chat visibility Chat colors Main hand side (left or right)class
Event called when a player uses tab completion.class
Event called when a backend server sends a response to a player asking to tab-complete a chat message or command.class
An event which occurs in the communication between two nodes. -
Uses of Event in net.md_5.bungee.api.plugin
Methods in net.md_5.bungee.api.plugin with type parameters of type Event