Source: Scene/StencilFunction.js

/*global define*/
define([
        '../Core/freezeObject',
        '../Renderer/WebGLConstants'
    ], function(
        freezeObject,
        WebGLConstants) {
    'use strict';

    /**
     * Determines the function used to compare stencil values for the stencil test.
     *
     * @exports StencilFunction
     */
    var StencilFunction = {
        /**
         * The stencil test never passes.
         *
         * @type {Number}
         * @constant
         */
        NEVER : WebGLConstants.NEVER,

        /**
         * The stencil test passes when the masked reference value is less than the masked stencil value.
         *
         * @type {Number}
         * @constant
         */
        LESS : WebGLConstants.LESS,

        /**
         * The stencil test passes when the masked reference value is equal to the masked stencil value.
         *
         * @type {Number}
         * @constant
         */
        EQUAL : WebGLConstants.EQUAL,

        /**
         * The stencil test passes when the masked reference value is less than or equal to the masked stencil value.
         *
         * @type {Number}
         * @constant
         */
        LESS_OR_EQUAL : WebGLConstants.LEQUAL,

        /**
         * The stencil test passes when the masked reference value is greater than the masked stencil value.
         *
         * @type {Number}
         * @constant
         */
        GREATER : WebGLConstants.GREATER,

        /**
         * The stencil test passes when the masked reference value is not equal to the masked stencil value.
         *
         * @type {Number}
         * @constant
         */
        NOT_EQUAL : WebGLConstants.NOTEQUAL,

        /**
         * The stencil test passes when the masked reference value is greater than or equal to the masked stencil value.
         *
         * @type {Number}
         * @constant
         */
        GREATER_OR_EQUAL : WebGLConstants.GEQUAL,

        /**
         * The stencil test always passes.
         *
         * @type {Number}
         * @constant
         */
        ALWAYS : WebGLConstants.ALWAYS
    };

    return freezeObject(StencilFunction);
});