Source: Core/IndexDatatype.js

/*global define*/
define([
        '../Renderer/WebGLConstants',
        './defined',
        './DeveloperError',
        './freezeObject',
        './Math'
    ], function(
        WebGLConstants,
        defined,
        DeveloperError,
        freezeObject,
        CesiumMath) {
    'use strict';

    /**
     * Constants for WebGL index datatypes.  These corresponds to the
     * <code>type</code> parameter of {@link http://www.khronos.org/opengles/sdk/docs/man/xhtml/glDrawElements.xml|drawElements}.
     *
     * @exports IndexDatatype
     */
    var IndexDatatype = {
        /**
         * 8-bit unsigned byte corresponding to <code>UNSIGNED_BYTE</code> and the type
         * of an element in <code>Uint8Array</code>.
         *
         * @type {Number}
         * @constant
         */
        UNSIGNED_BYTE : WebGLConstants.UNSIGNED_BYTE,

        /**
         * 16-bit unsigned short corresponding to <code>UNSIGNED_SHORT</code> and the type
         * of an element in <code>Uint16Array</code>.
         *
         * @type {Number}
         * @constant
         */
        UNSIGNED_SHORT : WebGLConstants.UNSIGNED_SHORT,

        /**
         * 32-bit unsigned int corresponding to <code>UNSIGNED_INT</code> and the type
         * of an element in <code>Uint32Array</code>.
         *
         * @type {Number}
         * @constant
         */
        UNSIGNED_INT : WebGLConstants.UNSIGNED_INT
    };

    /**
     * Returns the size, in bytes, of the corresponding datatype.
     *
     * @param {IndexDatatype} indexDatatype The index datatype to get the size of.
     * @returns {Number} The size in bytes.
     *
     * @example
     * // Returns 2
     * var size = Cesium.IndexDatatype.getSizeInBytes(Cesium.IndexDatatype.UNSIGNED_SHORT);
     */
    IndexDatatype.getSizeInBytes = function(indexDatatype) {
        switch(indexDatatype) {
            case IndexDatatype.UNSIGNED_BYTE:
                return Uint8Array.BYTES_PER_ELEMENT;
            case IndexDatatype.UNSIGNED_SHORT:
                return Uint16Array.BYTES_PER_ELEMENT;
            case IndexDatatype.UNSIGNED_INT:
                return Uint32Array.BYTES_PER_ELEMENT;
        }

        //>>includeStart('debug', pragmas.debug);
        throw new DeveloperError('indexDatatype is required and must be a valid IndexDatatype constant.');
        //>>includeEnd('debug');
    };

    /**
     * Validates that the provided index datatype is a valid {@link IndexDatatype}.
     *
     * @param {IndexDatatype} indexDatatype The index datatype to validate.
     * @returns {Boolean} <code>true</code> if the provided index datatype is a valid value; otherwise, <code>false</code>.
     *
     * @example
     * if (!Cesium.IndexDatatype.validate(indexDatatype)) {
     *   throw new Cesium.DeveloperError('indexDatatype must be a valid value.');
     * }
     */
    IndexDatatype.validate = function(indexDatatype) {
        return defined(indexDatatype) &&
               (indexDatatype === IndexDatatype.UNSIGNED_BYTE ||
                indexDatatype === IndexDatatype.UNSIGNED_SHORT ||
                indexDatatype === IndexDatatype.UNSIGNED_INT);
    };

    /**
     * Creates a typed array that will store indices, using either <code><Uint16Array</code>
     * or <code>Uint32Array</code> depending on the number of vertices.
     *
     * @param {Number} numberOfVertices Number of vertices that the indices will reference.
     * @param {Any} indicesLengthOrArray Passed through to the typed array constructor.
     * @returns {Uint16Array|Uint32Array} A <code>Uint16Array</code> or <code>Uint32Array</code> constructed with <code>indicesLengthOrArray</code>.
     *
     * @example
     * this.indices = Cesium.IndexDatatype.createTypedArray(positions.length / 3, numberOfIndices);
     */
    IndexDatatype.createTypedArray = function(numberOfVertices, indicesLengthOrArray) {
        //>>includeStart('debug', pragmas.debug);
        if (!defined(numberOfVertices)) {
            throw new DeveloperError('numberOfVertices is required.');
        }
        //>>includeEnd('debug');

        if (numberOfVertices >= CesiumMath.SIXTY_FOUR_KILOBYTES) {
            return new Uint32Array(indicesLengthOrArray);
        }

        return new Uint16Array(indicesLengthOrArray);
    };

    /**
     * Creates a typed array from a source array buffer.  The resulting typed array will store indices, using either <code><Uint16Array</code>
     * or <code>Uint32Array</code> depending on the number of vertices.
     *
     * @param {Number} numberOfVertices Number of vertices that the indices will reference.
     * @param {ArrayBuffer} sourceArray Passed through to the typed array constructor.
     * @param {Number} byteOffset Passed through to the typed array constructor.
     * @param {Number} length Passed through to the typed array constructor.
     * @returns {Uint16Array|Uint32Array} A <code>Uint16Array</code> or <code>Uint32Array</code> constructed with <code>sourceArray</code>, <code>byteOffset</code>, and <code>length</code>.
     *
     */
    IndexDatatype.createTypedArrayFromArrayBuffer = function(numberOfVertices, sourceArray, byteOffset, length) {
        //>>includeStart('debug', pragmas.debug);
        if (!defined(numberOfVertices)) {
            throw new DeveloperError('numberOfVertices is required.');
        }
        if (!defined(sourceArray)) {
            throw new DeveloperError('sourceArray is required.');
        }
        if (!defined(byteOffset)) {
            throw new DeveloperError('byteOffset is required.');
        }
        //>>includeEnd('debug');

        if (numberOfVertices >= CesiumMath.SIXTY_FOUR_KILOBYTES) {
            return new Uint32Array(sourceArray, byteOffset, length);
        }

        return new Uint16Array(sourceArray, byteOffset, length);
    };

    return freezeObject(IndexDatatype);
});