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Cinder
0.9.1
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This is the complete list of members for cinder::Ray, including all inherited members.
calcPlaneIntersection(const vec3 &origin, const vec3 &normal, float *result) const | cinder::Ray | |
calcPosition(float t) const | cinder::Ray | |
calcTriangleIntersection(const vec3 &vert0, const vec3 &vert1, const vec3 &vert2, float *result) const | cinder::Ray | |
getDirection() const | cinder::Ray | |
getInverseDirection() const | cinder::Ray | |
getOrigin() const | cinder::Ray | |
getSignX() const | cinder::Ray | |
getSignY() const | cinder::Ray | |
getSignZ() const | cinder::Ray | |
mDirection | cinder::Ray | protected |
mInvDirection | cinder::Ray | protected |
mOrigin | cinder::Ray | protected |
mSignX | cinder::Ray | protected |
mSignY | cinder::Ray | protected |
mSignZ | cinder::Ray | protected |
Ray() | cinder::Ray | |
Ray(const vec3 &aOrigin, const vec3 &aDirection) | cinder::Ray | |
setDirection(const vec3 &aDirection) | cinder::Ray | |
setOrigin(const vec3 &aOrigin) | cinder::Ray | |
transform(const mat4 &matrix) | cinder::Ray | |
transformed(const mat4 &matrix) const | cinder::Ray |