Cinder  0.9.1
cinder::CameraPersp Member List

This is the complete list of members for cinder::CameraPersp, including all inherited members.

calcFraming(const Sphere &worldSpaceSphere) const cinder::CameraPersp
calcInverseView() const cinder::Cameraprotectedvirtual
calcMatrices() const cinder::Cameraprotected
calcProjection() const overridecinder::CameraPerspprotectedvirtual
calcRay(float u, float v, float imagePlaneAspectRatio) const overridecinder::CameraPerspprotectedvirtual
calcScreenArea(const Sphere &sphere, const vec2 &screenSizePixels) const cinder::Camera
calcScreenProjection(const Sphere &sphere, const vec2 &screenSizePixels, vec2 *outCenter, vec2 *outAxisA, vec2 *outAxisB) const cinder::Camera
calcViewMatrix() const cinder::Cameraprotectedvirtual
Camera()cinder::Cameraprotected
CameraPersp()cinder::CameraPersp
CameraPersp(int pixelWidth, int pixelHeight, float fov)cinder::CameraPersp
CameraPersp(int pixelWidth, int pixelHeight, float fov, float nearPlane, float farPlane)cinder::CameraPersp
eyeToScreen(const vec3 &eyeCoord, const vec2 &screenSizePixels) const cinder::Camera
generateRay(float u, float v, float imagePlaneAspectRatio) const cinder::Camera
generateRay(const vec2 &posPixels, const vec2 &imageSizePixels) const cinder::Camera
getAspectRatio() const cinder::Camera
getBillboardVectors(vec3 *right, vec3 *up) const cinder::Camera
getEyePoint() const cinder::Camera
getFarClip() const cinder::Camera
getFarClipCoordinates(vec3 *topLeft, vec3 *topRight, vec3 *bottomLeft, vec3 *bottomRight) const cinder::Cameravirtual
getFocalLength() const cinder::Camera
getFov() const cinder::Camera
getFovHorizontal() const cinder::Camera
getFrustum(float *left, float *top, float *right, float *bottom, float *near, float *far) const cinder::Camera
getInverseViewMatrix() const cinder::Cameravirtual
getLensShift(float *horizontal, float *vertical) const cinder::CameraPersp
getLensShift() const cinder::CameraPersp
getLensShiftHorizontal() const cinder::CameraPersp
getLensShiftVertical() const cinder::CameraPersp
getNearClip() const cinder::Camera
getNearClipCoordinates(vec3 *topLeft, vec3 *topRight, vec3 *bottomLeft, vec3 *bottomRight) const cinder::Cameravirtual
getOrientation() const cinder::Camera
getPivotDistance() const cinder::Camera
getPivotPoint() const cinder::Camera
getProjectionMatrix() const cinder::Cameravirtual
getViewDirection() const cinder::Camera
getViewMatrix() const cinder::Cameravirtual
getWorldUp() const cinder::Camera
isPersp() const overridecinder::CameraPerspvirtual
lookAt(const vec3 &target)cinder::Camera
lookAt(const vec3 &eyePoint, const vec3 &target)cinder::Camera
lookAt(const vec3 &eyePoint, const vec3 &target, const vec3 &up)cinder::Camera
mAspectRatiocinder::Cameraprotected
mEyePointcinder::Cameraprotected
mFarClipcinder::Cameraprotected
mFovcinder::Cameraprotected
mFrustumBottomcinder::Cameramutableprotected
mFrustumLeftcinder::Cameramutableprotected
mFrustumRightcinder::Cameramutableprotected
mFrustumTopcinder::Cameramutableprotected
mInverseModelViewCachedcinder::Cameramutableprotected
mInverseModelViewMatrixcinder::Cameramutableprotected
mInverseProjectionMatrixcinder::Cameramutableprotected
mLensShiftcinder::CameraPerspprotected
mModelViewCachedcinder::Cameramutableprotected
mNearClipcinder::Cameraprotected
mOrientationcinder::Cameraprotected
mPivotDistancecinder::Cameraprotected
mProjectionCachedcinder::Cameramutableprotected
mProjectionMatrixcinder::Cameramutableprotected
mUcinder::Cameramutableprotected
mVcinder::Cameramutableprotected
mViewDirectioncinder::Cameraprotected
mViewMatrixcinder::Cameramutableprotected
mWcinder::Cameramutableprotected
mWorldUpcinder::Cameraprotected
setAspectRatio(float aAspectRatio)cinder::Camera
setEyePoint(const vec3 &eyePoint)cinder::Camera
setFarClip(float farClip)cinder::Camera
setFov(float verticalFov)cinder::Camera
setFovHorizontal(float horizontalFov)cinder::Camera
setLensShift(float horizontal, float vertical)cinder::CameraPersp
setLensShift(const vec2 &shift)cinder::CameraPersp
setLensShiftHorizontal(float horizontal)cinder::CameraPersp
setLensShiftVertical(float vertical)cinder::CameraPersp
setNearClip(float nearClip)cinder::Camera
setOrientation(const quat &orientation)cinder::Camera
setPerspective(float verticalFovDegrees, float aspectRatio, float nearPlane, float farPlane)cinder::CameraPersp
setPivotDistance(float distance)cinder::Camera
setViewDirection(const vec3 &viewDirection)cinder::Camera
setWorldUp(const vec3 &worldUp)cinder::Camera
worldToEye(const vec3 &worldCoord) const cinder::Camera
worldToEyeDepth(const vec3 &worldCoord) const cinder::Camera
worldToNdc(const vec3 &worldCoord) const cinder::Camera
worldToScreen(const vec3 &worldCoord, float screenWidth, float screenHeight) const cinder::Camera
~Camera()cinder::Cameravirtual