#include <Shader.h>
cinder::gl::ShaderDef::ShaderDef |
( |
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ShaderDef & cinder::gl::ShaderDef::texture |
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GLenum |
target | ) |
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ShaderDef & cinder::gl::ShaderDef::lambert |
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ShaderDef & cinder::gl::ShaderDef::uniformBasedPosAndTexCoord |
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bool cinder::gl::ShaderDef::isTextureSwizzleDefault |
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const |
std::string cinder::gl::ShaderDef::getTextureSwizzleString |
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const |
bool cinder::gl::ShaderDef::operator< |
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const ShaderDef & |
rhs | ) |
const |
friend class EnvironmentCore |
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friend |
friend class EnvironmentEs |
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friend |
bool cinder::gl::ShaderDef::mTextureMapping |
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protected |
bool cinder::gl::ShaderDef::mTextureMappingRectangleArb |
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protected |
std::array<GLint,4> cinder::gl::ShaderDef::mTextureSwizzleMask |
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protected |
bool cinder::gl::ShaderDef::mUniformBasedPosAndTexCoord |
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protected |
bool cinder::gl::ShaderDef::mColor |
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protected |
bool cinder::gl::ShaderDef::mLambert |
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protected |
The documentation for this class was generated from the following files: