#include <VboMesh.h>
cinder::gl::VboMesh::MappedAttribBase::Mapping::Mapping |
( |
VboMesh * |
mesh, |
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const VboRef & |
vbo |
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) |
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void cinder::gl::VboMesh::MappedAttribBase::Mapping::refCountInc |
( |
| ) |
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bool cinder::gl::VboMesh::MappedAttribBase::Mapping::refCountDec |
( |
| ) |
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Returns true
if this was the last reference.
void cinder::gl::VboMesh::MappedAttribBase::Mapping::unmap |
( |
| ) |
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bool cinder::gl::VboMesh::MappedAttribBase::Mapping::isMapped |
( |
| ) |
const |
VboMesh* cinder::gl::VboMesh::MappedAttribBase::Mapping::mMesh |
bool cinder::gl::VboMesh::MappedAttribBase::Mapping::mMapped |
VboRef cinder::gl::VboMesh::MappedAttribBase::Mapping::mVbo |
uint32_t cinder::gl::VboMesh::MappedAttribBase::Mapping::mRefCount |
The documentation for this struct was generated from the following files: