#include <RendererImplDx.h>
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| FixedVertex (vec4 POS=vec4(0, 0, 0, 1), vec3 NORM=vec3(), vec2 UV=vec2(), vec4 COLOR=vec4()) |
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| FixedVertex (vec3 POS, vec3 NORM=vec3(), vec2 UV=vec2(), vec4 COLOR=vec4()) |
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| FixedVertex (vec2 POS, vec3 NORM=vec3(), vec2 UV=vec2(), vec4 COLOR=vec4()) |
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cinder::app::RendererImplDx::FixedVertex::FixedVertex |
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vec4 |
POS = vec4(0, 0, 0, 1) , |
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vec3 |
NORM = vec3() , |
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vec2 |
UV = vec2() , |
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vec4 |
COLOR = vec4() |
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) |
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cinder::app::RendererImplDx::FixedVertex::FixedVertex |
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vec3 |
POS, |
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vec3 |
NORM = vec3() , |
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vec2 |
UV = vec2() , |
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vec4 |
COLOR = vec4() |
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) |
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cinder::app::RendererImplDx::FixedVertex::FixedVertex |
( |
vec2 |
POS, |
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vec3 |
NORM = vec3() , |
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vec2 |
UV = vec2() , |
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vec4 |
COLOR = vec4() |
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) |
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vec4 cinder::app::RendererImplDx::FixedVertex::pos |
vec3 cinder::app::RendererImplDx::FixedVertex::norm |
vec2 cinder::app::RendererImplDx::FixedVertex::uv |
vec4 cinder::app::RendererImplDx::FixedVertex::color |
The documentation for this struct was generated from the following file: