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Cinder
0.9.1
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#include "type_vec2.hpp"
#include "type_vec3.hpp"
#include "type_vec4.hpp"
#include "type_int.hpp"
#include "_vectorize.hpp"
#include <limits>
Namespaces | |
glm | |
glm::detail | |
Functions | |
template<typename T > | |
GLM_FUNC_QUALIFIER T | glm::detail::mask (T Bits) |
GLM_FUNC_QUALIFIER uint | glm::uaddCarry (uint const &x, uint const &y, uint &Carry) |
template<precision P, template< typename, precision > class vecType> | |
GLM_FUNC_QUALIFIER vecType< uint, P > | glm::uaddCarry (vecType< uint, P > const &x, vecType< uint, P > const &y, vecType< uint, P > &Carry) |
GLM_FUNC_QUALIFIER uint | glm::usubBorrow (uint const &x, uint const &y, uint &Borrow) |
template<precision P, template< typename, precision > class vecType> | |
GLM_FUNC_QUALIFIER vecType< uint, P > | glm::usubBorrow (vecType< uint, P > const &x, vecType< uint, P > const &y, vecType< uint, P > &Borrow) |
GLM_FUNC_QUALIFIER void | glm::umulExtended (uint const &x, uint const &y, uint &msb, uint &lsb) |
template<precision P, template< typename, precision > class vecType> | |
GLM_FUNC_QUALIFIER void | glm::umulExtended (vecType< uint, P > const &x, vecType< uint, P > const &y, vecType< uint, P > &msb, vecType< uint, P > &lsb) |
GLM_FUNC_QUALIFIER void | glm::imulExtended (int x, int y, int &msb, int &lsb) |
template<precision P, template< typename, precision > class vecType> | |
GLM_FUNC_QUALIFIER void | glm::imulExtended (vecType< int, P > const &x, vecType< int, P > const &y, vecType< int, P > &msb, vecType< int, P > &lsb) |
template<typename genIUType > | |
GLM_FUNC_QUALIFIER genIUType | glm::bitfieldExtract (genIUType Value, int Offset, int Bits) |
template<typename T , precision P, template< typename, precision > class vecType> | |
GLM_FUNC_QUALIFIER vecType< T, P > | glm::bitfieldExtract (vecType< T, P > const &Value, int Offset, int Bits) |
template<typename genIUType > | |
GLM_FUNC_QUALIFIER genIUType | glm::bitfieldInsert (genIUType const &Base, genIUType const &Insert, int Offset, int Bits) |
template<typename T , precision P, template< typename, precision > class vecType> | |
GLM_FUNC_QUALIFIER vecType< T, P > | glm::bitfieldInsert (vecType< T, P > const &Base, vecType< T, P > const &Insert, int Offset, int Bits) |
template<typename genType > | |
GLM_FUNC_QUALIFIER genType | glm::bitfieldReverse (genType x) |
template<typename T , glm::precision P, template< typename, glm::precision > class vecType> | |
GLM_FUNC_QUALIFIER vecType< T, P > | glm::bitfieldReverse (vecType< T, P > const &v) |
template<typename genType > | |
GLM_FUNC_QUALIFIER int | glm::bitCount (genType x) |
template<typename T , glm::precision P, template< typename, glm::precision > class vecType> | |
GLM_FUNC_QUALIFIER vecType< int, P > | glm::bitCount (vecType< T, P > const &v) |
template<typename genIUType > | |
GLM_FUNC_QUALIFIER int | glm::findLSB (genIUType Value) |
template<typename T , precision P, template< typename, precision > class vecType> | |
GLM_FUNC_QUALIFIER vecType< int, P > | glm::findLSB (vecType< T, P > const &x) |
template<typename genIUType > | |
GLM_FUNC_QUALIFIER int | glm::findMSB (genIUType x) |
template<typename T , precision P, template< typename, precision > class vecType> | |
GLM_FUNC_QUALIFIER vecType< int, P > | glm::findMSB (vecType< T, P > const &x) |
OpenGL Mathematics (glm.g-truc.net)
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