#include <RendererImplDx.h>
cinder::app::RendererImplDx::LightData::LightData |
( |
| ) |
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vec4 cinder::app::RendererImplDx::LightData::diffuse |
vec4 cinder::app::RendererImplDx::LightData::specular |
vec4 cinder::app::RendererImplDx::LightData::ambient |
float cinder::app::RendererImplDx::LightData::constantAtt |
float cinder::app::RendererImplDx::LightData::linearAtt |
float cinder::app::RendererImplDx::LightData::quadAtt |
int cinder::app::RendererImplDx::LightData::type |
vec4 cinder::app::RendererImplDx::LightData::pos |
vec4 cinder::app::RendererImplDx::LightData::direction |
float cinder::app::RendererImplDx::LightData::spotExponent |
float cinder::app::RendererImplDx::LightData::spotCutoff |
float cinder::app::RendererImplDx::LightData::padding[2] |
The documentation for this struct was generated from the following file: