Cinder  0.9.1
cinder::audio::cocoa::ContextAudioUnit Member List

This is the complete list of members for cinder::audio::cocoa::ContextAudioUnit, including all inherited members.

addAutoPulledNode(const NodeRef &node)cinder::audio::Context
connectionsDidChange(const NodeRef &node)cinder::audio::Contextvirtual
Context()cinder::audio::Contextprotected
createInputDeviceNode(const DeviceRef &device, const Node::Format &format=Node::Format()) overridecinder::audio::cocoa::ContextAudioUnitvirtual
createOutputDeviceNode(const DeviceRef &device, const Node::Format &format=Node::Format()) overridecinder::audio::cocoa::ContextAudioUnitvirtual
deviceManager()cinder::audio::Contextstatic
disable()cinder::audio::Contextvirtual
disconnectAllNodes()cinder::audio::Contextvirtual
enable()cinder::audio::Contextvirtual
getCurrentTimeStamp()cinder::audio::cocoa::ContextAudioUnit
getFramesPerBlock()cinder::audio::Context
getMutex() const cinder::audio::Context
getNumProcessedFrames() const cinder::audio::Context
getNumProcessedSeconds()cinder::audio::Context
getOutput()cinder::audio::Contextvirtual
getSampleRate()cinder::audio::Context
initializeAllNodes()cinder::audio::Context
initializeNode(const NodeRef &node)cinder::audio::Context
isAudioThread() const cinder::audio::Context
isEnabled() const cinder::audio::Context
makeNode(NodeT *node)cinder::audio::Context
makeNode(Args &&...args)cinder::audio::Context
master()cinder::audio::Contextstatic
postProcess()cinder::audio::Context
preProcess()cinder::audio::Context
printGraphToString()cinder::audio::Context
removeAutoPulledNode(const NodeRef &node)cinder::audio::Context
schedule(double when, const NodeRef &node, bool enable, const std::function< void()> &func)cinder::audio::Context
setCurrentTimeStamp(const ::AudioTimeStamp *timeStamp)cinder::audio::cocoa::ContextAudioUnit
setEnabled(bool enable)cinder::audio::Context
setMaster(Context *masterContext, DeviceManager *deviceManager)cinder::audio::Contextstatic
setOutput(const OutputNodeRef &output)cinder::audio::Contextvirtual
uninitializeAllNodes()cinder::audio::Context
uninitializeNode(const NodeRef &node)cinder::audio::Context
~Context()cinder::audio::Contextvirtual
~ContextAudioUnit()cinder::audio::cocoa::ContextAudioUnitvirtual