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template<typename T > |
glm::tmat4x4< T, glm::defaultp > | cinder::firstFrame (const glm::tvec3< T, glm::defaultp > &firstPoint, const glm::tvec3< T, glm::defaultp > &secondPoint, const glm::tvec3< T, glm::defaultp > &thirdPoint) |
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template<typename T > |
glm::tmat4x4< T, glm::defaultp > | cinder::nextFrame (const glm::tmat4x4< T, glm::defaultp > &prevMatrix, const glm::tvec3< T, glm::defaultp > &prevPoint, const glm::tvec3< T, glm::defaultp > &curPoint, glm::tvec3< T, glm::defaultp > prevTangent, glm::tvec3< T, glm::defaultp > curTangent) |
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template<typename T > |
glm::tmat4x4< T, glm::defaultp > | cinder::lastFrame (const glm::tmat4x4< T, glm::defaultp > &prevMatrix, const glm::tvec3< T, glm::defaultp > &prevPoint, const glm::tvec3< T, glm::defaultp > &lastPoint) |
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template mat4 | cinder::firstFrame (const vec3 &firstPoint, const vec3 &secondPoint, const vec3 &thirdPoint) |
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template mat4 | cinder::nextFrame (const mat4 &prevMatrix, const vec3 &prevPoint, const vec3 &curPoint, vec3 prevTangent, vec3 curTangent) |
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template mat4 | cinder::lastFrame (const mat4 &prevMatrix, const vec3 &prevPoint, const vec3 &lastPoint) |
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template dmat4 | cinder::firstFrame (const dvec3 &firstPoint, const dvec3 &secondPoint, const dvec3 &thirdPoint) |
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template dmat4 | cinder::nextFrame (const dmat4 &prevMatrix, const dvec3 &prevPoint, const dvec3 &curPoint, dvec3 prevTangent, dvec3 curTangent) |
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template dmat4 | cinder::lastFrame (const dmat4 &prevMatrix, const dvec3 &prevPoint, const dvec3 &lastPoint) |
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glm::mat4 | cinder::alignZAxisWithTarget (vec3 targetDir, vec3 upDir) |
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