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Cinder
0.9.1
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#include <Camera.h>
Inherits cinder::Camera.
Public Member Functions | |
CameraOrtho () | |
CameraOrtho (float left, float right, float bottom, float top, float nearPlane, float farPlane) | |
void | setOrtho (float left, float right, float bottom, float top, float nearPlane, float farPlane) |
bool | isPersp () const override |
vec3 | getEyePoint () const |
void | setEyePoint (const vec3 &eyePoint) |
vec3 | getWorldUp () const |
void | setWorldUp (const vec3 &worldUp) |
void | lookAt (const vec3 &target) |
void | lookAt (const vec3 &eyePoint, const vec3 &target) |
void | lookAt (const vec3 &eyePoint, const vec3 &target, const vec3 &up) |
vec3 | getViewDirection () const |
void | setViewDirection (const vec3 &viewDirection) |
quat | getOrientation () const |
void | setOrientation (const quat &orientation) |
float | getFov () const |
void | setFov (float verticalFov) |
float | getFovHorizontal () const |
void | setFovHorizontal (float horizontalFov) |
float | getFocalLength () const |
float | getPivotDistance () const |
void | setPivotDistance (float distance) |
vec3 | getPivotPoint () const |
float | getAspectRatio () const |
void | setAspectRatio (float aAspectRatio) |
float | getNearClip () const |
void | setNearClip (float nearClip) |
float | getFarClip () const |
void | setFarClip (float farClip) |
virtual void | getNearClipCoordinates (vec3 *topLeft, vec3 *topRight, vec3 *bottomLeft, vec3 *bottomRight) const |
virtual void | getFarClipCoordinates (vec3 *topLeft, vec3 *topRight, vec3 *bottomLeft, vec3 *bottomRight) const |
void | getFrustum (float *left, float *top, float *right, float *bottom, float *near, float *far) const |
virtual const mat4 & | getProjectionMatrix () const |
virtual const mat4 & | getViewMatrix () const |
virtual const mat4 & | getInverseViewMatrix () const |
Ray | generateRay (float u, float v, float imagePlaneAspectRatio) const |
Ray | generateRay (const vec2 &posPixels, const vec2 &imageSizePixels) const |
void | getBillboardVectors (vec3 *right, vec3 *up) const |
vec2 | worldToScreen (const vec3 &worldCoord, float screenWidth, float screenHeight) const |
vec2 | eyeToScreen (const vec3 &eyeCoord, const vec2 &screenSizePixels) const |
vec3 | worldToEye (const vec3 &worldCoord) const |
float | worldToEyeDepth (const vec3 &worldCoord) const |
vec3 | worldToNdc (const vec3 &worldCoord) const |
float | calcScreenArea (const Sphere &sphere, const vec2 &screenSizePixels) const |
void | calcScreenProjection (const Sphere &sphere, const vec2 &screenSizePixels, vec2 *outCenter, vec2 *outAxisA, vec2 *outAxisB) const |
Protected Member Functions | |
void | calcProjection () const override |
void | calcMatrices () const |
virtual void | calcViewMatrix () const |
virtual void | calcInverseView () const |
virtual Ray | calcRay (float u, float v, float imagePlaneAspectRatio) const |
Protected Attributes | |
vec3 | mEyePoint |
vec3 | mViewDirection |
quat | mOrientation |
vec3 | mWorldUp |
float | mFov |
float | mAspectRatio |
float | mNearClip |
float | mFarClip |
float | mPivotDistance |
vec3 | mU |
vec3 | mV |
vec3 | mW |
mat4 | mProjectionMatrix |
mat4 | mInverseProjectionMatrix |
bool | mProjectionCached |
mat4 | mViewMatrix |
bool | mModelViewCached |
mat4 | mInverseModelViewMatrix |
bool | mInverseModelViewCached |
float | mFrustumLeft |
float | mFrustumRight |
float | mFrustumTop |
float | mFrustumBottom |
An orthographic Camera.
cinder::CameraOrtho::CameraOrtho | ( | ) |
cinder::CameraOrtho::CameraOrtho | ( | float | left, |
float | right, | ||
float | bottom, | ||
float | top, | ||
float | nearPlane, | ||
float | farPlane | ||
) |
void cinder::CameraOrtho::setOrtho | ( | float | left, |
float | right, | ||
float | bottom, | ||
float | top, | ||
float | nearPlane, | ||
float | farPlane | ||
) |
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overridevirtual |
Returns whether the camera represents a perspective projection instead of an orthographic.
Implements cinder::Camera.
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overrideprotectedvirtual |
Implements cinder::Camera.
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inherited |
Returns the position in world-space from which the Camera is viewing.
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inherited |
Sets the position in world-space from which the Camera is viewing.
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Returns the vector in world-space which represents "up" - typically vec3( 0, 1, 0 )
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Sets the vector in world-space which represents "up" - typically vec3( 0, 1, 0 )
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Modifies the view direction to look from the current eyePoint to target. Also updates the pivot distance.
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Modifies the eyePoint and view direction to look from eyePoint to target. Also updates the pivot distance.
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Modifies the eyePoint and view direction to look from eyePoint to target with up vector up (to achieve camera roll). Also updates the pivot distance.
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Returns the world-space vector along which the camera is oriented.
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Sets the world-space vector along which the camera is oriented.
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Returns the world-space quaternion that expresses the camera's orientation.
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Sets the camera's orientation with world-space quaternion orientation.
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Returns the camera's vertical field of view measured in degrees.
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Sets the camera's vertical field of view measured in degrees.
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Returns the camera's horizontal field of view measured in degrees.
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Sets the camera's horizontal field of view measured in degrees.
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Returns the camera's focal length, calculating it based on the field of view.
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Primarily for user interaction, such as with CameraUi. Returns the distance from the camera along the view direction relative to which tumbling and dollying occur.
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Primarily for user interaction, such as with CameraUi. Sets the distance from the camera along the view direction relative to which tumbling and dollying occur.
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Primarily for user interaction, such as with CameraUi. Returns the world-space point relative to which tumbling and dollying occur.
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Returns the aspect ratio of the image plane - its width divided by its height.
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Sets the aspect ratio of the image plane - its width divided by its height.
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Returns the distance along the view direction to the Near clipping plane.
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Sets the distance along the view direction to the Near clipping plane.
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Returns the distance along the view direction to the Far clipping plane.
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Sets the distance along the view direction to the Far clipping plane.
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Returns the four corners of the Camera's Near clipping plane, expressed in world-space.
Reimplemented in cinder::CameraStereo.
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Returns the four corners of the Camera's Far clipping plane, expressed in world-space.
Reimplemented in cinder::CameraStereo.
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Returns the coordinates of the camera's frustum, suitable for passing to glFrustum
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Returns the Camera's Projection matrix, which converts view-space into clip-space.
Reimplemented in cinder::CameraStereo.
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Returns the Camera's View matrix, which converts world-space into view-space.
Reimplemented in cinder::CameraStereo.
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virtualinherited |
Returns the Camera's Inverse View matrix, which converts view-space into world-space.
Reimplemented in cinder::CameraStereo.
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Returns a Ray that passes through the image plane coordinates (u, v) (expressed in the range [0,1]) on an image plane of aspect ratio imagePlaneAspectRatio.
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Returns a Ray that passes through the pixels coordinates posPixels on an image of size imageSizePixels.
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Returns the right and up vectors suitable for billboarding relative to the Camera.
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Converts a world-space coordinate worldCoord to screen coordinates as viewed by the camera, based on a screen which is screenWidth x screenHeight pixels.
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Converts a eye-space coordinate eyeCoord to screen coordinates as viewed by the camera.
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Converts a world-space coordinate worldCoord to eye-space, also known as camera-space. -Z is along the view direction.
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Converts a world-space coordinate worldCoord to the z axis of eye-space, also known as camera-space. -Z is along the view direction. Suitable for depth sorting.
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Converts a world-space coordinate worldCoord to normalized device coordinates.
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Calculates the area of the screen-space elliptical projection of sphere.
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Calculates the screen-space elliptical projection of sphere, putting the results in outCenter, outAxisA and outAxisB.
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Reimplemented in cinder::CameraStereo.
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Reimplemented in cinder::CameraStereo.
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Reimplemented in cinder::CameraPersp.
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