Cinder  0.9.1
Functions

Functions

template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > glm::cross (tquat< T, P > const &q, tvec3< T, P > const &v)
 
template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > glm::cross (tvec3< T, P > const &v, tquat< T, P > const &q)
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > glm::squad (tquat< T, P > const &q1, tquat< T, P > const &q2, tquat< T, P > const &s1, tquat< T, P > const &s2, T const &h)
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > glm::intermediate (tquat< T, P > const &prev, tquat< T, P > const &curr, tquat< T, P > const &next)
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > glm::exp (tquat< T, P > const &q)
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > glm::log (tquat< T, P > const &q)
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > glm::pow (tquat< T, P > const &x, T const &y)
 
template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > glm::rotate (tquat< T, P > const &q, tvec3< T, P > const &v)
 
template<typename T , precision P>
GLM_FUNC_DECL tvec4< T, P > glm::rotate (tquat< T, P > const &q, tvec4< T, P > const &v)
 
template<typename T , precision P>
GLM_FUNC_DECLglm::extractRealComponent (tquat< T, P > const &q)
 
template<typename T , precision P>
GLM_FUNC_DECL tmat3x3< T, P > glm::toMat3 (tquat< T, P > const &x)
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > glm::toMat4 (tquat< T, P > const &x)
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > glm::toQuat (tmat3x3< T, P > const &x)
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > glm::toQuat (tmat4x4< T, P > const &x)
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > glm::shortMix (tquat< T, P > const &x, tquat< T, P > const &y, T const &a)
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > glm::fastMix (tquat< T, P > const &x, tquat< T, P > const &y, T const &a)
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > glm::rotation (tvec3< T, P > const &orig, tvec3< T, P > const &dest)
 
template<typename T , precision P>
GLM_FUNC_DECLglm::length2 (tquat< T, P > const &q)
 

Detailed Description

Extented quaternion types and functions.

<glm/gtx/quaternion.hpp> need to be included to use these functionalities.

Function Documentation

template<typename T , precision P>
GLM_FUNC_DECL tvec3<T, P> glm::cross ( tquat< T, P > const &  q,
tvec3< T, P > const &  v 
)

Compute a cross product between a quaternion and a vector.

See also
GLM_GTX_quaternion
template<typename T , precision P>
GLM_FUNC_DECL tvec3<T, P> glm::cross ( tvec3< T, P > const &  v,
tquat< T, P > const &  q 
)

Compute a cross product between a vector and a quaternion.

See also
GLM_GTX_quaternion
template<typename T , precision P>
GLM_FUNC_DECL tquat<T, P> glm::squad ( tquat< T, P > const &  q1,
tquat< T, P > const &  q2,
tquat< T, P > const &  s1,
tquat< T, P > const &  s2,
T const &  h 
)

Compute a point on a path according squad equation. q1 and q2 are control points; s1 and s2 are intermediate control points.

See also
GLM_GTX_quaternion
template<typename T , precision P>
GLM_FUNC_DECL tquat<T, P> glm::intermediate ( tquat< T, P > const &  prev,
tquat< T, P > const &  curr,
tquat< T, P > const &  next 
)

Returns an intermediate control point for squad interpolation.

See also
GLM_GTX_quaternion
template<typename T , precision P>
GLM_FUNC_DECL tquat<T, P> glm::exp ( tquat< T, P > const &  q)

Returns a exp of a quaternion.

See also
GLM_GTX_quaternion
template<typename T , precision P>
GLM_FUNC_DECL tquat<T, P> glm::log ( tquat< T, P > const &  q)

Returns a log of a quaternion.

See also
GLM_GTX_quaternion
template<typename T , precision P>
GLM_FUNC_DECL tquat<T, P> glm::pow ( tquat< T, P > const &  x,
T const &  y 
)

Returns x raised to the y power.

See also
GLM_GTX_quaternion
template<typename T , precision P>
GLM_FUNC_DECL tvec3<T, P> glm::rotate ( tquat< T, P > const &  q,
tvec3< T, P > const &  v 
)

Returns quarternion square root.

See also
GLM_GTX_quaternion Rotates a 3 components vector by a quaternion.
GLM_GTX_quaternion
template<typename T , precision P>
GLM_FUNC_DECL tvec4<T, P> glm::rotate ( tquat< T, P > const &  q,
tvec4< T, P > const &  v 
)

Rotates a 4 components vector by a quaternion.

See also
GLM_GTX_quaternion
template<typename T , precision P>
GLM_FUNC_DECL T glm::extractRealComponent ( tquat< T, P > const &  q)

Extract the real component of a quaternion.

See also
GLM_GTX_quaternion
template<typename T , precision P>
GLM_FUNC_DECL tmat3x3<T, P> glm::toMat3 ( tquat< T, P > const &  x)

Converts a quaternion to a 3 * 3 matrix.

See also
GLM_GTX_quaternion
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4<T, P> glm::toMat4 ( tquat< T, P > const &  x)

Converts a quaternion to a 4 * 4 matrix.

See also
GLM_GTX_quaternion
template<typename T , precision P>
GLM_FUNC_DECL tquat<T, P> glm::toQuat ( tmat3x3< T, P > const &  x)

Converts a 3 * 3 matrix to a quaternion.

See also
GLM_GTX_quaternion
template<typename T , precision P>
GLM_FUNC_DECL tquat<T, P> glm::toQuat ( tmat4x4< T, P > const &  x)

Converts a 4 * 4 matrix to a quaternion.

See also
GLM_GTX_quaternion
template<typename T , precision P>
GLM_FUNC_DECL tquat<T, P> glm::shortMix ( tquat< T, P > const &  x,
tquat< T, P > const &  y,
T const &  a 
)

Quaternion interpolation using the rotation short path.

See also
GLM_GTX_quaternion
template<typename T , precision P>
GLM_FUNC_DECL tquat<T, P> glm::fastMix ( tquat< T, P > const &  x,
tquat< T, P > const &  y,
T const &  a 
)

Quaternion normalized linear interpolation.

See also
GLM_GTX_quaternion
template<typename T , precision P>
GLM_FUNC_DECL tquat<T, P> glm::rotation ( tvec3< T, P > const &  orig,
tvec3< T, P > const &  dest 
)

Compute the rotation between two vectors. param orig vector, needs to be normalized param dest vector, needs to be normalized

See also
GLM_GTX_quaternion
template<typename T , precision P>
GLM_FUNC_DECL T glm::length2 ( tquat< T, P > const &  q)

Returns the squared length of x.

See also
GLM_GTX_quaternion