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float | cinder::toRadians (float x) |
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double | cinder::toRadians (double x) |
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float | cinder::toDegrees (float x) |
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double | cinder::toDegrees (double x) |
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template<typename T , typename L > |
T | cinder::lerp (const T &a, const T &b, L factor) |
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template<typename T > |
T | cinder::lmap (T val, T inMin, T inMax, T outMin, T outMax) |
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template<typename T , typename L > |
T | cinder::bezierInterp (T a, T b, T c, T d, L t) |
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template<typename T , typename L > |
T | cinder::bezierInterpRef (const T &a, const T &b, const T &c, const T &d, L t) |
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template<typename T > |
T | cinder::constrain (T val, T minVal, T maxVal) |
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template<typename T > |
T | cinder::fract (T x) |
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template<class T > |
T | cinder::sinx_over_x (T x) |
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uint32_t | cinder::log2floor (uint32_t x) |
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uint32_t | cinder::log2ceil (uint32_t x) |
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uint32_t | cinder::nextPowerOf2 (uint32_t x) |
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bool | cinder::isPowerOf2 (size_t x) |
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template<typename T > |
int | cinder::solveLinear (T a, T b, T result[1]) |
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template<typename T > |
int | cinder::solveQuadratic (T a, T b, T c, T result[2]) |
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template<typename T , int ORDER> |
T | cinder::rombergIntegral (T a, T b, const std::function< T(T)> &SPEEDFN) |
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template<typename T > |
int | cinder::solveCubic (T a, T b, T c, T d, T result[3]) |
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glm::vec2 | cinder::getClosestPointEllipse (const glm::vec2 ¢er, const glm::vec2 &axisA, const glm::vec2 &axisB, const glm::vec2 &testPoint) |
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half_float | cinder::floatToHalf (float f) |
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float | cinder::halfToFloat (half_float h) |
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