Cinder  0.9.1
Typedefs
Precision types

Typedefs

typedef lowp_float_t glm::lowp_float
 
typedef mediump_float_t glm::mediump_float
 
typedef highp_float_t glm::highp_float
 
typedef mediump_float glm::float_t
 
typedef detail::lowp_int_t glm::lowp_int
 
typedef detail::mediump_int_t glm::mediump_int
 
typedef detail::highp_int_t glm::highp_int
 
typedef detail::lowp_uint_t glm::lowp_uint
 
typedef detail::mediump_uint_t glm::mediump_uint
 
typedef detail::highp_uint_t glm::highp_uint
 
typedef mediump_int glm::int_t
 
typedef mediump_uint glm::uint_t
 
typedef unsigned int glm::uint
 
typedef tmat2x2< float, lowp > glm::lowp_mat2
 
typedef tmat2x2< float, mediump > glm::mediump_mat2
 
typedef tmat2x2< float, highp > glm::highp_mat2
 
typedef tmat2x2< float, lowp > glm::lowp_mat2x2
 
typedef tmat2x2< float, mediump > glm::mediump_mat2x2
 
typedef tmat2x2< float, highp > glm::highp_mat2x2
 
typedef tmat2x3< float, lowp > glm::lowp_mat2x3
 
typedef tmat2x3< float, mediump > glm::mediump_mat2x3
 
typedef tmat2x3< float, highp > glm::highp_mat2x3
 
typedef tmat2x4< float, lowp > glm::lowp_mat2x4
 
typedef tmat2x4< float, mediump > glm::mediump_mat2x4
 
typedef tmat2x4< float, highp > glm::highp_mat2x4
 
typedef tmat3x2< float, lowp > glm::lowp_mat3x2
 
typedef tmat3x2< float, mediump > glm::mediump_mat3x2
 
typedef tmat3x2< float, highp > glm::highp_mat3x2
 
typedef tmat3x3< float, lowp > glm::lowp_mat3
 
typedef tmat3x3< float, mediump > glm::mediump_mat3
 
typedef tmat3x3< float, highp > glm::highp_mat3
 
typedef tmat3x3< float, lowp > glm::lowp_mat3x3
 
typedef tmat3x3< float, mediump > glm::mediump_mat3x3
 
typedef tmat3x3< float, highp > glm::highp_mat3x3
 
typedef tmat3x4< float, lowp > glm::lowp_mat3x4
 
typedef tmat3x4< float, mediump > glm::mediump_mat3x4
 
typedef tmat3x4< float, highp > glm::highp_mat3x4
 
typedef tmat4x2< float, lowp > glm::lowp_mat4x2
 
typedef tmat4x2< float, mediump > glm::mediump_mat4x2
 
typedef tmat4x2< float, highp > glm::highp_mat4x2
 
typedef tmat4x3< float, lowp > glm::lowp_mat4x3
 
typedef tmat4x3< float, mediump > glm::mediump_mat4x3
 
typedef tmat4x3< float, highp > glm::highp_mat4x3
 
typedef tmat4x4< float, lowp > glm::lowp_mat4
 
typedef tmat4x4< float, mediump > glm::mediump_mat4
 
typedef tmat4x4< float, highp > glm::highp_mat4
 
typedef tmat4x4< float, lowp > glm::lowp_mat4x4
 
typedef tmat4x4< float, mediump > glm::mediump_mat4x4
 
typedef tmat4x4< float, highp > glm::highp_mat4x4
 
typedef tmat2x2< double, lowp > glm::lowp_dmat2
 
typedef tmat2x2< double, mediump > glm::mediump_dmat2
 
typedef tmat2x2< double, highp > glm::highp_dmat2
 
typedef tmat2x2< double, lowp > glm::lowp_dmat2x2
 
typedef tmat2x2< double, mediump > glm::mediump_dmat2x2
 
typedef tmat2x2< double, highp > glm::highp_dmat2x2
 
typedef tmat2x3< double, lowp > glm::lowp_dmat2x3
 
typedef tmat2x3< double, mediump > glm::mediump_dmat2x3
 
typedef tmat2x3< double, highp > glm::highp_dmat2x3
 
typedef tmat2x4< double, lowp > glm::lowp_dmat2x4
 
typedef tmat2x4< double, mediump > glm::mediump_dmat2x4
 
typedef tmat2x4< double, highp > glm::highp_dmat2x4
 
typedef tmat3x2< double, lowp > glm::lowp_dmat3x2
 
typedef tmat3x2< double, mediump > glm::mediump_dmat3x2
 
typedef tmat3x2< double, highp > glm::highp_dmat3x2
 
typedef tmat3x3< float, lowp > glm::lowp_dmat3
 
typedef tmat3x3< double, mediump > glm::mediump_dmat3
 
typedef tmat3x3< double, highp > glm::highp_dmat3
 
typedef tmat3x3< double, lowp > glm::lowp_dmat3x3
 
typedef tmat3x3< double, mediump > glm::mediump_dmat3x3
 
typedef tmat3x3< double, highp > glm::highp_dmat3x3
 
typedef tmat3x4< double, lowp > glm::lowp_dmat3x4
 
typedef tmat3x4< double, mediump > glm::mediump_dmat3x4
 
typedef tmat3x4< double, highp > glm::highp_dmat3x4
 
typedef tmat4x2< double, lowp > glm::lowp_dmat4x2
 
typedef tmat4x2< double, mediump > glm::mediump_dmat4x2
 
typedef tmat4x2< double, highp > glm::highp_dmat4x2
 
typedef tmat4x3< double, lowp > glm::lowp_dmat4x3
 
typedef tmat4x3< double, mediump > glm::mediump_dmat4x3
 
typedef tmat4x3< double, highp > glm::highp_dmat4x3
 
typedef tmat4x4< double, lowp > glm::lowp_dmat4
 
typedef tmat4x4< double, mediump > glm::mediump_dmat4
 
typedef tmat4x4< double, highp > glm::highp_dmat4
 
typedef tmat4x4< double, lowp > glm::lowp_dmat4x4
 
typedef tmat4x4< double, mediump > glm::mediump_dmat4x4
 
typedef tmat4x4< double, highp > glm::highp_dmat4x4
 
typedef tvec2< float, highp > glm::highp_vec2
 
typedef tvec2< float, mediump > glm::mediump_vec2
 
typedef tvec2< float, lowp > glm::lowp_vec2
 
typedef tvec2< double, highp > glm::highp_dvec2
 
typedef tvec2< double, mediump > glm::mediump_dvec2
 
typedef tvec2< double, lowp > glm::lowp_dvec2
 
typedef tvec2< int, highp > glm::highp_ivec2
 
typedef tvec2< int, mediump > glm::mediump_ivec2
 
typedef tvec2< int, lowp > glm::lowp_ivec2
 
typedef tvec2< uint, highp > glm::highp_uvec2
 
typedef tvec2< uint, mediump > glm::mediump_uvec2
 
typedef tvec2< uint, lowp > glm::lowp_uvec2
 
typedef tvec2< bool, highp > glm::highp_bvec2
 
typedef tvec2< bool, mediump > glm::mediump_bvec2
 
typedef tvec2< bool, lowp > glm::lowp_bvec2
 
typedef tvec3< float, highp > glm::highp_vec3
 
typedef tvec3< float, mediump > glm::mediump_vec3
 
typedef tvec3< float, lowp > glm::lowp_vec3
 
typedef tvec3< double, highp > glm::highp_dvec3
 
typedef tvec3< double, mediump > glm::mediump_dvec3
 
typedef tvec3< double, lowp > glm::lowp_dvec3
 
typedef tvec3< int, highp > glm::highp_ivec3
 
typedef tvec3< int, mediump > glm::mediump_ivec3
 
typedef tvec3< int, lowp > glm::lowp_ivec3
 
typedef tvec3< uint, highp > glm::highp_uvec3
 
typedef tvec3< uint, mediump > glm::mediump_uvec3
 
typedef tvec3< uint, lowp > glm::lowp_uvec3
 
typedef tvec3< bool, highp > glm::highp_bvec3
 
typedef tvec3< bool, mediump > glm::mediump_bvec3
 
typedef tvec3< bool, lowp > glm::lowp_bvec3
 
typedef tvec4< float, highp > glm::highp_vec4
 
typedef tvec4< float, mediump > glm::mediump_vec4
 
typedef tvec4< float, lowp > glm::lowp_vec4
 
typedef tvec4< double, highp > glm::highp_dvec4
 
typedef tvec4< double, mediump > glm::mediump_dvec4
 
typedef tvec4< double, lowp > glm::lowp_dvec4
 
typedef tvec4< int, highp > glm::highp_ivec4
 
typedef tvec4< int, mediump > glm::mediump_ivec4
 
typedef tvec4< int, lowp > glm::lowp_ivec4
 
typedef tvec4< uint, highp > glm::highp_uvec4
 
typedef tvec4< uint, mediump > glm::mediump_uvec4
 
typedef tvec4< uint, lowp > glm::lowp_uvec4
 
typedef tvec4< bool, highp > glm::highp_bvec4
 
typedef tvec4< bool, mediump > glm::mediump_bvec4
 
typedef tvec4< bool, lowp > glm::lowp_bvec4
 

Detailed Description

Non-GLSL types that are used to define precision-based types.

The GLSL language allows the user to define the precision of a particular variable. In OpenGL's GLSL, these precision qualifiers have no effect; they are there for compatibility with OpenGL ES's precision qualifiers, where they do have an effect.

C++ has no language equivalent to precision qualifiers. So GLM provides the next-best thing: a number of typedefs of the Template types that use a particular precision.

None of these types make any guarantees about the actual precision used.

Typedef Documentation

typedef lowp_float_t glm::lowp_float

Low precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.4 Floats
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef mediump_float_t glm::mediump_float

Medium precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.4 Floats
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef highp_float_t glm::highp_float

High precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.4 Floats
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef mediump_float glm::float_t
typedef detail::lowp_int_t glm::lowp_int

Low precision signed integer. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.3 Integers
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef detail::mediump_int_t glm::mediump_int

Medium precision signed integer. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.3 Integers
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef detail::highp_int_t glm::highp_int

High precision signed integer. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.3 Integers
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef detail::lowp_uint_t glm::lowp_uint

Low precision unsigned integer. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.3 Integers
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef detail::mediump_uint_t glm::mediump_uint

Medium precision unsigned integer. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.3 Integers
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef detail::highp_uint_t glm::highp_uint

High precision unsigned integer. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.3 Integers
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef mediump_int glm::int_t
typedef mediump_uint glm::uint_t
typedef unsigned int glm::uint

Unsigned integer type.

See also
GLSL 4.20.8 specification, section 4.1.3 Integers
typedef tmat2x2< float, lowp > glm::lowp_mat2

2 columns of 2 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat2x2< float, mediump > glm::mediump_mat2

2 columns of 2 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat2x2< float, highp > glm::highp_mat2

2 columns of 2 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat2x2< float, lowp > glm::lowp_mat2x2

2 columns of 2 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat2x2< float, mediump > glm::mediump_mat2x2

2 columns of 2 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat2x2< float, highp > glm::highp_mat2x2

2 columns of 2 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat2x3< float, lowp > glm::lowp_mat2x3

2 columns of 3 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat2x3< float, mediump > glm::mediump_mat2x3

2 columns of 3 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat2x3< float, highp > glm::highp_mat2x3

2 columns of 3 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat2x4< float, lowp > glm::lowp_mat2x4

2 columns of 4 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat2x4< float, mediump > glm::mediump_mat2x4

2 columns of 4 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat2x4< float, highp > glm::highp_mat2x4

2 columns of 4 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat3x2< float, lowp > glm::lowp_mat3x2

3 columns of 2 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat3x2< float, mediump > glm::mediump_mat3x2

3 columns of 2 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat3x2< float, highp > glm::highp_mat3x2

3 columns of 2 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat3x3< float, lowp > glm::lowp_mat3

3 columns of 3 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat3x3< float, mediump > glm::mediump_mat3

3 columns of 3 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat3x3< float, highp > glm::highp_mat3

3 columns of 3 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat3x3< float, lowp > glm::lowp_mat3x3

3 columns of 3 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat3x3< float, mediump > glm::mediump_mat3x3

3 columns of 3 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat3x3< float, highp > glm::highp_mat3x3

3 columns of 3 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat3x4< float, lowp > glm::lowp_mat3x4

3 columns of 4 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat3x4< float, mediump > glm::mediump_mat3x4

3 columns of 4 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat3x4< float, highp > glm::highp_mat3x4

3 columns of 4 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat4x2< float, lowp > glm::lowp_mat4x2

4 columns of 2 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat4x2< float, mediump > glm::mediump_mat4x2

4 columns of 2 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat4x2< float, highp > glm::highp_mat4x2

4 columns of 2 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat4x3< float, lowp > glm::lowp_mat4x3

4 columns of 3 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat4x3< float, mediump > glm::mediump_mat4x3

4 columns of 3 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat4x3< float, highp > glm::highp_mat4x3

4 columns of 3 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat4x4< float, lowp > glm::lowp_mat4

4 columns of 4 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat4x4< float, mediump > glm::mediump_mat4

4 columns of 4 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat4x4< float, highp > glm::highp_mat4

4 columns of 4 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat4x4< float, lowp > glm::lowp_mat4x4

4 columns of 4 components matrix of low precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat4x4< float, mediump > glm::mediump_mat4x4

4 columns of 4 components matrix of medium precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat4x4< float, highp > glm::highp_mat4x4

4 columns of 4 components matrix of high precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat2x2<double, lowp> glm::lowp_dmat2

2 columns of 2 components matrix of low precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat2x2<double, mediump> glm::mediump_dmat2

2 columns of 2 components matrix of medium precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat2x2<double, highp> glm::highp_dmat2

2 columns of 2 components matrix of high precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat2x2<double, lowp> glm::lowp_dmat2x2

2 columns of 2 components matrix of low precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat2x2<double, mediump> glm::mediump_dmat2x2

2 columns of 2 components matrix of medium precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat2x2<double, highp> glm::highp_dmat2x2

2 columns of 2 components matrix of high precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat2x3<double, lowp> glm::lowp_dmat2x3

2 columns of 3 components matrix of low precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat2x3<double, mediump> glm::mediump_dmat2x3

2 columns of 3 components matrix of medium precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat2x3<double, highp> glm::highp_dmat2x3

2 columns of 3 components matrix of high precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat2x4<double, lowp> glm::lowp_dmat2x4

2 columns of 4 components matrix of low precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat2x4<double, mediump> glm::mediump_dmat2x4

2 columns of 4 components matrix of medium precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat2x4<double, highp> glm::highp_dmat2x4

2 columns of 4 components matrix of high precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat3x2<double, lowp> glm::lowp_dmat3x2

3 columns of 2 components matrix of low precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat3x2<double, mediump> glm::mediump_dmat3x2

3 columns of 2 components matrix of medium precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat3x2<double, highp> glm::highp_dmat3x2

3 columns of 2 components matrix of high precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat3x3<float, lowp> glm::lowp_dmat3

3 columns of 3 components matrix of low precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat3x3<double, mediump> glm::mediump_dmat3

3 columns of 3 components matrix of medium precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat3x3<double, highp> glm::highp_dmat3

3 columns of 3 components matrix of high precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat3x3<double, lowp> glm::lowp_dmat3x3

3 columns of 3 components matrix of low precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat3x3<double, mediump> glm::mediump_dmat3x3

3 columns of 3 components matrix of medium precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat3x3<double, highp> glm::highp_dmat3x3

3 columns of 3 components matrix of high precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat3x4<double, lowp> glm::lowp_dmat3x4

3 columns of 4 components matrix of low precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat3x4<double, mediump> glm::mediump_dmat3x4

3 columns of 4 components matrix of medium precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat3x4<double, highp> glm::highp_dmat3x4

3 columns of 4 components matrix of high precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat4x2<double, lowp> glm::lowp_dmat4x2

4 columns of 2 components matrix of low precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat4x2<double, mediump> glm::mediump_dmat4x2

4 columns of 2 components matrix of medium precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat4x2<double, highp> glm::highp_dmat4x2

4 columns of 2 components matrix of high precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat4x3<double, lowp> glm::lowp_dmat4x3

4 columns of 3 components matrix of low precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat4x3<double, mediump> glm::mediump_dmat4x3

4 columns of 3 components matrix of medium precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat4x3<double, highp> glm::highp_dmat4x3

4 columns of 3 components matrix of high precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat4x4<double, lowp> glm::lowp_dmat4

4 columns of 4 components matrix of low precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat4x4<double, mediump> glm::mediump_dmat4

4 columns of 4 components matrix of medium precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat4x4<double, highp> glm::highp_dmat4

4 columns of 4 components matrix of high precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat4x4<double, lowp> glm::lowp_dmat4x4

4 columns of 4 components matrix of low precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat4x4<double, mediump> glm::mediump_dmat4x4

4 columns of 4 components matrix of medium precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tmat4x4<double, highp> glm::highp_dmat4x4

4 columns of 4 components matrix of high precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec2< float, highp > glm::highp_vec2

2 components vector of high single-precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

High Single-precision floating-point vector of 2 components.

See also
GLM_GTC_type_precision
typedef tvec2< float, mediump > glm::mediump_vec2

2 components vector of medium single-precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Medium Single-precision floating-point vector of 2 components.

See also
GLM_GTC_type_precision
typedef tvec2< float, lowp > glm::lowp_vec2

2 components vector of low single-precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Low single-precision floating-point vector of 2 components.

See also
GLM_GTC_type_precision
typedef tvec2<double, highp> glm::highp_dvec2

2 components vector of high double-precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec2<double, mediump> glm::mediump_dvec2

2 components vector of medium double-precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec2<double, lowp> glm::lowp_dvec2

2 components vector of low double-precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec2<int, highp> glm::highp_ivec2

2 components vector of high precision signed integer numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec2<int, mediump> glm::mediump_ivec2

2 components vector of medium precision signed integer numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec2<int, lowp> glm::lowp_ivec2

2 components vector of low precision signed integer numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec2<uint, highp> glm::highp_uvec2

2 components vector of high precision unsigned integer numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec2<uint, mediump> glm::mediump_uvec2

2 components vector of medium precision unsigned integer numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec2<uint, lowp> glm::lowp_uvec2

2 components vector of low precision unsigned integer numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec2<bool, highp> glm::highp_bvec2

2 components vector of high precision bool numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec2<bool, mediump> glm::mediump_bvec2

2 components vector of medium precision bool numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec2<bool, lowp> glm::lowp_bvec2

2 components vector of low precision bool numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec3< float, highp > glm::highp_vec3

3 components vector of high single-precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

High Single-precision floating-point vector of 3 components.

See also
GLM_GTC_type_precision
typedef tvec3< float, mediump > glm::mediump_vec3

3 components vector of medium single-precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Medium Single-precision floating-point vector of 3 components.

See also
GLM_GTC_type_precision
typedef tvec3< float, lowp > glm::lowp_vec3

3 components vector of low single-precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Low single-precision floating-point vector of 3 components.

See also
GLM_GTC_type_precision
typedef tvec3<double, highp> glm::highp_dvec3

3 components vector of high double-precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec3<double, mediump> glm::mediump_dvec3

3 components vector of medium double-precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec3<double, lowp> glm::lowp_dvec3

3 components vector of low double-precision floating-point numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec3<int, highp> glm::highp_ivec3

3 components vector of high precision signed integer numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec3<int, mediump> glm::mediump_ivec3

3 components vector of medium precision signed integer numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec3<int, lowp> glm::lowp_ivec3

3 components vector of low precision signed integer numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec3<uint, highp> glm::highp_uvec3

3 components vector of high precision unsigned integer numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec3<uint, mediump> glm::mediump_uvec3

3 components vector of medium precision unsigned integer numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec3<uint, lowp> glm::lowp_uvec3

3 components vector of low precision unsigned integer numbers. There is no guarantee on the actual precision.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec3<bool, highp> glm::highp_bvec3
typedef tvec3<bool, mediump> glm::mediump_bvec3
typedef tvec3<bool, lowp> glm::lowp_bvec3
typedef tvec4< float, highp > glm::highp_vec4

4 components vector of high single-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

High Single-precision floating-point vector of 4 components.

See also
GLM_GTC_type_precision
typedef tvec4< float, mediump > glm::mediump_vec4

4 components vector of medium single-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Medium Single-precision floating-point vector of 4 components.

See also
GLM_GTC_type_precision
typedef tvec4< float, lowp > glm::lowp_vec4

4 components vector of low single-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier

Low single-precision floating-point vector of 4 components.

See also
GLM_GTC_type_precision
typedef tvec4<double, highp> glm::highp_dvec4

4 components vector of high double-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec4<double, mediump> glm::mediump_dvec4

4 components vector of medium double-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec4<double, lowp> glm::lowp_dvec4

4 components vector of low double-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec4<int, highp> glm::highp_ivec4

4 components vector of high precision signed integer numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec4<int, mediump> glm::mediump_ivec4

4 components vector of medium precision signed integer numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec4<int, lowp> glm::lowp_ivec4

4 components vector of low precision signed integer numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec4<uint, highp> glm::highp_uvec4

4 components vector of high precision unsigned integer numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec4<uint, mediump> glm::mediump_uvec4

4 components vector of medium precision unsigned integer numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec4<uint, lowp> glm::lowp_uvec4

4 components vector of low precision unsigned integer numbers.

See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec4<bool, highp> glm::highp_bvec4
typedef tvec4<bool, mediump> glm::mediump_bvec4
typedef tvec4<bool, lowp> glm::lowp_bvec4