#include <Shape2d.h>
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void | moveTo (const vec2 &p) |
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void | moveTo (float x, float y) |
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void | lineTo (const vec2 &p) |
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void | lineTo (float x, float y) |
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void | quadTo (const vec2 &p1, const vec2 &p2) |
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void | quadTo (float x1, float y1, float x2, float y2) |
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void | curveTo (const vec2 &p1, const vec2 &p2, const vec2 &p3) |
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void | curveTo (float x1, float y1, float x2, float y2, float x3, float y3) |
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void | arc (const vec2 ¢er, float radius, float startRadians, float endRadians, bool forward=true) |
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void | arc (float centerX, float centerY, float radius, float startRadians, float endRadians, bool forward=true) |
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void | arcTo (const vec2 &p, const vec2 &t, float radius) |
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void | arcTo (float x, float y, float tanX, float tanY, float radius) |
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void | close () |
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bool | empty () const |
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void | clear () |
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size_t | getNumContours () const |
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const Path2d & | getContour (size_t i) const |
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Path2d & | getContour (size_t i) |
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const std::vector< Path2d > & | getContours () const |
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std::vector< Path2d > & | getContours () |
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const vec2 & | getCurrentPoint () const |
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void | append (const Shape2d &shape) |
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void | appendContour (const Path2d &contour) |
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void | removeContour (size_t i) |
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void | scale (const vec2 &amount, vec2 scaleCenter=vec2()) |
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void | transform (const mat3 &matrix) |
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Shape2d | transformed (const mat3 &matrix) const |
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Rectf | calcBoundingBox () const |
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Rectf | calcPreciseBoundingBox () const |
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bool | contains (const vec2 &pt) const |
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template<typename IT > |
void | iterate (IT &it) |
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void cinder::Shape2d::moveTo |
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const vec2 & |
p | ) |
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void cinder::Shape2d::moveTo |
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float |
x, |
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float |
y |
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) |
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void cinder::Shape2d::lineTo |
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const vec2 & |
p | ) |
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void cinder::Shape2d::lineTo |
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float |
x, |
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float |
y |
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) |
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void cinder::Shape2d::quadTo |
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const vec2 & |
p1, |
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const vec2 & |
p2 |
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void cinder::Shape2d::quadTo |
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float |
x1, |
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float |
y1, |
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float |
x2, |
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float |
y2 |
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void cinder::Shape2d::curveTo |
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const vec2 & |
p1, |
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const vec2 & |
p2, |
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const vec2 & |
p3 |
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) |
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void cinder::Shape2d::curveTo |
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float |
x1, |
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float |
y1, |
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float |
x2, |
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float |
y2, |
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float |
x3, |
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float |
y3 |
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) |
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void cinder::Shape2d::arc |
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const vec2 & |
center, |
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float |
radius, |
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float |
startRadians, |
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float |
endRadians, |
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bool |
forward = true |
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void cinder::Shape2d::arc |
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float |
centerX, |
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float |
centerY, |
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float |
radius, |
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float |
startRadians, |
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float |
endRadians, |
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bool |
forward = true |
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void cinder::Shape2d::arcTo |
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const vec2 & |
p, |
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const vec2 & |
t, |
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float |
radius |
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) |
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void cinder::Shape2d::arcTo |
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float |
x, |
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float |
y, |
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float |
tanX, |
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float |
tanY, |
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float |
radius |
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) |
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void cinder::Shape2d::close |
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bool cinder::Shape2d::empty |
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const |
void cinder::Shape2d::clear |
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size_t cinder::Shape2d::getNumContours |
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const |
const Path2d& cinder::Shape2d::getContour |
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size_t |
i | ) |
const |
Path2d& cinder::Shape2d::getContour |
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size_t |
i | ) |
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const std::vector<Path2d>& cinder::Shape2d::getContours |
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const |
std::vector<Path2d>& cinder::Shape2d::getContours |
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const vec2& cinder::Shape2d::getCurrentPoint |
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const |
void cinder::Shape2d::append |
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const Shape2d & |
shape | ) |
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Appends the contours of shape to this shape.
void cinder::Shape2d::appendContour |
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const Path2d & |
contour | ) |
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void cinder::Shape2d::removeContour |
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size_t |
i | ) |
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void cinder::Shape2d::scale |
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const vec2 & |
amount, |
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vec2 |
scaleCenter = vec2() |
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Scales the Shape2d by amount.x on X and amount.y on Y around the center scaleCenter.
void cinder::Shape2d::transform |
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const mat3 & |
matrix | ) |
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Shape2d cinder::Shape2d::transformed |
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const mat3 & |
matrix | ) |
const |
Returns a copy transformed by matrix.
Rectf cinder::Shape2d::calcBoundingBox |
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const |
Returns the bounding box of the Shape's control points. Note that this is not necessarily the bounding box of the path's shape.
Rectf cinder::Shape2d::calcPreciseBoundingBox |
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const |
Returns the precise bounding box of the Shape's curves. Slower to calculate than calcBoundingBox().
bool cinder::Shape2d::contains |
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const vec2 & |
pt | ) |
const |
Returns whether the point pt is contained within the boundaries of the shape.
template<typename IT >
void cinder::Shape2d::iterate |
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IT & |
it | ) |
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Iterates all of the contours and points of a Shape2d.
Expects a template parameter that implements
. Functor should return false to cease iteration. A SegmentType of type CLOSE
receives &mPoints[0] for its points parameters.
The documentation for this class was generated from the following files: