GPUComputePassEncoder

class GPUComputePassEncoder implements GPUObjectBase, GPUProgrammablePassEncoder {
label: string;
 
dispatchWorkgroups(
x: number,
y?: number,
z?: number,
): undefined;
dispatchWorkgroupsIndirect(indirectBuffer: GPUBuffer, indirectOffset: number): undefined;
end(): undefined;
insertDebugMarker(markerLabel: string): undefined;
popDebugGroup(): undefined;
pushDebugGroup(groupLabel: string): undefined;
setBindGroup(
index: number,
bindGroup: GPUBindGroup,
dynamicOffsets?: number[],
): undefined;
setBindGroup(
index: number,
bindGroup: GPUBindGroup,
dynamicOffsetsData: Uint32Array,
dynamicOffsetsDataStart: number,
dynamicOffsetsDataLength: number,
): undefined;
setPipeline(pipeline: GPUComputePipeline): undefined;
}

§Implements

§Properties

§
label: string
[src]

§Methods

§
dispatchWorkgroups(x: number, y?: number, z?: number): undefined
[src]
§
dispatchWorkgroupsIndirect(indirectBuffer: GPUBuffer, indirectOffset: number): undefined
[src]
§
end(): undefined
[src]
§
insertDebugMarker(markerLabel: string): undefined
[src]
§
popDebugGroup(): undefined
[src]
§
pushDebugGroup(groupLabel: string): undefined
[src]
§
setBindGroup(index: number, bindGroup: GPUBindGroup, dynamicOffsets?: number[]): undefined
[src]
setBindGroup(index: number, bindGroup: GPUBindGroup, dynamicOffsetsData: Uint32Array, dynamicOffsetsDataStart: number, dynamicOffsetsDataLength: number): undefined
[src]
§
setPipeline(pipeline: GPUComputePipeline): undefined
[src]