GPUTexture

class GPUTexture implements GPUObjectBase {
readonly depthOrArrayLayers: number;
readonly dimension: GPUTextureDimension;
readonly format: GPUTextureFormat;
readonly height: number;
label: string;
readonly mipLevelCount: number;
readonly sampleCount: number;
readonly usage: GPUFlagsConstant;
readonly width: number;
 
createView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
destroy(): undefined;
}

§Implements

§Properties

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depthOrArrayLayers: number
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height: number
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label: string
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mipLevelCount: number
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sampleCount: number
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width: number
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§Methods

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destroy(): undefined
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