GPUBindGroupLayoutEntry

interface GPUBindGroupLayoutEntry {
binding: number;
buffer?: GPUBufferBindingLayout;
sampler?: GPUSamplerBindingLayout;
storageTexture?: GPUStorageTextureBindingLayout;
texture?: GPUTextureBindingLayout;
visibility: GPUShaderStageFlags;
}

§Properties

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binding: number
[src]
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buffer?: GPUBufferBindingLayout
[src]
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sampler?: GPUSamplerBindingLayout
[src]
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storageTexture?: GPUStorageTextureBindingLayout
[src]
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texture?: GPUTextureBindingLayout
[src]
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visibility: GPUShaderStageFlags
[src]