GPUTexture
class GPUTexture implements GPUObjectBase { }
readonly depthOrArrayLayers: number;
readonly height: number;
label: string;
readonly mipLevelCount: number;
readonly sampleCount: number;
readonly width: number;
destroy(): undefined;
§Implements
§Properties
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dimension: GPUTextureDimension
[src]§
format: GPUTextureFormat
[src]§
usage: GPUFlagsConstant
[src]§Methods
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createView(descriptor?: GPUTextureViewDescriptor): GPUTextureView
[src]