These functions let you encode Mesh
and Shadow
values as JSON which can later be decoded using the functions in the
Mesh.Decode
module. This is useful mostly as an offline
pre-processing step to store meshes on a server in a form that can be
efficiently loaded and parsed at runtime.
See the Mesh.Decode
module for documentation on the
JSON format used by different mesh types.
mesh : Scene3d.Mesh.Mesh coordinates attributes -> Json.Encode.Value
Encode a Mesh
value as JSON.
shadow : Scene3d.Mesh.Shadow coordinates -> Json.Encode.Value
Encode a Shadow
value as JSON.