This module exposes functions for triangulating polygons.
Polygons in this module are implemented as a List Vec2 that stores an ordered list of corner vertices.
Vertices are implemented as Vec2
Line segments are implemented as (Vec2, Vec2), where the Vec2 represent start and end point of the line segment.
triangulate : List Math.Vector2.Vec2 -> Maybe (List ( Math.Vector2.Vec2, Math.Vector2.Vec2 ))
Triangulates a polygon and returns a list of the edges of the corresponding triangles.
Only works with y-monotone polygons so far, will return Nothing
for non-monotone polygons.
isYMonotone : List Math.Vector2.Vec2 -> Basics.Bool
Determines if the passed List Vec2 is y-monotone.