origin : Basics.Float -> Basics.Float -> Basics.Float -> AFrame.Properties.Property
Vector3 coordinate of where the ray should originate from relative to the entity’s origin.
Default : 0 0 0
direction : Basics.Float -> Basics.Float -> Basics.Float -> AFrame.Properties.Property
Vector3 coordinate of which direction the ray should point from relative to the entity’s origin.
Default : 0 0 -1
objects : String -> AFrame.Properties.Property
Query selector to pick which objects to test for intersection. If not specified, all entities will be tested. Note that only objects attached via .setObject3D
and their recursive children will be tested.
Default : None
interval : Basics.Int -> AFrame.Properties.Property
Number of milliseconds to wait in between each intersection test. Lower number is better for faster updates. Higher number is better for performance. Intersection tests are performed at most once per frame.
Default : 0
near : Basics.Float -> AFrame.Properties.Property
Minimum distance over which resuilting entities are returned. Cannot be lower than 0.
Default : 0
far : Basics.Float -> AFrame.Properties.Property
Maximum distance under which resulting entities are returned. Cannot be lower than near
.
Default : Infinity
inifitelyFar : AFrame.Properties.Property
showLine : Basics.Bool -> AFrame.Properties.Property
Whether or not to display the raycaster visually with the line component.
Default : false
autoRefresh : Basics.Bool -> AFrame.Properties.Property
Whether to automatically refresh raycaster’s list of objects to test for intersection using mutation observers to detect added or removed entities and components.
Default : true
enabled : Basics.Bool -> AFrame.Properties.Property
Whether raycaster is actively checking for intersections.
Default : true
useWorldCoordinates : Basics.Bool -> AFrame.Properties.Property
Whether the raycaster origin and direction properties are specified in world coordinates.
Default : false