elm-explorations / linear-algebra / Math.Vector3

A high performance linear algebra library using native JS arrays. Geared towards 3D graphics and use with Graphics.WebGL. All vectors are immutable.

Create


type Vec3

Three dimensional vector type

vec3 : Basics.Float -> Basics.Float -> Basics.Float -> Vec3

Creates a new 3-element vector with the given values.

i : Vec3

The unit vector î which points in the x direction: vec3 1 0 0

j : Vec3

The unit vector ĵ which points in the y direction: vec3 0 1 0

k : Vec3

The unit vector k̂ which points in the z direction: vec3 0 0 1

Get and Set

The set functions create a new copy of the vector, updating a single field.

getX : Vec3 -> Basics.Float

Extract the x component of a vector.

getY : Vec3 -> Basics.Float

Extract the y component of a vector.

getZ : Vec3 -> Basics.Float

Extract the z component of a vector.

setX : Basics.Float -> Vec3 -> Vec3

Update the x component of a vector, returning a new vector.

setY : Basics.Float -> Vec3 -> Vec3

Update the y component of a vector, returning a new vector.

setZ : Basics.Float -> Vec3 -> Vec3

Update the z component of a vector, returning a new vector.

Operations

add : Vec3 -> Vec3 -> Vec3

Vector addition: a + b

sub : Vec3 -> Vec3 -> Vec3

Vector subtraction: a - b

negate : Vec3 -> Vec3

Vector negation: -a

scale : Basics.Float -> Vec3 -> Vec3

Multiply the vector by a scalar: s * v

dot : Vec3 -> Vec3 -> Basics.Float

The dot product of a and b

cross : Vec3 -> Vec3 -> Vec3

The cross product of a and b

normalize : Vec3 -> Vec3

A unit vector with the same direction as the given vector: a / |a|

direction : Vec3 -> Vec3 -> Vec3

The normalized direction from b to a: (a - b) / |a - b|

length : Vec3 -> Basics.Float

The length of the given vector: |a|

lengthSquared : Vec3 -> Basics.Float

The square of the length of the given vector: |a| * |a|

distance : Vec3 -> Vec3 -> Basics.Float

The distance between two vectors.

distanceSquared : Vec3 -> Vec3 -> Basics.Float

The square of the distance between two vectors.

Conversions

toRecord : Vec3 -> { x : Basics.Float, y : Basics.Float, z : Basics.Float }

Convert a vector to a record.

fromRecord : { x : Basics.Float, y : Basics.Float, z : Basics.Float } -> Vec3

Convert a record to a vector.