{ perm : Array Basics.Int
, permMod12 : Array Basics.Int
}
A Permutation table is a big list of random values needed for noise generation.
permutationTableGenerator : Random.Generator PermutationTable
Generator of random permutation tables.
permutationTableFromInt : Basics.Int -> PermutationTable
Generate a PermutationTable using an Int as a seed
noise2d : PermutationTable -> Basics.Float -> Basics.Float -> Basics.Float
Generates a noise value between -1
and 1
based on the given x and y value and a seeded permutation table.
noise3d : PermutationTable -> Basics.Float -> Basics.Float -> Basics.Float -> Basics.Float
Generates a noise value between -1
and 1
based on the given x, y and z value and a seeded permutation table.
noise4d : PermutationTable -> Basics.Float -> Basics.Float -> Basics.Float -> Basics.Float -> Basics.Float
Generates a noise value between -1
and 1
based on the given x, y, z and w value and a seeded permutation table.
{ steps : Basics.Int
, stepSize : Basics.Float
, persistence : Basics.Float
, scale : Basics.Float
}
Options for fractal noise generation
Use this previewer to experiment with different options: https://herteby.github.io/simplex-noise/preview/
fractal2d : FractalConfig -> PermutationTable -> Basics.Float -> Basics.Float -> Basics.Float
2-Dimensional fractal noise
fractal3d : FractalConfig -> PermutationTable -> Basics.Float -> Basics.Float -> Basics.Float -> Basics.Float
3-Dimensional fractal noise
fractal4d : FractalConfig -> PermutationTable -> Basics.Float -> Basics.Float -> Basics.Float -> Basics.Float -> Basics.Float
4-Dimensional fractal noise