hand : AFrame.Variants.Hand.Hand -> AFrame.Properties.Property
Set hand that will be tracked (i.e., right
, left
).
model : Basics.Bool -> AFrame.Properties.Property
Whether the controller model is loaded.
Default : true
hideDisconnected : Basics.Bool -> AFrame.Properties.Property
Disable rendering of controller model when no matching gamepad (based on ID & hand) is connected.
Default : true
pair : Basics.Int -> AFrame.Properties.Property
Which pair of controllers, if > 2 are connected.
Default : 0