A map is built of several tiles. You can use this module to get a better idea of how the map is made up.
Describes what is on a specific coordinate of a map.
Sometimes a pattern match is a bit much when all you want is the answer to a simple question. So here are simple predicate functions that make it easy to answer the most basic question about a tile.
isWall : Tile -> Basics.Bool
True if the given Tile is a Wall
isEmpty : Tile -> Basics.Bool
True if the given Tile represents Empty space
isSpawnPoint : Tile -> Basics.Bool
True if the given Tile is a spawn point
isExit : Tile -> Basics.Bool
True if the given Tile is an exit point
isWarrior : Tile -> Basics.Bool
True if the given Tile represents another warrior
isItem : Tile -> Basics.Bool
True if the given Tile represents an item
canMoveOnto : Tile -> Basics.Bool
True if a warrior can move to this tile with a move action.