fuse : Basics.Bool -> AFrame.Properties.Property
Whether cursor is fuse-based.
Default : false
on desktop, true
on mobile
fuseTimeout : Basics.Int -> AFrame.Properties.Property
How long to wait (in milliseconds) before triggering a fuse-based click event.
Default : 1500
rayOrigin : String -> AFrame.Properties.Property
Where the intersection ray is cast from (i.e.,entity
or mouse
). rayOrigin: mouse
is extremely useful for VR development on a mouse and keyboard.
Default: entity
downEvents : List AFrame.EventRefs.EventRef -> AFrame.Properties.Property
Array of additional events on the entity to listen to for triggering mousedown (e.g., triggerdown for vive-controls).
Default : []
upEvents : List AFrame.EventRefs.EventRef -> AFrame.Properties.Property
Array of additional events on the entity to listen to for triggering mouseup (e.g., trackpadup for daydream-controls).
Default : []
mouseCursorStylesEnabled : Basics.Bool -> AFrame.Properties.Property
Whether to show pointer cursor in rayOrigin: mouse
mode when hovering over entity.