Blarg.
uintToRenderedNym : BigInt -> Scene3d.Entity ()
Turn uint Nym NFT id into a rendered Scene3d.Entity ()
Types.Nym
A Physical structure and coloring of a particular Nym.
renderNym : Nym -> Scene3d.Entity ()
Given a Nym
, render an Entity.
renderNymTemplate : Basics.Bool -> Types.NymTemplate -> Scene3d.Entity ()
Given a NymTemplate
, render an Entity
{ pupil : Pupil2d
, eyeQuad : EyeQuad2d
}
temp
List ( Vector2
, Vector2
, Vector2
}
temp
{ bottomRight : Vector2
, bottomLeft : Vector2
, topLeft : Vector2
, topRight : Vector2
}
temp
binarySourceToNymTemplateResult : BinarySource -> Result ( Types.NymTemplate, Types.GenError ) Nym
Given a BinarySource, build a NymTemplate, but return a result
binarySourceToNymTemplate : BinarySource -> ( String, ( Basics.Int, List Basics.Int ), Types.NymTemplate )
Given a BinarySource, build a NymTemplate