Contains the essential logic for rendering and defining the game. The Map
and Player
modules will be of more interest for programming your warrior.
Warrior -> Warrior.Internal.Map.Map -> Warrior.Internal.History.History -> Warrior.Action
The type signature of a turn function. Turn functions with decide the actions of a Warrior.
The game model.
The game message type.
{ maps : List Warrior.Map.Builder.Template
, players : List ( String
, TurnFunction )
, msPerTurn : Basics.Float
, progressionFunction : Warrior.Map.Progression.ProgressionFunction
}
This configuration decides what kind of game you'll play.
You can find a bunch of pre-made maps in the Warrior.Maps
module, unless you want to make your own.
For players you can add a list of ( PlayerName, TurnFunction ).
You can decide how long to wait between turns using the msPerTurn field.
Finally, the progressionFunction decides when the game is over, or when it is won. You can find some progressionFunctions in Warrior.Maps.Progression
.
program : Config -> Platform.Program () Model Msg
Start a program with a given config.