Cursor primitive.
cursor : List (Html.Attribute msg) -> List (Html msg) -> Html msg
The cursor primitive places a reticle or crosshair to add clicking and interactivity with the scene.
fuse : Basics.Bool -> Html.Attribute msg
Whether cursor should also be fuse-based.
maxDistance : Basics.Float -> Html.Attribute msg
Maximum distance to check for intersections on entities for clicks.
timeout : Basics.Int -> Html.Attribute msg
How long to wait (in milliseconds) to trigger a click event if fuse-based.
raycaster : String -> Html.Attribute msg
Customize the raycasting pieces of the cursor.