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Entitas
0.40.0
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
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This is the complete list of members for Entitas.ReactiveSystem< TEntity >, including all inherited members.
Activate() | Entitas.ReactiveSystem< TEntity > | inline |
Clear() | Entitas.ReactiveSystem< TEntity > | inline |
Deactivate() | Entitas.ReactiveSystem< TEntity > | inline |
Execute(List< TEntity > entities) (defined in Entitas.ReactiveSystem< TEntity >) | Entitas.ReactiveSystem< TEntity > | protectedpure virtual |
Execute() | Entitas.ReactiveSystem< TEntity > | inline |
Filter(TEntity entity) | Entitas.ReactiveSystem< TEntity > | protectedpure virtual |
GetTrigger(IContext< TEntity > context) | Entitas.ReactiveSystem< TEntity > | protectedpure virtual |
ReactiveSystem(IContext< TEntity > context) (defined in Entitas.ReactiveSystem< TEntity >) | Entitas.ReactiveSystem< TEntity > | inlineprotected |
ReactiveSystem(Collector< TEntity > collector) (defined in Entitas.ReactiveSystem< TEntity >) | Entitas.ReactiveSystem< TEntity > | inlineprotected |
ToString() (defined in Entitas.ReactiveSystem< TEntity >) | Entitas.ReactiveSystem< TEntity > | inline |