Entitas  0.40.0
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Entitas.Context< TEntity > Member List

This is the complete list of members for Entitas.Context< TEntity >, including all inherited members.

AddEntityIndex(IEntityIndex entityIndex)Entitas.Context< TEntity >inline
ClearComponentPool(int index)Entitas.Context< TEntity >inline
ClearComponentPools()Entitas.Context< TEntity >inline
ClearGroups()Entitas.Context< TEntity >inline
componentPoolsEntitas.Context< TEntity >
Context(int totalComponents)Entitas.Context< TEntity >inline
Context(int totalComponents, int startCreationIndex, ContextInfo contextInfo)Entitas.Context< TEntity >inline
contextInfoEntitas.Context< TEntity >
countEntitas.Context< TEntity >
CreateEntity()Entitas.Context< TEntity >inline
DeactivateAndRemoveEntityIndices()Entitas.Context< TEntity >inline
DestroyAllEntities()Entitas.Context< TEntity >inline
DestroyEntity(TEntity entity)Entitas.Context< TEntity >inline
GetEntities()Entitas.Context< TEntity >inline
GetEntityIndex(string name)Entitas.Context< TEntity >inline
GetGroup(IMatcher< TEntity > matcher)Entitas.Context< TEntity >inline
HasEntity(TEntity entity)Entitas.Context< TEntity >inline
OnEntityCreatedEntitas.Context< TEntity >
OnEntityDestroyedEntitas.Context< TEntity >
OnEntityWillBeDestroyedEntitas.Context< TEntity >
OnGroupClearedEntitas.Context< TEntity >
OnGroupCreatedEntitas.Context< TEntity >
Reset()Entitas.Context< TEntity >inline
ResetCreationIndex()Entitas.Context< TEntity >inline
retainedEntitiesCountEntitas.Context< TEntity >
reusableEntitiesCountEntitas.Context< TEntity >
ToString() (defined in Entitas.Context< TEntity >)Entitas.Context< TEntity >inline
totalComponentsEntitas.Context< TEntity >