Entitas
0.40.0
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Entitas
Entitas
Context
Exceptions
ContextStillHasRetainedEntitiesException.cs
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namespace
Entitas
{
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public
class
ContextStillHasRetainedEntitiesException
:
EntitasException
{
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public
ContextStillHasRetainedEntitiesException
(
IContext
context)
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: base(
"'"
+ context +
"' detected retained entities "
+
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"although all entities got destroyed!"
,
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"Did you release all entities? Try calling context.ClearGroups() "
+
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"and systems.ClearReactiveSystems() before calling "
+
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"context.DestroyAllEntities() to avoid memory leaks."
) {
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}
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}
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}
Entitas.IContext
Definition:
IContext.cs:8
Entitas
Definition:
Collector.cs:4
Entitas.ContextStillHasRetainedEntitiesException
Definition:
ContextStillHasRetainedEntitiesException.cs:3
Entitas.EntitasException
Base exception used by Entitas.
Definition:
EntitasException.cs:6
Generated by
1.8.13