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Entitas
0.40.0
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
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This is the complete list of members for Entitas.Group< TEntity >, including all inherited members.
ContainsEntity(TEntity entity) | Entitas.Group< TEntity > | inline |
count | Entitas.Group< TEntity > | |
GetEntities() | Entitas.Group< TEntity > | inline |
GetSingleEntity() | Entitas.Group< TEntity > | inline |
Group(IMatcher< TEntity > matcher) | Entitas.Group< TEntity > | inline |
HandleEntity(TEntity entity, int index, IComponent component) | Entitas.Group< TEntity > | inline |
HandleEntity(TEntity entity) (defined in Entitas.Group< TEntity >) | Entitas.Group< TEntity > | inline |
HandleEntitySilently(TEntity entity) | Entitas.Group< TEntity > | inline |
matcher | Entitas.Group< TEntity > | |
OnEntityAdded | Entitas.Group< TEntity > | |
OnEntityRemoved | Entitas.Group< TEntity > | |
OnEntityUpdated | Entitas.Group< TEntity > | |
RemoveAllEventHandlers() | Entitas.Group< TEntity > | inline |
ToString() (defined in Entitas.Group< TEntity >) | Entitas.Group< TEntity > | inline |
UpdateEntity(TEntity entity, int index, IComponent previousComponent, IComponent newComponent) | Entitas.Group< TEntity > | inline |