Entitas
0.40.0
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
- a -
Activate() :
Entitas.Collector< TEntity >
,
Entitas.ReactiveSystem< TEntity >
ActivateReactiveSystems() :
Entitas.Systems
Add() :
Entitas.Systems
AddComponent() :
Entitas.Entity
AddEntityIndex() :
Entitas.Context< TEntity >
- c -
Cleanup() :
Entitas.Systems
Clear() :
Entitas.ReactiveSystem< TEntity >
ClearCollectedEntities() :
Entitas.Collector< TEntity >
ClearComponentPool() :
Entitas.Context< TEntity >
ClearComponentPools() :
Entitas.Context< TEntity >
ClearGroups() :
Entitas.Context< TEntity >
ClearReactiveSystems() :
Entitas.Systems
CloneEntity< TEntity >() :
Entitas.ContextExtension
Collector() :
Entitas.Collector< TEntity >
ContainsEntity() :
Entitas.Group< TEntity >
Context() :
Entitas.Context< TEntity >
CopyTo() :
Entitas.PublicMemberInfoEntityExtension
CreateCollector< TEntity >() :
Entitas.ContextExtension
,
Entitas.GroupExtension
CreateComponent() :
Entitas.Entity
CreateComponent< T >() :
Entitas.Entity
CreateEntity() :
Entitas.Context< TEntity >
- d -
Deactivate() :
Entitas.Collector< TEntity >
,
Entitas.ReactiveSystem< TEntity >
DeactivateAndRemoveEntityIndices() :
Entitas.Context< TEntity >
DeactivateReactiveSystems() :
Entitas.Systems
DestroyAllEntities() :
Entitas.Context< TEntity >
DestroyEntity() :
Entitas.Context< TEntity >
- e -
Execute() :
Entitas.ReactiveSystem< TEntity >
,
Entitas.Systems
- f -
Filter() :
Entitas.ReactiveSystem< TEntity >
- g -
GetComponent() :
Entitas.Entity
GetComponentIndices() :
Entitas.Entity
GetComponentPool() :
Entitas.Entity
GetComponents() :
Entitas.Entity
GetEntities() :
Entitas.Context< TEntity >
,
Entitas.Group< TEntity >
GetEntities< TEntity >() :
Entitas.ContextExtension
GetEntityIndex() :
Entitas.Context< TEntity >
GetGroup() :
Entitas.Context< TEntity >
GetSingleEntity() :
Entitas.Group< TEntity >
GetTrigger() :
Entitas.ReactiveSystem< TEntity >
Group() :
Entitas.Group< TEntity >
- h -
HandleEntity() :
Entitas.Group< TEntity >
HandleEntitySilently() :
Entitas.Group< TEntity >
HasAnyComponent() :
Entitas.Entity
HasComponent() :
Entitas.Entity
HasComponents() :
Entitas.Entity
HasEntity() :
Entitas.Context< TEntity >
- i -
ImplementsInterface< T >() :
Entitas.InterfaceTypeExtension
Initialize() :
Entitas.Systems
- r -
Release() :
Entitas.Entity
RemoveAllComponents() :
Entitas.Entity
RemoveAllEventHandlers() :
Entitas.Group< TEntity >
RemoveComponent() :
Entitas.Entity
ReplaceComponent() :
Entitas.Entity
Reset() :
Entitas.Context< TEntity >
ResetCreationIndex() :
Entitas.Context< TEntity >
Retain() :
Entitas.Entity
- s -
SingleEntity() :
Entitas.CollectionExtension
SingleEntity< TEntity >() :
Entitas.CollectionExtension
Systems() :
Entitas.Systems
- t -
TearDown() :
Entitas.Systems
ToCompilableString() :
Entitas.TypeSerializationExtension
ToString() :
Entitas.Entity
ToType() :
Entitas.TypeSerializationExtension
- u -
UpdateEntity() :
Entitas.Group< TEntity >
Generated by
1.8.13