Entitas  0.40.0
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Entitas.Entity Member List

This is the complete list of members for Entitas.Entity, including all inherited members.

AddComponent(int index, IComponent component)Entitas.Entityinline
componentPoolsEntitas.Entity
contextInfoEntitas.Entity
CreateComponent(int index, Type type)Entitas.Entityinline
CreateComponent< T >(int index)Entitas.Entityinline
creationIndexEntitas.Entity
Destroy() (defined in Entitas.Entity)Entitas.Entityinline
GetComponent(int index)Entitas.Entityinline
GetComponentIndices()Entitas.Entityinline
GetComponentPool(int index)Entitas.Entityinline
GetComponents()Entitas.Entityinline
HasAnyComponent(int[] indices)Entitas.Entityinline
HasComponent(int index)Entitas.Entityinline
HasComponents(int[] indices)Entitas.Entityinline
Initialize(int creationIndex, int totalComponents, Stack< IComponent >[] componentPools, ContextInfo contextInfo=null) (defined in Entitas.Entity)Entitas.Entityinline
isEnabledEntitas.Entity
OnComponentAddedEntitas.Entity
OnComponentRemovedEntitas.Entity
OnComponentReplacedEntitas.Entity
OnEntityReleasedEntitas.Entity
ownersEntitas.Entity
Reactivate(int creationIndex) (defined in Entitas.Entity)Entitas.Entityinline
Release(object owner)Entitas.Entityinline
RemoveAllComponents()Entitas.Entityinline
RemoveAllOnEntityReleasedHandlers() (defined in Entitas.Entity)Entitas.Entityinline
RemoveComponent(int index)Entitas.Entityinline
ReplaceComponent(int index, IComponent component)Entitas.Entityinline
Retain(object owner)Entitas.Entityinline
retainCountEntitas.Entity
ToString()Entitas.Entityinline
totalComponentsEntitas.Entity