GLFW is a free, Open Source, multi-platform library for creating windows with OpenGL or OpenGL ES contexts and receiving many kinds of input. It is easy to integrate into existing applications and does not lay claim to the main loop.
This is the documentation for version 3.1, which adds many new features.
Getting started is a guide for those new to GLFW. It takes you through how to write a small but complete program. For people coming from GLFW 2, the Moving from GLFW 2 to 3 guide explains what has changed and how to update existing code to use the new API.
There are guides for each of the various areas of the API.
The FAQ answers many common questions about the design, implementation and use of GLFW.
The reference documentation provides more detailed information about specific functions.
Once you have written a program, see the Compiling GLFW and Building applications guides.
Finally, the Standards conformance guide explains what APIs, standards and protocols GLFW uses and what happens when they are not present on a given machine.
This documentation was generated with Doxygen. The sources for it are available in both the source distribution and GitHub repository.
Last update on Mon Oct 27 2014 for GLFW 3.1.0