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~
- e -
EachElement() :
BObjectList< T >
EachItemUnder() :
BOutlineListView
ElapsedTime() :
BStopWatch
EnabledOff() :
BPictureButton
EnabledOn() :
BPictureButton
EnableLayoutInvalidation() :
BLayout
,
BView
EnableOutput() :
GameProducer
EnableUpdates() :
BWindow
Encoding() :
BFont
End() :
BLayoutBuilder::Base< ParentBuilder >
EndInvokeNotify() :
BInvoker
EndLineArray() :
BView
EndPicture() :
BView
EndRectTracking() :
BView
EndsWith() :
BString
EndViewTransaction() :
BWindow
EnsureUnarchived() :
BUnarchiver
entry_ref() :
entry_ref
Equal() :
BCollator
EventMask() :
BView
Exclude() :
BRegion
ExclusiveInclude() :
BRegion
Exists() :
BEntry
Expand() :
BOutlineListView
ExpandOrCollapse() :
BOutlineListView