class spinehx.Bone
Available on all platforms
Class Fields
Instance Fields
function updateWorldTransform(flipX:Bool, flipY:Bool):Void
Computes the world SRT using the parent bone and the local SRT.
class spinehx.Bone
Available on all platforms
function updateWorldTransform(flipX:Bool, flipY:Bool):Void
Computes the world SRT using the parent bone and the local SRT.