package flixel.addons.effects
FlxGlitchSprite | This creates a FlxSprite which copies a target FlxSprite and applies a non-destructive wave-distortion effect. * Usage: Create a FlxSprite object, position it where you want (don't add it), and then create a new FlxWaveSprite, * passing the Target object to it, and then add the FlxWaveSprite to your state/group. * Based, in part, from PhotonStorm's GlitchFX Class in Flixel Power Tools. * @author Tim Hely / tims-world.com |
FlxTrail | Nothing too fancy, just a handy little class to attach a trail effect to a FlxSprite. * Inspired by the way "Buck" from the inofficial #flixel IRC channel * creates a trail effect for the character in his game. * Feel free to use this class and adjust it to your needs. * @author Gama11 |
FlxTrailArea | This provides an area in which the added sprites have a trail effect. Usage: Create the FlxTrailArea and * add it to the display. Then add all sprites that should have a trail effect via the add function. * @author KeyMaster |
FlxWaveSprite | This creates a FlxSprite which copies a target FlxSprite and applies a non-destructive wave-distortion effect. * Usage: Create a FlxSprite object, position it where you want (don't add it), and then create a new FlxWaveSprite, * passing the Target object to it, and then add the FlxWaveSprite to your state/group. * @author Tim Hely / tims-world.com |
GlitchDirection | |
WaveMode |