class flixel.addons.weapon.FlxBullet extends FlxSprite
Available on all platforms
@link http://www.photonstorm.com * @link http://www.haxeflixel.com * @author Richard Davey / Photon Storm * @author Touch added by Impaler / Beeblerox
Instance Fields
function addAnimation(Name:String, Frames:Array<Int>, ?FrameRate:Int = 0, ?Looped:Bool = true):Void
Adds a new animation to the sprite. * *
Name | What this animation should be called (e.g. "run"). * |
Frames | An array of numbers indicating what frames to play in what order (e.g. 1, 2, 3). * |
FrameRate | The speed in frames per second that the animation should play at (e.g. 40 fps). * |
Looped | Whether or not the animation is looped or just plays once. |