class zpp_nape.util.ZPP_BitmapDebug extends ZPP_Debug

import zpp_nape.util.Debug;

Available on all platforms

Instance Fields

var penx:Int

var peny:Int

function new(w:Int, h:Int, bgcol:Int, transparent:Bool):Void

function __aabb(aabb:ZPP_AABB, col:Int):Void

function __box(x0:Int, y0:Int, x1:Int, y1:Int, col:Int):Void

function __circle(x0:Int, y0:Int, radius:Int, col:Int):Void

function __curve(u:Vec2, v:Vec2, q:Vec2, col:Int):Void

function __fcircle(x0:Int, y0:Int, radius:Int, col:Int):Void

function __line(x0:Int, y0:Int, x1:Int, y1:Int, col:Int):Void

function __round(x:Float):Int

function __tri(p0:Vec2, p1:Vec2, p2:Vec2, col:Int):Void

function clear():Void

function draw_arbiter(arb:ZPP_Arbiter, xform:ZPP_Mat23, xdet:Float, xnull:Bool):Void

function draw_body(body:ZPP_Body, xform:ZPP_Mat23, xdet:Float, xnull:Bool):Void

function draw_compound(compound:ZPP_Compound, xform:ZPP_Mat23, xdet:Float, xnull:Bool):Void

function draw_shape(shape:ZPP_Shape, xform:ZPP_Mat23, xdet:Float, xnull:Bool):Void

function draw_space(space:ZPP_Space, xform:ZPP_Mat23, xdet:Float, xnull:Bool):Void

function flush():Void

function index(x:Int, y:Int):Int

function prepare():Void

function setbg(bgColor:Int):Void

function setpix(ind:Int, col:Int):Void

function setpixel(x:Int, y:Int, col:Int):Void