package flixel
addons | |
animation | |
atlas | |
effects | |
group | |
input | |
interfaces | |
plugin | |
system | |
text | |
tile | |
tweens | |
ui | |
util | |
FlxBasic | This is a useful "generic" Flixel object. Both FlxObject and * FlxGroup extend this class. Has no size, position or graphical data. |
FlxCamera | The camera class is used to display the game's visuals in the Flash player. * By default one camera is created automatically, that is the same size as the Flash player. * You can add more cameras or even replace the main camera using utilities in FlxG. |
FlxG | Global helper class for audio, input, the camera system, the debugger and other global properties. |
FlxGame | FlxGame is the heart of all flixel games, and contains a bunch of basic game loops and things. * It is a long and sloppy file that you shouldn't have to worry about too much! * It is basically only used to create your game object in the first place, * after that FlxG and FlxState have all the useful stuff you actually need. |
FlxObject | This is the base class for most of the display objects (FlxSprite, FlxText, etc). * It includes some basic attributes about game objects, basic state information, sizes, scrolling, and basic physics and motion. |
FlxSprite | The main "game object" class, the sprite is a FlxObject * with a bunch of graphics options and abilities, like animation and stamping. |
FlxState | This is the basic game "state" object - e.g. in a simple game you might have a menu state and a play state. * It is for all intents and purpose a fancy FlxGroup. And really, it's not even that fancy. |
FlxSubState | This is the basic game "state" object - e.g. in a simple game you might have a menu state and a play state. * It is for all intents and purpose a fancy FlxGroup. And really, it's not even that fancy. |