class flixel.input.touch.FlxTouchManager implements IFlxInput
Available on all platforms
... * @author Zaphod
Class Fields
static var maxTouchPoints:Int
The maximum number of concurrent touch points supported by the current device.
Instance Fields
function getByID(TouchPointID:Int):FlxTouch
WARNING: can be null if no active touch with the provided ID could be found
function justReleased(?TouchArray:Array<FlxTouch> = null):Array<FlxTouch>
Gets all touches which were just ended * *
TouchArray | Optional array to fill with touch objects * |
returns | Array with touches |
function justStarted(?TouchArray:Array<FlxTouch> = null):Array<FlxTouch>
Gets all touches which were just started * *
TouchArray | Optional array to fill with touch objects * |
returns | Array with touches |