package flixel.util
loaders | |
ARGB | |
DrawStyle | |
FillStyle | |
FlxAngle | A set of functions related to angle calculations. |
FlxArrayUtil | A set of functions for array manipulation. |
FlxBitmapDataPool | BitmapData pool class. * * Notes on implementation: * get() starts searching for a suitable BitmapData from the start of the pool list * put() adds the BitmapData to the start of the pool list (removing the last one if the pool exceeds maxLength) * * @author azrafe7 |
FlxBitmapUtil | |
FlxCallbackPoint | A FlxPoint that calls a function when setx(), sety() or set() is called. Used in FlxSpriteGroup. * IMPORTANT: Calling set(x, y); is MUCH FASTER than setting x and y separately. Needs to be destroyed unlike simple FlxPoints! |
FlxCollision | FlxCollision * * @link http://www.photonstorm.com * @author Richard Davey / Photon Storm |
FlxColor | Class containing a set of useful color constants. |
FlxColorUtil | Class containing a set of functions for color manipulation and color harmony. |
FlxDestroyUtil | |
FlxGradient | Adds a set of color gradient creation / rendering functions * * @version 1.6 - May 9th 2011 * @link http://www.photonstorm.com * @author Richard Davey / Photon Storm * @see Requires FlxMath |
FlxMath | A class containing a set of math-related functions. |
FlxPath | This is a simple path data container. Basically a list of points that * a FlxObject can follow. Also has code for drawing debug visuals. * FlxTilemap.findPath() returns a path object, but you can * also just make your own, using the add() functions below * or by creating your own array of points. |
FlxPoint | Stores a 2D floating point coordinate. |
FlxPool | A generic container that facilitates pooling and recycling of objects. * WARNING: Pooled objects must have parameterless constructors: function new() |
FlxPool_flixel_effects_FlxFlicker | |
FlxPool_flixel_util_FlxPoint | |
FlxPool_flixel_util_FlxRect | |
FlxPool_flixel_util_FlxVector | |
FlxPool_flixel_util_LabelValuePair | |
FlxRandom | A class containing a set of functions for random generation. |
FlxRect | Stores a rectangle. |
FlxSave | A class to help automate and simplify save game functionality. * Basicaly a wrapper for the Flash SharedObject thing, but * handles some annoying storage request stuff too. |
FlxSignal | |
FlxSort | Helper class for sort() in FlxTypedGroup, but could theoretically be used on regular arrays as well. |
FlxSpriteUtil | Some handy functions for FlxSprite manipulation, mostly drawing-related. * Some of these work with FlxObject too. |
FlxStringUtil | A class primarily containing functions related * to formatting different data types to strings. |
FlxTimer | A simple timer class, leveraging the new plugins system. * Can be used with callbacks or by polling the finished flag. * Not intended to be added to a game state or group; the timer manager * is responsible for actually calling update(), not the user. |
FlxTypedSignal | |
FlxVector | 2-dimensional vector class |
FlxVelocity | |
GradientMatrix | |
HSBA | |
HSV | |
Harmony | |
LabelValuePair | |
LineStyle | |
TriadicHarmony |