class flixel.addons.tile.FlxTileAnimation implements IFlxDestroyable
Available on all platforms
Instance Fields
var framesData:Array<Dynamic>
An array of dynamic elements that let you add arbritary data to each frame
function new(Name:String, Frames:Array<Int>, ?FrameRate:Float = 0, ?Looped:Bool = true, ?FramesData:Array<Dynamic> = null):Void
Constructor *
Name | What this animation should be called (e.g. "run") * |
Frames | An array of numbers indicating what frames to play in what order (e.g. 1, 2, 3) * |
FrameRate | The speed in frames per second that the animation should play at (e.g. 40) * |
Looped | Whether or not the animation is looped or just plays once * |
FramesData | An array of dynamic elements that let you add arbritary data to each frame |