package flixel.tile
FlxTile | A simple helper object for FlxTilemap that helps expand collision opportunities and control. * You can use FlxTilemap.setTileProperties() to alter the collision properties and * callback functions and filters for this object to do things like one-way tiles or whatever. |
FlxTileblock | This is a basic "environment object" class, used to create simple walls and floors. * It can be filled with a random selection of tiles to quickly add detail. |
FlxTilemap | This is a traditional tilemap display and collision class. It takes a string of comma-separated numbers and then associates * those values with tiles from the sheet you pass in. It also includes some handy static parsers that can convert * arrays or images into strings that can be loaded. |
FlxTilemapBuffer | A helper object to keep tilemap drawing performance decent across the new multi-camera system. * Pretty much don't even have to think about this class unless you are doing some crazy hacking. |
GraphicAuto | |
GraphicAutoAlt |