class openfl.AssetLibrary
import openfl.Assets;
Available on all platforms
function new():Void
function exists(id:String, type:AssetType):Bool
function getBitmapData(id:String):BitmapData
function getBytes(id:String):ByteArray
function getFont(id:String):Font
function getMovieClip(id:String):MovieClip
function getMusic(id:String):Sound
function getPath(id:String):String
function getSound(id:String):Sound
function getText(id:String):String
function isLocal(id:String, type:AssetType):Bool
function loadBitmapData(id:String, handler:BitmapData ->Void):Void
function loadBytes(id:String, handler:ByteArray ->Void):Void
function loadFont(id:String, handler:Font ->Void):Void
function loadMovieClip(id:String, handler:MovieClip ->Void):Void
function loadMusic(id:String, handler:Sound ->Void):Void
function loadSound(id:String, handler:Sound ->Void):Void
function loadText(id:String, handler:String ->Void):Void