class flixel.addons.editors.tiled.TiledObject
Available on all platforms
Last modified 10/3/2013 by Samuel Batista * (original by Matt Tuttle based on Thomas Jahn's. Haxe port by Adrien Fischer) * This content is released under the MIT License.
Class Fields
static var FLIPPED_VERTICALLY_FLAG:Int
Use these to determine whether a sprite should be flipped, for example: * * var flipped:Bool = cast (oject.gid & TiledObject.FLIPPEDHORIZONTALLYFLAG); * sprite.facing = flipped ? FlxObject.LEFT : FlxObject.RIGHT;