package flixel.util

loaders
ARGB

DrawStyle

FillStyle

FlxAngle

A set of functions related to angle calculations.

FlxArrayUtil

A set of functions for array manipulation.

FlxBitmapDataPool

BitmapData pool class. * * Notes on implementation: * get() starts searching for a suitable BitmapData from the start of the pool list * put() adds the BitmapData to the start of the pool list (removing the last one if the pool exceeds maxLength) * * @author azrafe7

FlxBitmapUtil

FlxCallbackPoint

A FlxPoint that calls a function when setx(), sety() or set() is called. Used in FlxSpriteGroup. * IMPORTANT: Calling set(x, y); is MUCH FASTER than setting x and y separately. Needs to be destroyed unlike simple FlxPoints!

FlxCollision

FlxCollision * * @link http://www.photonstorm.com * @author Richard Davey / Photon Storm

FlxColor

Class containing a set of useful color constants.

FlxColorUtil

Class containing a set of functions for color manipulation and color harmony.

FlxDestroyUtil

FlxGradient

Adds a set of color gradient creation / rendering functions * * @version 1.6 - May 9th 2011 * @link http://www.photonstorm.com * @author Richard Davey / Photon Storm * @see Requires FlxMath

FlxMath

A class containing a set of math-related functions.

FlxPath

This is a simple path data container. Basically a list of points that * a FlxObject can follow. Also has code for drawing debug visuals. * FlxTilemap.findPath() returns a path object, but you can * also just make your own, using the add() functions below * or by creating your own array of points.

FlxPoint

Stores a 2D floating point coordinate.

FlxPool

A generic container that facilitates pooling and recycling of objects. * WARNING: Pooled objects must have parameterless constructors: function new()

FlxPool_flixel_effects_FlxFlicker

FlxPool_flixel_util_FlxPoint

FlxPool_flixel_util_FlxRect

FlxPool_flixel_util_FlxVector

FlxPool_flixel_util_LabelValuePair

FlxRandom

A class containing a set of functions for random generation.

FlxRect

Stores a rectangle.

FlxSave

A class to help automate and simplify save game functionality. * Basicaly a wrapper for the Flash SharedObject thing, but * handles some annoying storage request stuff too.

FlxSignal

FlxSort

Helper class for sort() in FlxTypedGroup, but could theoretically be used on regular arrays as well.

FlxSpriteUtil

Some handy functions for FlxSprite manipulation, mostly drawing-related. * Some of these work with FlxObject too.

FlxStringUtil

A class primarily containing functions related * to formatting different data types to strings.

FlxTimer

A simple timer class, leveraging the new plugins system. * Can be used with callbacks or by polling the finished flag. * Not intended to be added to a game state or group; the timer manager * is responsible for actually calling update(), not the user.

FlxTypedSignal

FlxVector

2-dimensional vector class

FlxVelocity

GradientMatrix

HSBA

HSV

Harmony

LabelValuePair

LineStyle

TriadicHarmony