package flash.display
ActionScriptVersion | |
Bitmap | The Bitmap class represents display objects that represent bitmap images.
* These can be images that you load with the The |
BitmapData | The BitmapData class lets you work with the data(pixels) of a Bitmap
* object. You can use the methods of the BitmapData class to create
* arbitrarily sized transparent or opaque bitmap images and manipulate them
* in various ways at runtime. You can also access the BitmapData for a bitmap
* image that you load with the This class lets you separate bitmap rendering operations from the
* internal display updating routines of flash. By manipulating a
* BitmapData object directly, you can create complex images without incurring
* the per-frame overhead of constantly redrawing the content from vector
* data. |
BitmapDataChannel | The BitmapDataChannel class is an enumeration of constant values that
* indicate which channel to use: red, blue, green, or alpha transparency.
* When you call some methods, you can use the bitwise OR operator
* ( |
BlendMode | A class that provides constant values for visual blend mode effects. These * constants are used in the following: *
|
CapsStyle | The CapsStyle class is an enumeration of constant values that specify the
* caps style to use in drawing lines. The constants are provided for use as
* values in the |
ColorCorrection | |
ColorCorrectionSupport | |
DisplayObject | The DisplayObject class is the base class for all objects that can be
* placed on the display list. The display list manages all objects displayed
* in flash. Use the DisplayObjectContainer class to arrange the
* display objects in the display list. DisplayObjectContainer objects can
* have child display objects, while other display objects, such as Shape and
* TextField objects, are "leaf" nodes that have only parents and siblings, no
* children.
* The DisplayObject class supports basic functionality like the x
* and y position of an object, as well as more advanced properties of
* the object such as its transformation matrix. |
DisplayObjectContainer | The DisplayObjectContainer class is the base class for all objects that can
* serve as display object containers on the display list. The display list
* manages all objects displayed in the Flash runtimes. Use the
* DisplayObjectContainer class to arrange the display objects in the display
* list. Each DisplayObjectContainer object has its own child list for
* organizing the z-order of the objects. The z-order is the front-to-back
* order that determines which object is drawn in front, which is behind, and
* so on.
* DisplayObject is an abstract base class; therefore, you cannot call
* DisplayObject directly. Invoking |
FrameLabel | |
GradientType | The GradientType class provides values for the |
Graphics | The Graphics class contains a set of methods that you can use to create a
* vector shape. Display objects that support drawing include Sprite and Shape
* objects. Each of these classes includes a You cannot create a Graphics object directly from ActionScript code. If
* you call |
GraphicsPathWinding | The GraphicsPathWinding class provides values for the
* When paths intersect or overlap, the winding direction determines the * rules for filling the areas created by the intersection or overlap: |
IBitmapDrawable | |
IGraphicsData | |
InteractiveObject | The InteractiveObject class is the abstract base class for all display
* objects with which the user can interact, using the mouse, keyboard, or
* other user input device.
* You cannot instantiate the InteractiveObject class directly. A call to
* the |
InterpolationMethod | The InterpolationMethod class provides values for the
* |
JointStyle | The JointStyle class is an enumeration of constant values that specify the
* joint style to use in drawing lines. These constants are provided for use
* as values in the |
LineScaleMode | The LineScaleMode class provides values for the |
Loader | The Loader class is used to load SWF files or image(JPG, PNG, or GIF)
* files. Use the Use the URLLoader class to load text or binary data. |
LoaderInfo | The LoaderInfo class provides information about a loaded SWF file or a
* loaded image file(JPEG, GIF, or PNG). LoaderInfo objects are available for
* any display object. The information provided includes load progress, the
* URLs of the loader and loaded content, the number of bytes total for the
* media, and the nominal height and width of the media.
* You can access LoaderInfo objects in two ways: |
MovieClip | The MovieClip class inherits from the following classes: Sprite,
* DisplayObjectContainer, InteractiveObject, DisplayObject, and
* EventDispatcher.
* Unlike the Sprite object, a MovieClip object has a timeline. |
NativeMenu | |
PixelSnapping | The PixelSnapping class is an enumeration of constant values for setting
* the pixel snapping options by using the |
Scene | |
Shader | |
ShaderData | |
ShaderPrecision | |
Shape | This class is used to create lightweight shapes using the ActionScript
* drawing application program interface(API). The Shape class includes a
* The Sprite class also includes a |
SpreadMethod | The SpreadMethod class provides values for the The following example shows the same gradient fill using various spread * methods: |
Sprite | The Sprite class is a basic display list building block: a display list
* node that can display graphics and can also contain children.
* A Sprite object is similar to a movie clip, but does not have a
* timeline. Sprite is an appropriate base class for objects that do not
* require timelines. For example, Sprite would be a logical base class for
* user interface(UI) components that typically do not use the timeline. |
Stage | The Stage class represents the main drawing area.
* For SWF content running in the browser(in Flash® Player),
* the Stage represents the entire area where Flash content is shown. For
* content running in AIR on desktop operating systems, each NativeWindow
* object has a corresponding Stage object. |
Stage3D | |
StageAlign | The StageAlign class provides constant values to use for the
* |
StageDisplayState | The StageDisplayState class provides values for the
* |
StageQuality | The StageQuality class provides values for the |
StageScaleMode | The StageScaleMode class provides values for the
* |
TriangleCulling | Defines codes for culling algorithms that determine which triangles not to
* render when drawing triangle paths.
* The terms |