class spinehx.SkeletonData
Available on all platforms
var animations:Array<Animation>
var bones:Array<BoneData>
var defaultSkin:Skin
var name:String
var skins:Array<Skin>
var slots:Array<SlotData>
function new():Void
function addAnimation(animation:Animation):Void
function addBone(bone:BoneData):Void
function addSkin(skin:Skin):Void
function addSlot(slot:SlotData):Void
function clear():Void
function findAnimation(animationName:String):Animation
May be null.
function findBone(boneName:String):BoneData
function findBoneIndex(boneName:String):Int
-1 if the bone was not found.
function findSkin(skinName:String):Skin
function findSlot(slotName:String):SlotData
function findSlotIndex(slotName:String):Int
function getAnimations():Array<Animation>
function getBones():Array<BoneData>
function getDefaultSkin():Skin
function getName():String
function getSkins():Array<Skin>
Returns all skins, including the default skin.
function getSlots():Array<SlotData>
function setDefaultSkin(defaultSkin:Skin):Void
function setName(name:String):Void
function toString():String