package flixel.system.replay
CodeValuePair | ... * @author Zaphod |
FlxReplay | The replay object both records and replays game recordings, * as well as handle saving and loading replays to and from files. * Gameplay recordings are essentially a list of keyboard and mouse inputs, * but since Flixel is fairly deterministic, we can use these to play back * recordings of gameplay with a decent amount of fidelity. |
FrameRecord | Helper class for the new replay system. Represents all the game inputs for one "frame" or "step" of the game loop. |
MouseRecord | A helper class for the frame records, part of the replay/demo/recording system. |