package nape.util

BitmapDebug

BitmapDebug available on flash10+ only. *

* This debug draw makes use of Alchemy opcodes so you may wish to forgo it * if you do not want to be subjcet to Adobe licensing rules should you also * be using Stage3D. *

* This debug draw draws things pixel by pixel into alchemy memory, flushing * to a BitmapData object. Believe it or not, this is in almost all cases * 'faster' than flash's built in graphics API.

Debug

Debug class providing general utilities *

* Also serves as the base type for Debug draws.

ShapeDebug

Implementation of nape debug draw using flash/openfl||nme graphics API. *

* This debug draw is slower than BitmapDebug which is available in flash10+ * however the BitmapDebug draw makes use of Alchemy opcodes so you may wish * not to use it if you are also using Stage3D and do not wish to be subject * to Adobe licensing.