package flixel.system
debug | |
frontEnds | |
layer | |
replay | |
scaleModes | |
ui | |
FlxAssets | |
FlxCollisionType | Types of collidable objects. * * Abstracted from an Int type for fast comparrison code: * http://nadako.tumblr.com/post/64707798715/cool-feature-of-upcoming-haxe-3-2-enum-abstracts |
FlxList | A miniature linked list class. * Useful for optimizing time-critical or highly repetitive tasks! * See FlxQuadTree for how to use it, IF YOU DARE. |
FlxQuadTree | A fairly generic quad tree structure for rapid overlap checks. * FlxQuadTree is also configured for single or dual list operation. * You can add items either to its A list or its B list. * When you do an overlap check, you can compare the A list to itself, * or the A list against the B list. Handy for different things! |
FlxSound | This is the universal flixel sound object, used for streaming, music, and sound effects. |
FlxSplash | |
FlxVersion | Helper object for semantic versioning. * @see http://semver.org/ |
GraphicLogo |