package flixel

addons
animation
atlas
effects
group
input
interfaces
plugin
system
text
tile
tweens
ui
util
FlxBasic

This is a useful "generic" Flixel object. Both FlxObject and * FlxGroup extend this class. Has no size, position or graphical data.

FlxCamera

The camera class is used to display the game's visuals in the Flash player. * By default one camera is created automatically, that is the same size as the Flash player. * You can add more cameras or even replace the main camera using utilities in FlxG.

FlxG

Global helper class for audio, input, the camera system, the debugger and other global properties.

FlxGame

FlxGame is the heart of all flixel games, and contains a bunch of basic game loops and things. * It is a long and sloppy file that you shouldn't have to worry about too much! * It is basically only used to create your game object in the first place, * after that FlxG and FlxState have all the useful stuff you actually need.

FlxObject

This is the base class for most of the display objects (FlxSprite, FlxText, etc). * It includes some basic attributes about game objects, basic state information, sizes, scrolling, and basic physics and motion.

FlxSprite

The main "game object" class, the sprite is a FlxObject * with a bunch of graphics options and abilities, like animation and stamping.

FlxState

This is the basic game "state" object - e.g. in a simple game you might have a menu state and a play state. * It is for all intents and purpose a fancy FlxGroup. And really, it's not even that fancy.

FlxSubState

This is the basic game "state" object - e.g. in a simple game you might have a menu state and a play state. * It is for all intents and purpose a fancy FlxGroup. And really, it's not even that fancy.