class spinehx.Bone

Available on all platforms

Class Fields

static function copy(bone:Bone, parent:Bone):Bone

Copy constructor. *

parent

May be null.

Instance Fields

var x:Float

var y:Float

function new(data:BoneData, parent:Bone):Void

parent

May be null.

function getData():BoneData

function getM00():Float

function getM01():Float

function getM10():Float

function getM11():Float

function getParent():Bone

function getRotation():Float

function getScaleX():Float

function getScaleY():Float

function getWorldX():Float

function getWorldY():Float

function getX():Float

function getY():Float

function setRotation(rotation:Float):Void

function setScaleX(scaleX:Float):Void

function setScaleY(scaleY:Float):Void

function setToSetupPose():Void

function setX(x:Float):Void

function setY(y:Float):Void

function toString():String

function updateWorldTransform(flipX:Bool, flipY:Bool):Void

Computes the world SRT using the parent bone and the local SRT.