class flash.media.SoundChannel extends EventDispatcher
Available on all platforms
The SoundChannel class controls a sound in an application. Every sound is
* assigned to a sound channel, and the application can have multiple sound
* channels that are mixed together. The SoundChannel class contains a
* stop()
method, properties for monitoring the amplitude
* (volume) of the channel, and a property for assigning a SoundTransform
* object to the channel.
*
* @event soundComplete Dispatched when a sound has finished playing.
Instance Fields
When the sound is playing, the A common use case is to save the value of the position
property indicates in
* milliseconds the current point that is being played in the sound file.
* When the sound is stopped or paused, the position
property
* indicates the last point that was played in the sound file.
* position
* property when the sound is stopped. You can resume the sound later by
* restarting it from that saved position.
If the sound is looped, position
is reset to 0 at the
* beginning of each loop.
var soundTransform:SoundTransform
The SoundTransform object assigned to the sound channel. A SoundTransform * object includes properties for setting volume, panning, left speaker * assignment, and right speaker assignment.