package flixel.addons.nape
FlxNapeSprite | FlxNapeSprite consists of an FlxSprite with a physics body. * During the simulation, the sprite follows the physics body position and rotation. * * By default, a rectangular physics body is created upon construction in createRectangularBody(). * * @author TiagoLr ( ~~~ProG4mr~~~ ) |
FlxNapeState | FlxNapeState is a FlxState that integrates nape.space.Space * to provide Nape physics simulation in Flixel. * Extend this state, add some FlxNapeSprite(s) to start using flixel + nape physics. * Note that space is a static variable, use FlxNapeState.space * to access it. * * @author TiagoLr ( ~~~ProG4mr~~~ ) |
FlxNapeTilemap | @author KeyMaster |
FlxNapeVelocity | Some of the FlxVelocity functions, working with nape. |
GraphicNapeDebug |