class spinehx.AnimationStateData
Available on all platforms
Stores mixing times between animations.
function new(skeletonData:SkeletonData):Void
function getMix(_from:Animation, _to:Animation):Float
function getSkeletonData():SkeletonData
function setMix(_from:Animation, _to:Animation, duration:Float):Void
function setMixByName(fromName:String, toName:String, duration:Float):Void