package flash.ui
ContextMenu | |
ContextMenuBuiltInItems | |
ContextMenuClipboardItems | |
GameInput | |
GameInputControl | |
GameInputDevice | |
KeyLocation | |
Keyboard | The Keyboard class is used to build an interface that can be controlled by * a user with a standard keyboard. You can use the methods and properties of * the Keyboard class without using a constructor. The properties of the * Keyboard class are constants representing the keys that are most commonly * used to control games. |
KeyboardType | |
Mouse | The methods of the Mouse class are used to hide and show the mouse pointer,
* or to set the pointer to a specific style. The Mouse class is a top-level
* class whose properties and methods you can access without using a
* constructor. |
MouseCursor | |
MouseCursorData | |
Multitouch | The Multitouch class manages and provides information about the current
* environment's support for handling contact from user input devices,
* including contact that has two or more touch points(such as a user's
* fingers on a touch screen). When a user interacts with a device such as a
* mobile phone or tablet with a touch screen, the user typically touches the
* screen with his or her fingers or a pointing device. While there is a broad
* range of pointing devices, such as a mouse or a stylus, many of these
* devices only have a single point of contact with an application. For
* pointing devices with a single point of contact, user interaction events
* can be handled as a mouse event, or using a basic set of touch events
* (called "touch point" events). However, for pointing devices that have
* several points of contact and perform complex movement, such as the human
* hand, Flash runtimes support an additional set of event handling API called
* gesture events. The API for handling user interaction with these gesture
* events includes the following classes:
*
* |
MultitouchInputMode | The MultitouchInputMode class provides values for the
* |