package flash.geom
ColorTransform | The ColorTransform class lets you adjust the color values in a display
* object. The color adjustment or color transformation can be applied
* to all four channels: red, green, blue, and alpha transparency.
* When a ColorTransform object is applied to a display object, a new value
* for each color channel is calculated like this: |
Matrix | The Matrix class represents a transformation matrix that determines how to
* map points from one coordinate space to another. You can perform various
* graphical transformations on a display object by setting the properties of
* a Matrix object, applying that Matrix object to the Together these types of transformations are known as affine
* transformations. Affine transformations preserve the straightness of
* lines while transforming, so that parallel lines stay parallel. |
Matrix3D | The Matrix class represents a transformation matrix that determines how to
* map points from one coordinate space to another. You can perform various
* graphical transformations on a display object by setting the properties of
* a Matrix object, applying that Matrix object to the Together these types of transformations are known as affine
* transformations. Affine transformations preserve the straightness of
* lines while transforming, so that parallel lines stay parallel. |
Orientation3D | |
PerspectiveProjection | |
Point | The Point object represents a location in a two-dimensional coordinate
* system, where x represents the horizontal axis and y
* represents the vertical axis.
* The following code creates a point at(0,0): |
Rectangle | A Rectangle object is an area defined by its position, as indicated by its * top-left corner point(x, y) and by its width and its height. * The |
Transform | The Transform class provides access to color adjustment properties and two-
* or three-dimensional transformation objects that can be applied to a
* display object. During the transformation, the color or the orientation and
* position of a display object is adjusted(offset) from the current values
* or coordinates to new values or coordinates. The Transform class also
* collects data about color and two-dimensional matrix transformations that
* are applied to a display object and all of its parent objects. You can
* access these combined transformations through the
* To apply color transformations: create a ColorTransform object, set the
* color adjustments using the object's methods and properties, and then
* assign the |
Vector3D |