class flash.ui.Mouse
Available on all platforms
The methods of the Mouse class are used to hide and show the mouse pointer,
* or to set the pointer to a specific style. The Mouse class is a top-level
* class whose properties and methods you can access without using a
* constructor.
Class Fields
Sets or returns the type of cursor, or, for a native cursor, the cursor
* name.
* The default value is flash.ui.MouseCursor.AUTO
.
To set values for this property, use the following string values:
* *Note: For Flash Player 10.2 or AIR 2.6 and later versions, this
* property sets or gets the cursor name when you are using a native cursor.
* A native cursor name defined using Mouse.registerCursor()
* overwrites currently predefined cursor types(such as
* flash.ui.MouseCursor.IBEAM
).
static var supportsCursor:Bool
Indicates whether the computer or device displays a persistent cursor.
* The supportsCursor
property is true
on most
* desktop computers and false
on most mobile devices.
Note: Mouse events can be dispatched whether or not this
* property is true
. However, mouse events may behave
* differently depending on the physical characteristics of the pointing
* device.