class openfl.AssetLibrary

import openfl.Assets;

Available on all platforms

Instance Fields

function new():Void

function exists(id:String, type:AssetType):Bool

function getFont(id:String):Font

function getMusic(id:String):Sound

function getPath(id:String):String

function getSound(id:String):Sound

function getText(id:String):String

function isLocal(id:String, type:AssetType):Bool

function loadBitmapData(id:String, handler:BitmapData ->Void):Void

function loadBytes(id:String, handler:ByteArray ->Void):Void

function loadFont(id:String, handler:Font ->Void):Void

function loadMovieClip(id:String, handler:MovieClip ->Void):Void

function loadMusic(id:String, handler:Sound ->Void):Void

function loadSound(id:String, handler:Sound ->Void):Void

function loadText(id:String, handler:String ->Void):Void