class spinehx.attachments.RegionAttachment extends Attachment
Available on all platforms
static var C1:Int
static var C2:Int
static var C3:Int
static var C4:Int
static var U1:Int
static var U2:Int
static var U3:Int
static var U4:Int
static var V1:Int
static var V2:Int
static var V3:Int
static var V4:Int
static var X1:Int
static var X2:Int
static var X3:Int
static var X4:Int
static var Y1:Int
static var Y2:Int
static var Y3:Int
static var Y4:Int
var height:Float
var offset:Vector<Float>
var region:TextureRegion
var rotation:Float
var scaleX:Float
var scaleY:Float
var vertices:Vector<Float>
var width:Float
var x:Float
var y:Float
function new(name:String):Void
function getHeight():Float
function getRegion():TextureRegion
function getRotation():Float
function getScaleX():Float
function getScaleY():Float
function getVertices():Vector<Float>
function getWidth():Float
function getX():Float
function getY():Float
function setHeight(height:Float):Void
function setRegion(region:TextureRegion):Void
function setRotation(rotation:Float):Void
function setScaleX(scaleX:Float):Void
function setScaleY(scaleY:Float):Void
function setWidth(width:Float):Void
function setX(x:Float):Void
function setY(y:Float):Void
function updateOffset():Void
function updateVertices(slot:Slot):Void