package flixel.tile

FlxTile

A simple helper object for FlxTilemap that helps expand collision opportunities and control. * You can use FlxTilemap.setTileProperties() to alter the collision properties and * callback functions and filters for this object to do things like one-way tiles or whatever.

FlxTileblock

This is a basic "environment object" class, used to create simple walls and floors. * It can be filled with a random selection of tiles to quickly add detail.

FlxTilemap

This is a traditional tilemap display and collision class. It takes a string of comma-separated numbers and then associates * those values with tiles from the sheet you pass in. It also includes some handy static parsers that can convert * arrays or images into strings that can be loaded.

FlxTilemapBuffer

A helper object to keep tilemap drawing performance decent across the new multi-camera system. * Pretty much don't even have to think about this class unless you are doing some crazy hacking.

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