package flixel.addons.ui
interfaces | |
Anchor | A class that describes how some object should be positioned relative to another * * @author |
AnchorPoint | ... * @author |
BorderDef | |
ButtonLabelStyle | |
FlxButtonPlus | A simple button class that calls a function when clicked by the mouse. * * @link http://www.photonstorm.com * @author Richard Davey / Photon Storm |
FlxClickArea | Trimmed-down button, invisible click area, only responds to onUP |
FlxInputText | FlxInputText v1.11, ported to Haxe * @author larsiusprime, (Lars Doucet) * @link http://github.com/haxeflixel/flixel-ui * * FlxInputText v1.10, Input text field extension for Flixel * @author Gama11, MrWalrus, nitramcero (Martín Sebastián Wain) * @link http://forums.flixel.org/index.php/topic,272.0.html * * Copyright (c) 2009 Martín Sebastián Wain * License: Creative Commons Attribution 3.0 United States * @link http://creativecommons.org/licenses/by/3.0/us/ |
FlxSlider | A slider GUI element for float and integer manipulation. * @author Gama11 |
FlxUI | A simple xml-driven user interface * * Usage example: ui = new FlxUI(U.xml("saveslot"),this); add(_ui); * * @author Lars Doucet |
FlxUI9SliceSprite | @author Lars Doucet |
FlxUIAssets | |
FlxUIButton | This class extends FlxUITypedButton and has a Text label, and is thus * most analagous to the regular FlxButton * * Like all FlxUITypedButton's, it can work as a toggle button, and load * 9-slice sprites for its button images, and be dynamically resized * accordingly. * * Furthermore, you have the ability to set the text's coloring for each * state just by adjusting a few public variables |
FlxUICheckBox | @author Lars Doucet |
FlxUIColorSwatch | ... * @author |
FlxUIColorSwatchSelecter | ... * @author larsiusprime |
FlxUICursor | Cursor object that you can use to "click" on interface elements using a keyboard or gamepad * TODO: need to support gamepad and/or deal with absence of mouse * @author |
FlxUIDropDownHeader | Header for a FlxUIDropDownMenu |
FlxUIDropDownMenu | larsiusprime * @author |
FlxUIGroup | A cheap extension of FlxUIGroup that lets you move all the children around * without having to call reset() * @author Lars Doucet |
FlxUIInputText | @author Lars Doucet |
FlxUIList | ... * @author |
FlxUILoadingScreen | A simple loading screen -- you must drive the churning of tasks externally * * @author larsiusprime |
FlxUIMouse | A customized extension to FlxMouse that lets us add in accessibility stuff * like using the keyboard to control mouse moving/clicking * @author |
FlxUINumericStepper | ... * @author |
FlxUIPopup | ... * @author |
FlxUIRadioGroup | @author Lars Doucet |
FlxUIRegion | A scalable object with width and height that isn't used for display purposes * @author |
FlxUISlider | ... * @author |
FlxUISprite | Cheap extension of FlxSprite * @author Lars Doucet |
FlxUISpriteButton | This class extends FlxUISpriteButton and has a Sprite "label" * * Like all FlxUITypedButton's, it can work as a toggle button, and load * 9-slice sprites for its button images, and be dynamically resized * accordingly. |
FlxUIState | This is a simple extension of FlxState that does two things: * 1) It implements the IFlxUIState interface * 2) Automatically creates a FlxUI objects from a single string id * * Usage: * Create a class that extends FlxUIState, override create, and * before you call super.create(), set xmlid to the string id * of the corresponding UI xml file (leave off the extension). * * @author Lars Doucet |
FlxUISubState | This is a simple extension of FlxState that does two things: * 1) It implements the IEventGetter interface * 2) Automatically creates a FlxUI objects from a single string id * * Usage: * Create a class that extends FlxUIState, override create, and * before you call super.create(), set xmlid to the string id * of the corresponding UI xml file (leave off the extension). * * @author Lars Doucet |
FlxUITabMenu | @author Lars Doucet |
FlxUIText | Simple extension to the basic text field class. * @author Lars Doucet |
FlxUITileTest | This is mostly just for testing purposes, it is NOT a replacement for FlxTileMap * @author |
FlxUITypedButton | |
FontDef | |
MaxMinSize | |
MultiKey | Makes it easier to check if, say, SHIFT+Tab is being pressed rather than just Tab by itself * @author |
NamedBool | |
NamedFloat | |
NamedInt | |
NamedString | |
StrIdLabel | ... * @author |
SwatchData | ... * @author Lars A. Doucet |
U | Utility functions, inlined where possible * @author Lars Doucet |
UIEventCallback |