class flash.display3D.Context3D extends EventDispatcher
Available on all platforms
Instance Fields
function clear(?red:Float, ?green:Float, ?blue:Float, ?alpha:Float, ?depth:Float, ?stencil:UInt, ?mask:UInt):Void
function configureBackBuffer(width:Int, height:Int, antiAlias:Int, ?enableDepthAndStencil:Bool, ?wantsBestResolution:Bool):Void
function createCubeTexture(size:Int, format:Context3DTextureFormat, optimizeForRenderToTexture:Bool, ?streamingLevels:Int):CubeTexture
function createRectangleTexture(width:Int, height:Int, format:Context3DTextureFormat, optimizeForRenderToTexture:Bool):RectangleTexture
function createTexture(width:Int, height:Int, format:Context3DTextureFormat, optimizeForRenderToTexture:Bool, ?streamingLevels:Int):Texture
function setBlendFactors(sourceFactor:Context3DBlendFactor, destinationFactor:Context3DBlendFactor):Void
function setProgramConstantsFromByteArray(programType:Context3DProgramType, firstRegister:Int, numRegisters:Int, data:ByteArray, byteArrayOffset:UInt):Void
function setProgramConstantsFromMatrix(programType:Context3DProgramType, firstRegister:Int, matrix:Matrix3D, ?transposedMatrix:Bool):Void
function setProgramConstantsFromVector(programType:Context3DProgramType, firstRegister:Int, data:Vector<Float>, ?numRegisters:Int):Void
function setRenderToTexture(texture:TextureBase, ?enableDepthAndStencil:Bool, ?antiAlias:Int, ?surfaceSelector:Int):Void
function setSamplerStateAt(sampler:Int, wrap:Context3DWrapMode, filter:Context3DTextureFilter, mipfilter:Context3DMipFilter):Void
function setStencilActions(?triangleFace:Context3DTriangleFace, ?compareMode:Context3DCompareMode, ?actionOnBothPass:Context3DStencilAction, ?actionOnDepthFail:Context3DStencilAction, ?actionOnDepthPassStencilFail:Context3DStencilAction):Void
function setVertexBufferAt(index:Int, buffer:VertexBuffer3D, ?bufferOffset:Int, ?format:Context3DVertexBufferFormat):Void