 | AntTask, FlxTileAnimation, Anchor, MultiKey, SwatchData, FlxAnimationController, FlxBaseAnimation, FlxNode, FlxFlicker, FlxGamepad, FlxMouseButton, FlxTouch, WatchEntry, RectPointTileID, FlxSpriteFrames, TileSheetData, TileSheetExt, FlxSystemButton, FlxList, FlxTextFormat, FlxTween, FlxButtonEvent, FlxSignalHandler, TextureAtlasFrame, TexturePackerData, TexturePackerXMLData, TextureRegion, FlxPath, FlxTimer, LabelValuePair, FlxBasic | AntTask | @author Anton Karlov
* @author Zaphod
* | FlxTileAnimation | | Anchor | A class that describes how some object should be positioned relative to another
*
* @author | MultiKey | Makes it easier to check if, say, SHIFT+Tab is being pressed rather than just Tab by itself
* @author | SwatchData | ...
* @author Lars A. Doucet | FlxAnimationController | | FlxBaseAnimation | ...
* @author Zaphod | FlxNode | Atlas Node holds BitmapData and it's position on Atlas
* @author Zaphod | FlxFlicker | The retro flickering effect with callbacks.
You can use this as a mixin in any FlxObject subclass or by calling the static functions.
@author pixelomatic | FlxGamepad | | FlxMouseButton | | FlxTouch | Helper class, contains and track touch points in your game.
* Automatically accounts for parallax scrolling, etc. | WatchEntry | Helper class for the debugger overlay's Watch window.
* Handles the display and modification of game variables on the fly. | RectPointTileID | | FlxSpriteFrames | | TileSheetData | Object of this class holds information about single Tilesheet | TileSheetExt | | FlxSystemButton | A basic button for the debugger, extends flash.display.Sprite.
* Cannot be used in a FlxState. | FlxList | A miniature linked list class.
* Useful for optimizing time-critical or highly repetitive tasks!
* See FlxQuadTree for how to use it, IF YOU DARE. | FlxTextFormat | | FlxTween | | FlxButtonEvent | Helper function for FlxButton which handles its events. | FlxSignalHandler | | TextureAtlasFrame | | TexturePackerData | | TexturePackerXMLData | | TextureRegion | | FlxPath | This is a simple path data container. Basically a list of points that
* a FlxObject can follow. Also has code for drawing debug visuals.
* FlxTilemap.findPath() returns a path object, but you can
* also just make your own, using the add() functions below
* or by creating your own array of points. | FlxTimer | A simple timer class, leveraging the new plugins system.
* Can be used with callbacks or by polling the finished flag.
* Not intended to be added to a game state or group; the timer manager
* is responsible for actually calling update(), not the user. | LabelValuePair | | FlxBasic | This is a useful "generic" Flixel object. Both FlxObject and
* FlxGroup extend this class. Has no size, position or graphical data. |
|