outerGlow | |
Type | property |
Dictionary | LCS |
Library | LiveCode Script |
Syntax |
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Associations | field, button, graphic, scrollbar, player, image |
Summary | Specifies the outer glow to use for an object. |
Introduced | 4.0.0 |
OS | mac, windows, linux, ios, android |
Platforms | desktop, mobile |
Example |
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Related | Property: innerShadow, innerGlow, colorOverlay, dropShadow, blendLevel, ink |
Description | Use the outerglow property to create a glowing effect radiating from the outer edge of an object. The outerglow is an array style property, each key of the array controls a different outerglow parameter that will affect its final appearance. The easiest way to adjust these properties is by using the Graphic Effects card of the property inspector which has full control over each parameter. To control the effect by script use the following properties: outerglow["color"] - The color of the glow, in the format red,green,blue where each value is between 0 and 255. outerglow["blendMode"] - How the glow is blended with objects behind it. This is one of the following values:
outerglow["opacity"] - How opaque the glow is. The value is between 0 (fully transparent) and 255 (fully opaque). outerglow["filter"] - Which algorithm is used to render the glow. This is one of the following options:
outerglow["size"] - The radius of the glow, i.e. how far from the edge of the object it extends to. This is between 0 and 255. outerglow["spread"] - This controls where the effect begins to blend. This is between 0 and 255. |