deletePlayer | |
Type | message |
Dictionary | LCS |
Library | LiveCode Script |
Syntax |
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Associations | player |
Summary | |
Introduced | 1.0 |
OS | mac, windows, linux, ios, android |
Platforms | desktop, server, mobile |
Example |
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Related | Keyword: card, player Property: script Command: delete Object: stack Glossary: handler, player, message, command, trap Control Structure: pass |
Description | Handle the deletePlayer message if you want to perform cleanup before a player is removed from the stack. The actual deletion is not triggered by the deletePlayer message, so trapping the message and not allowing it to pass does not prevent the player from being removed. However, the undo command will restore a player after it is deleted by the user. For example, the following handler, placed in a card or stack script, effectively prevents a player from being deleted by the user:
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Tags | objects |