dragDrop | |
Type | message |
Dictionary | LCS |
Library | LiveCode Script |
Syntax |
|
Associations | card, field, button, graphic, scrollbar, player, image |
Summary | Sent to the object where data was dropped when a drag and drop finishes. |
Introduced | 2.0 |
OS | mac, windows, linux |
Platforms | desktop, server |
Example |
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Related | Property: dragData, acceptDrop, dragImageOffset, dragAction Message: dragEnd Keyword: field Object: field Function: dropChunk, dragSource Glossary: object, property, handler, message, unlock, control structure, drag and drop, control, trap Control Structure: pass |
Description | Handle the dragDrop message to perform an action when the user drops data, or trap the message to prevent text from being dropped. The dragDrop message is sent to the control where data is being dragged.
LiveCode automatically handles the mechanics of dragging and dropping text between and within unlocked fields. To support this type of drag and drop operation, you don't need to do any scripting: the text is dropped into the field automatically when LiveCode receives the dragDrop message. To prevent an unlocked field from accepting a drag and drop, trap the dragDrop message. If you don't want to allow a particular field to accept text drops, place a dragDrop handler in the field that does not contain a pass control structure:
On the other hand, if you want to perform some action when text is dropped into an unlocked field, you need to pass the dragDrop message once you're done with it in order to allow the drop to take place:
To accept drops to a locked field or a control other than a field, handle the dragDrop message, using the dragData property to determine what data is being dragged. For these objects, your dragDrop handler must get the dragged data and put it into the object (or perform whatever action you want to do on a drop); the behavior is not automated as it is for unlocked fields. |
Tags | ui |