revGoToFramePaused | |||||||||||||
Type | command | ||||||||||||
Dictionary | LCS | ||||||||||||
Library | LiveCode Script | ||||||||||||
Syntax |
| ||||||||||||
Associations | animation library | ||||||||||||
Summary | No longer supported, and included for backwards compatibility only. Moves an animation created in the Animation Builder to the specified frame. | ||||||||||||
Introduced | 1.0 | ||||||||||||
Platforms | desktop, server | ||||||||||||
Parameters |
| ||||||||||||
Example |
| ||||||||||||
Related | Property: defaultStack Message: startup, openBackground, preOpenStack, openStack, preOpenCard Command: revStopAnimation, group, send Glossary: current card, main stack, handler, frame, message, Standalone Application Settings, standalone application, command, application, LiveCode custom library Library: Animation library, library | ||||||||||||
Description | The revGoToFramePaused command operates on animations created with the Animation Builder, which was included in versions of LiveCode older than 2.5. It is no longer supported. Use the revGoToFramePaused command to move an animation to its starting frame before playing, or to restore it to a frame after playing. Animations were created with the Animation Builder, which is no longer available. It was removed in LiveCode 2.5. The animationName must be an animation that was created on the current card of the defaultStack. To play an animation while allowing other handlers to execute, use the revGoToFramePause command repeatedly for each frame, using the send command :
| ||||||||||||
Tags | multimedia |