lockMoves | |||||||
Type | property | ||||||
Dictionary | LCS | ||||||
Library | LiveCode Script | ||||||
Syntax |
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Summary | Specifies whether the motion of objects moved by the move command is seen immediately or delayed. | ||||||
Introduced | 1.0 | ||||||
OS | mac, windows, linux, ios, android | ||||||
Platforms | desktop, server, mobile | ||||||
Example |
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Values |
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Related | Command: unlock moves, reset, move Glossary: object, property, synchronize, handler, command, execute | ||||||
Description | Use the lockMoves property to synchronize object movements. If the lockMoves property is set to true, when you use the move command to move an object around the screen, the movement does not become visible until the lockMoves is set to false. You can set the lockMoves property to true, start several objects moving, then set the lockMoves to false to begin the motion, as in the following example:
If the lockMoves is false, the movement takes place immediately. | ||||||
Tags | multimedia |