This function is called exactly once at the beginning of the game.
love.load( arg, unfilteredArg )
table arg
table unfilteredArg
Nothing.
In LÖVE 11.0, the passed arguments excludes the game name and the fused command-line flag (if exist) when runs from non-fused LÖVE executable. Previous version pass the argument as-is without any filtering.
Establish some variables/resources on the game load, so that they can be used repeatedly in other functions (such as love.draw).
function love.load() hamster = love.graphics.newImage("hamster.png") x = 50 y = 50 end function love.draw() love.graphics.draw(hamster, x, y) end