Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Removed in LÖVE 0.10.0 |
Use Mesh:setTexture instead. |
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0.9.0 (bug) Images are not released from memory automatically when nil-ing meshes. Call Mesh:setImage() to manually clear. |
Sets the Image used when drawing the Mesh.
Mesh:setImage( image )
Image image
Nothing.
Mesh:setImage( )
None.
Nothing.
Disables any Image from being used when drawing the Mesh. Untextured meshes have a white color by default.