Available since LÖVE 0.10.0 |
This function is not supported in earlier versions. |
Attaches a vertex attribute from a different Mesh onto this Mesh, for use when drawing. This can be used to share vertex attribute data between several different Meshes.
Mesh:attachAttribute( name, mesh )
string name
Mesh mesh
Nothing.
Available since LÖVE 11.0 |
This variant is not supported in earlier versions. |
Mesh:attachAttribute( name, mesh, step, attachname )
string name
Mesh mesh
VertexAttributeStep step ("pervertex")
string attachname (name)
Nothing.
If a Mesh wasn't created with a custom vertex format, it will have 3 vertex attributes named VertexPosition
, VertexTexCoord
, and VertexColor
.
Custom named attributes can be accessed in a vertex shader by declaring them as attribute vec4 MyCustomAttributeName;
at the top-level of the vertex shader code. The name must match what was specified in the Mesh's vertex format and in the name
argument of Mesh:attachAttribute.