Called when a joystick button is pressed.
Available since LÖVE 0.9.0 |
This variant is not supported in earlier versions. |
love.joystickpressed( joystick, button )
Joystick joystick
number button
Nothing.
function love.joystickpressed(joystick,button) player:jumping() end --inside playerClass function player:jumping() if joyStick:isGamepadDown('a') then if self.jump then self.speedY = self.jumpSpeed self.jump = false end end end
Removed in LÖVE 0.9.0 |
This variant is not supported in that and later versions. |
love.joystickpressed( joystick, button )
number joystick
number button
Nothing.