A quadrilateral (a polygon with four sides and four corners) with texture coordinate information.
Quads can be used to select part of a texture to draw. In this way, one large texture atlas can be loaded, and then split up into sub-images.
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Quads 'bleed' when scaled, rotated or drawn at non-integer coordinates, even within SpriteBatches, to compensate for this, use 1px borders around the textures inside the texture atlas (preferably with the same colors as the actual border) |
love.graphics.newQuad | Creates a new Quad. |
Object:release | Immediately destroys the object's Lua reference. | ![]() |
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Object:type | Gets the type of the object as a string. | ||
Object:typeOf | Checks whether an object is of a certain type. | ||
Quad:flip | Flips this quad horizontally, vertically, or both. | ![]() | |
Quad:getTextureDimensions | Gets reference texture dimensions initially specified in love.graphics.newQuad. | ![]() |
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Quad:getViewport | Gets the current viewport of this Quad. | ||
Quad:setViewport | Sets the texture coordinates according to a viewport. |