Available since LÖVE 0.9.1 |
This function is not supported in earlier versions. |
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0.9.1 (bug) Textures are not released from memory automatically when nil-ing meshes. Call Mesh:setTexture() to manually clear. |
Sets the texture (Image or Canvas) used when drawing the Mesh.
Mesh:setTexture( texture )
Texture texture
Nothing.
Mesh:setTexture( )
None.
Nothing.
Disables any texture from being used when drawing the Mesh. Untextured meshes have a white color by default.