Available since LÖVE 0.10.0 |
This function is not supported in earlier versions. |
Gets whether a specific vertex attribute in the Mesh is enabled. Vertex data from disabled attributes is not used when drawing the Mesh.
enabled = Mesh:isAttributeEnabled( name )
string name
boolean enabled
If a Mesh wasn't created with a custom vertex format, it will have 3 vertex attributes named VertexPosition
, VertexTexCoord
, and VertexColor
. Otherwise the attribute name must either match one of the vertex attributes specified in the vertex format when creating the Mesh,
or must match a vertex attribute from another Mesh attached to this Mesh via Mesh:attachAttribute.