Sets the filter mode of the Texture.
Function
Synopsis
Texture:setFilter( min, mag )
Arguments
FilterMode min
- Filter mode to use when minifying the texture (rendering it at a smaller size on-screen than its size in pixels).
FilterMode mag
- Filter mode to use when magnifying the texture (rendering it at a larger size on-screen than its size in pixels).
Returns
Nothing.
Function
Available since LÖVE 0.9.0
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This variant is not supported in earlier versions.
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Synopsis
Texture:setFilter( min, mag, anisotropy )
Arguments
FilterMode min
- Filter mode to use when minifying the texture (rendering it at a smaller size on-screen than its size in pixels).
FilterMode mag
- Filter mode to use when magnifying the texture (rendering it at a larger size on-screen than its size in pixels).
number anisotropy (1)
- Maximum amount of anisotropic filtering to use.
Returns
Nothing.
Notes
When mipmapping is used, higher anisotropic filtering values increase the quality of the texture when rendering it with a non-uniform scale, at the expense of a bit of performance.
Most systems support up to 8x or 16x anisotropic filtering.
See Also