Deprecated in LÖVE 11.0 |
It has been renamed to Body:getContacts. |
Available since LÖVE 0.9.2 |
This method is not supported in earlier versions. |
Gets a list of all Contacts attached to the Body.
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The list can change multiple times during a World:update call, so some collisions may be missed if the World collide callbacks are not used at all. |
contacts = Body:getContactList( )
None.
table contacts