Available since LÖVE 11.0 |
It has replaced Shader:getExternVariable. |
Gets whether a uniform / extern variable exists in the Shader.
If a graphics driver's shader compiler determines that a uniform / extern variable doesn't affect the final output of the shader, it may optimize the variable out. This function will return false in that case.
hasuniform = Shader:hasUniform( name )
string name
boolean hasuniform