Available since LÖVE 0.9.0 |
This method is not supported in earlier versions. |
Gets the color that will be used for the next add and set operations.
If no color has been set with SpriteBatch:setColor or the current SpriteBatch color has been cleared, this method will return nil.
In versions prior to 11.0, color component values were within the range of 0 to 255 instead of 0 to 1.
r, g, b, a = SpriteBatch:getColor( )
None.
number r
number g
number b
number a