Available since LÖVE 11.3 |
This function is not supported in earlier versions. |
Gets the full gamepad mapping string of the Joysticks which have the given GUID, or nil if the GUID isn't recognized as a gamepad.
The mapping string contains binding information used to map the Joystick's buttons an axes to the standard gamepad layout, and can be used later with love.joystick.loadGamepadMappings.
mappingstring = love.joystick.getGamepadMappingString( guid )
string guid
string mappingstring (nil)