Available since LÖVE 0.9.0
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This function is not supported in earlier versions.
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Gets the series of colors applied to the particle sprite.
In versions prior to 11.0, color component values were within the range of 0 to 255 instead of 0 to 1.
Function
Synopsis
r1, g1, b1, a1, r2, g2, b2, a2, ..., r8, g8, b8, a8 = ParticleSystem:getColors( )
Arguments
Nothing.
Returns
number r1
- First color, red component (0-1).
number g1
- First color, green component (0-1).
number b1
- First color, blue component (0-1).
number a1
- First color, alpha component (0-1).
number r2
- Second color, red component (0-1).
number g2
- Second color, green component (0-1).
number b2
- Second color, blue component (0-1).
number a2
- Second color, alpha component (0-1).
number r8
- Eighth color, red component (0-1).
number g8
- Eighth color, green component (0-1).
number b8
- Eighth color, blue component (0-1).
number a8
- Eighth color, alpha component (0-1).
See Also