Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Sets the vibration motor speeds on a Joystick with rumble support. Most common gamepads have this functionality, although not all drivers give proper support. Use Joystick:isVibrationSupported to check.
success = Joystick:setVibration( left, right )
number left
number right
boolean success
Disables vibration.
success = Joystick:setVibration( )
None.
boolean success
Available since LÖVE 0.9.2 |
This variant is not supported in earlier versions. |
success = Joystick:setVibration( left, right, duration )
number left
number right
number duration (-1)
boolean success
If the Joystick only has a single vibration motor, it will still work but it will use the largest value of the left and right parameters.
The Xbox 360 controller on Mac OS X only has support for vibration if a modified version of the Tattiebogle driver is used.
The very first call to this function may take more time than expected because SDL's Haptic / Force Feedback subsystem needs to be initialized.