Sets the texture coordinates according to a viewport.
Function
Synopsis
Quad:setViewport( x, y, w, h, sw, sh )
Arguments
number x
- The top-left corner along the x-axis.
number y
- The top-left corner along the y-axis.
number w
- The width of the viewport.
number h
- The height of the viewport.
Available since LÖVE 0.9.0
number sw
- The reference width, the width of the Image. (Must be greater than 0.)
number sh
- The reference height, the height of the Image. (Must be greater than 0.)
Returns
Nothing.
See Also