Superclass for all things that can be drawn on screen. This is an abstract type that can't be created directly.
Object:release | Immediately destroys the object's Lua reference. | ![]() |
|
Object:type | Gets the type of the object as a string. | ||
Object:typeOf | Checks whether an object is of a certain type. |
Canvas | Off-screen render target. | ![]() |
|
Framebuffer | Off-screen render target. | ![]() |
![]() |
Image | Drawable image type. | ||
Mesh | A 2D polygon mesh used for drawing arbitrary textured shapes. | ![]() |
|
Mesh (Français) | Un maillage (mesh) polygonal utilisé pour dessiner des formes texturées arbitraires. | ![]() |
|
ParticleSystem | Used to create cool effects, like fire. | ||
SpriteBatch | Store image positions in a buffer, and draw it in one call. | ||
Text | Drawable text. | ![]() |
|
Texture | Superclass for drawable objects which represent a texture. | ![]() |
|
Video | A drawable video. | ![]() |
|
Video (Français) | Une vidéo pouvant être tracée. | ![]() |