Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Gets the button, axis or hat that a virtual gamepad input is bound to.
inputtype, inputindex, hatdirection = Joystick:getGamepadMapping( axis )
GamepadAxis axis
JoystickInputType inputtype
number inputindex
JoystickHat hatdirection (nil)
Returns nil if the Joystick isn't recognized as a gamepad or the virtual gamepad axis is not bound to a Joystick input.
inputtype, inputindex, hatdirection = Joystick:getGamepadMapping( button )
GamepadButton button
JoystickInputType inputtype
number inputindex
JoystickHat hatdirection (nil)
Returns nil if the Joystick isn't recognized as a gamepad or the virtual gamepad button is not bound to a Joystick input.
The physical locations for the virtual gamepad axes and buttons correspond as closely as possible to the layout of a standard Xbox 360 controller.