Available since LÖVE 0.8.0 |
It has replaced ParticleSystem:setColor. |
Sets a series of colors to apply to the particle sprite. The particle system will interpolate between each color evenly over the particle's lifetime.
Arguments can be passed in groups of four, representing the components of the desired RGBA value, or as tables of RGBA component values, with a default alpha value of 1 if only three values are given. At least one color must be specified. A maximum of eight may be used.
In versions prior to 11.0, color component values were within the range of 0 to 255 instead of 0 to 1.
ParticleSystem:setColors( r1, g1, b1, a1, r2, g2, b2, a2, ..., r8, g8, b8, a8 )
number r1
number g1
number b1
number a1
number r2
number g2
number b2
number a2
number r8
number g8
number b8
number a8
Nothing.