Available since LÖVE 0.9.0 and removed in LÖVE 11.0 |
SpriteBatches now automatically grow when necessary. |
Sets the maximum number of sprites the SpriteBatch can hold. Existing sprites in the batch (up to the new maximum) will not be cleared when this function is called.
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This function can be slow if it is called every frame, such as from love.update or love.draw. |
SpriteBatch:setBufferSize( size )
number size
Nothing.