Available since LÖVE 11.0 |
This function is not supported in earlier versions. |
Gets whether back-facing triangles in a Mesh are culled.
Mesh face culling is designed for use with low level custom hardware-accelerated 3D rendering via custom vertex attributes on Meshes, custom vertex shaders, and depth testing with a depth buffer.
mode = love.graphics.getMeshCullMode( mode )
None.
CullMode mode