Available since LÖVE 11.0 |
This function is not supported in earlier versions. |
Sets whether back-facing triangles in a Mesh are culled.
This is designed for use with low level custom hardware-accelerated 3D rendering via custom vertex attributes on Meshes, custom vertex shaders, and depth testing with a depth buffer.
By default, both front- and back-facing triangles in Meshes are rendered.
love.graphics.setMeshCullMode( mode )
CullMode mode
Nothing.