Available since LÖVE 0.10.0 |
It has replaced love.graphics.point. |
Draws one or more points.
love.graphics.points( x, y, ... )
number x
number y
number ...
Nothing.
love.graphics.points( points )
table points
{x, y, ...}
.
number x
number y
number ...
Nothing.
Draws one or more individually colored points.
In versions prior to 11.0, color component values were within the range of 0 to 255 instead of 0 to 1.
love.graphics.points( points )
table points
{point, ...}
.
table point
{x, y, r, g, b, a}
. The color components are optional.table ...
{x, y, r, g, b, a}
. The color components are optional.Nothing.
The global color set by love.graphics.setColor is modulated (multiplied) with the per-point colors.
The pixel grid is actually offset to the center of each pixel. So to get clean pixels drawn use 0.5 + integer increments.
Points are not affected by love.graphics.scale - their size is always in pixels.
Render a starfield
function love.load() local screen_width, screen_height = love.graphics.getDimensions() local max_stars = 100 -- how many stars we want stars = {} -- table which will hold our stars for i=1, max_stars do -- generate the coords of our stars local x = love.math.random(5, screen_width-5) -- generate a "random" number for the x coord of this star local y = love.math.random(5, screen_height-5) -- both coords are limited to the screen size, minus 5 pixels of padding stars[i] = {x, y} -- stick the values into the table end end function love.draw() love.graphics.points(stars) -- draw all stars as points end