Available since LÖVE 11.0 |
This function is not supported in earlier versions. |
Gets all recorded audio SoundData stored in the device's internal ring buffer.
The internal ring buffer is cleared when this function is called, so calling it again will only get audio recorded after the previous call. If the device's internal ring buffer completely fills up before this function is called, the oldest data that doesn't fit into the buffer will be lost.
data = RecordingDevice:getData( )
None.
SoundData data (nil)