Creates a new body.
There are three types of bodies.
The mass of the body gets calculated when a Fixture is attached or removed, but can be changed at any time with Body:setMass or Body:resetMassData.
![]() |
Making changes to a World is not allowed inside of the beginContact, endContact, preSolve, and postSolve callback functions, as BOX2D locks the world during these callbacks. |
Available since LÖVE 0.8.0 |
This variant is not supported in earlier versions. |
body = love.physics.newBody( world, x, y, type )
World world
number x (0)
number y (0)
BodyType type ("static")
Body body
Removed in LÖVE 0.8.0 |
This variant is not supported in that and later versions. |
body = love.physics.newBody( world, x, y, m, i )
World world
number x (0)
number y (0)
number m (0)
number i (0)
Body body