Available since LÖVE 0.9.0 and removed in LÖVE 0.10.0 |
Use Canvas:newImageData instead. |
Gets the pixel at the specified position from a Canvas.
Valid x and y values start at 0 and go up to canvas width and height minus 1.
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This function can be very slow: it can cause the CPU to wait for the GPU to finish all the work currently in its queue, which can be a whole frame's worth (or more.) |
r, g, b, a = Canvas:getPixel( x, y )
number x
number y
number r
number g
number b
number a