Removed in LÖVE 11.0 |
It has been replaced by love.graphics.captureScreenshot. |
Creates a screenshot and returns the image data.
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This function can be slow if it is called repeatedly, such as from love.update or love.draw. If you need to use a specific resource often, create it once and store it somewhere it can be reused! |
screenshot = love.graphics.newScreenshot( )
None.
ImageData screenshot
Available since LÖVE 0.9.0 |
This variant is not supported in earlier versions. |
screenshot = love.graphics.newScreenshot( copyAlpha )
boolean copyAlpha (false)
ImageData screenshot
Create a new screenshot and write it to the save directory.
function love.load() love.filesystem.setIdentity('screenshot_example'); end function love.keypressed() local screenshot = love.graphics.newScreenshot(); screenshot:encode('png', os.time() .. '.png'); end