/**
* @private
* @constructor
*/
pc.SoundComponentData = function SoundComponentData() {
// serialized
this.enabled = true;
this.volume = 1;
this.pitch = 1;
this.positional = true;
this.refDistance = 1;
this.maxDistance = 10000;
this.rollOffFactor = 1;
this.distanceModel = pc.DISTANCE_LINEAR;
this.slots = {};
// non serialized
this.playingBeforeDisable = {};
};