Constructor
new Mesh()
Create a new mesh.
Properties:
Name | Type | Description |
---|---|---|
vertexBuffer |
pc.VertexBuffer | The vertex buffer holding the vertex data of the mesh. |
indexBuffer |
Array.<pc.IndexBuffer> | An array of index buffers. For unindexed meshes, this array can be empty. The first index buffer in the array is used by pc.MeshInstances with a renderStyle property set to pc.RENDERSTYLE_SOLID. The second index buffer in the array is used if renderStyle is set to pc.RENDERSTYLE_WIREFRAME. |
primitive |
Array.<Object> | Array of primitive objects defining how vertex (and index) data in the mesh should be interpreted by the graphics device. For details on the primitive object, see pc.GraphicsDevice#draw. The primitive is ordered based on render style like the indexBuffer property. |
aabb |
pc.BoundingBox | The axis-aligned bounding box for the object space vertices of this mesh. |
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