/**
* @private
* @constructor
*/
pc.AudioSourceComponentData = function AudioSourceComponentData() {
// serialized
this.enabled = true;
this.assets = [];
this.activate = true;
this.volume = 1;
this.pitch = 1;
this.loop = false;
this['3d'] = true;
this.minDistance = 1;
this.maxDistance = 10000;
this.rollOffFactor = 1;
this.distanceModel = pc.DISTANCE_INVERSE;
// not serialized
this.paused = true;
this.sources = {};
this.currentSource = null;
this.channel = null;
};