Sets viewport factories for displays as materials or textures. In query mode, return type is based on queried flag.
Flags:
Long Name / Short Name | Argument Types | Properties | |
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materialFactory / mf | unicode | ![]() ![]() ![]() |
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nodeType / nt | unicode | ![]() ![]() ![]() |
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textureFactory / tf | unicode | ![]() ![]() ![]() |
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Derived from mel command maya.cmds.assignViewportFactories
Example:
import pymel.core as pm
# To set the viewport factories for all dgs_material nodes.
#
pm.assignViewportFactories( materialFactory='MentalRayMaterial', textureFactory='MentalRayTexture', nodeType='dgs_material' )