The sequenceManager command manages sequences, shots, and their related scenes. In query mode, return type is based on queried flag.
Flags:
Long Name / Short Name | Argument Types | Properties | |
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addSequencerAudio / asa | unicode | ![]() |
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attachSequencerAudio / ata | unicode | ![]() |
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currentShot / cs | unicode | ![]() |
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currentTime / ct | time | ![]() ![]() |
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listSequencerAudio / lsa | unicode | ![]() |
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listShots / lsh | bool | ![]() |
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modelPanel / mp | unicode | ![]() ![]() |
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node / nd | unicode | ![]() |
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writableSequencer / ws | unicode | ![]() |
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Derived from mel command maya.cmds.sequenceManager
Example:
import pymel.core as pm
// Get the current Maya time, based on the Sequence time
pm.sequenceManager(q=True, currentTime=True);