This command can be used to create, edit, or query a rotate context for the UV Editor. Note that the above flag controls the global behaviour of all texture editor rotate contexts. Changing one context independently is not allowed. Changing a context’s behaviour using the above flag, will change all existing texture editor rotate contexts.
Flags:
Long Name / Short Name | Argument Types | Properties | |
---|---|---|---|
exists / ex | bool | ||
image1 / i1 | unicode | ||
image2 / i2 | unicode | ||
image3 / i3 | unicode | ||
position / p | bool | ![]() |
|
|
|||
snap / s | bool | ||
snapRelative / sr | bool | ||
snapValue / sv | float | ||
Derived from mel command maya.cmds.texRotateContext
Example:
import pymel.core as pm
# To create a new rotate context:
pm.texRotateContext()
# Result: u'texRotateContext1' #
# To query the position of the manipulator
pm.texRotateContext( 'texRotateContext', q=True, position=True )
# Result: [] #