The track command translates a camera horizontally or vertically in the world space. The viewing-direction and up- direction of the camera are not altered. There is no translation in the viewing direction. The track command can be applied to either a perspective or an orthographic camera. When no camera name is supplied, this command is applied to the camera in the active view.
(<function track at 0x13ef91938>, <function addCmdDocsCallback at 0x13ed48848>, (‘track’, ‘’), {})
Flags:
Long Name / Short Name | Argument Types | Properties | |
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down / d | float | ![]() |
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left / l | float | ![]() |
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right / r | float | ![]() |
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upDistance01 / u | float | ![]() |
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upDistance02 / up | float | ![]() |
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Derived from mel command maya.cmds.track
Example:
import pymel.core as pm
pm.camera()
# Result: [nt.Transform(u'camera1'), nt.Camera(u'cameraShape1')] #
pm.track( 'cameraShape1', d=10 )# To track the camera down
pm.track( 'cameraShape1', u=-10 )
pm.track( u=-10 )