This command can be used to create, edit, or query a scale context for the UV Editor. Note that the above flag controls the global behaviour of all texture editor scale contexts. Changing one context independently is not allowed. Changing a context’s behaviour using the above flag, will change all existing texture editor scale contexts.
Flags:
Long Name / Short Name | Argument Types | Properties | |
---|---|---|---|
exists / ex | bool | ||
image1 / i1 | unicode | ||
image2 / i2 | unicode | ||
image3 / i3 | unicode | ||
position / p | bool | ![]() |
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snap / s | bool | ||
snapRelative / sr | bool | ||
snapValue / sv | float | ||
Derived from mel command maya.cmds.texScaleContext
Example:
import pymel.core as pm
# To create a new scale context:
pm.texScaleContext()
# Result: u'texScaleContext1' #
# To query the position of the manipulator
pm.texScaleContext( 'texScaleContext', q=True, position=True )
# Result: [] #