Edits one or more nBase objects. Note that nBase objects include nCloth, nRigid and nParticle objects, but the options on this command do not currently apply to nParticle objects.
Flags:
Long Name / Short Name | Argument Types | Properties | |
---|---|---|---|
clearCachedTextureMap / cct | unicode | ![]() ![]() |
|
Clear the cached texture map for the specified attribute from the nBase. Flag can have multiple arguments, passed either as a tuple or a list. |
|||
clearStart / cs | bool | ![]() ![]() |
|
|
|||
stuffStart / ss | bool | ![]() ![]() |
|
|
|||
textureToVertex / ttv | unicode | ![]() ![]() |
|
|
Derived from mel command maya.cmds.nBase
Example:
import pymel.core as pm
# Stuff the current positions and velocities into nCloth1's startPositions and
# startVelocities.
#
pm.nBase( 'nCloth1', e=True, stuffStart=True )
# Clear nCloth1's startPositions and startVelocities.
#
pm.nBase( 'nCloth1', e=True, clearStart=True )
# Transfer the texture map data for the thicknessMap attribute into the
# thicknessPerVertex attribute.
#
pm.nBase( 'nCloth1', e=True, textureToVertex='thicknessMap' )