This command can be used to create, edit, or query a texture editor move manip context. Note that the above flags control the global behaviour of all texture editor move manip contexts. Changing one context independently is not allowed. Changing a context’s behaviour using the above flags, will change all existing texture editor move manip contexts.
Flags:
Long Name / Short Name | Argument Types | Properties | |
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exists / ex | bool | ||
image1 / i1 | unicode | ||
image2 / i2 | unicode | ||
image3 / i3 | unicode | ||
position / p | bool | ![]() |
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tolerance / t | bool | ![]() ![]() ![]() |
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Derived from mel command maya.cmds.texTweakUVContext
Example:
import pymel.core as pm
# To create a new move context: pm.texTweakUVContext() # Result: u’texTweakUVContext1’ #
# To query the position of the manipulator pm.texTweakUVContext( ‘texMoveUVShellContext’, q=True, position=True )