runup plays the scene through a frame of frames, forcing dynamic objects to evaluate as it does so. If no max frame is specified, runup runs up to the current time.
Flags:
Long Name / Short Name | Argument Types | Properties | |
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cache / cch | bool | ![]() |
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fromPreviousFrame / fpf | bool | ![]() |
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fromStartFrame / fsf | bool | ![]() |
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maxFrame / mxf | time | ![]() |
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state / st | bool | ![]() |
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Derived from mel command maya.cmds.runup
Example:
import pymel.core as pm
pm.runup( mxf=10, cache=True )
# Starts at the minimum start frame of all dynamic objects
# and plays through to frame 10. This guarantees that the system
# is in the same state it would be as if you had rewound and played
# forward from frame 0. The state of the dynamic object(s) will be
# cached after the runup.