This command creates a surface by blending between given curves. This is an enhancement (more user control) compared to blend which is now obsolete.
Flags:
Long Name / Short Name | Argument Types | Properties | |
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autoAnchor / aa | bool | ![]() ![]() ![]() |
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autoNormal / an | bool | ![]() ![]() ![]() |
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caching / cch | bool | ![]() ![]() ![]() |
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constructionHistory / ch | bool | ![]() |
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crvsInFirstRail / cfr | int | ||
flipLeftNormal / fln | bool | ![]() ![]() ![]() |
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flipRightNormal / frn | bool | ![]() ![]() ![]() |
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frozen / fzn | bool | ||
leftAnchor / la | float | ![]() ![]() ![]() |
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leftEnd / le | float | ![]() ![]() ![]() |
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leftStart / ls | float | ![]() ![]() ![]() |
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multipleKnots / mk | bool | ![]() ![]() ![]() |
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name / n | unicode | ![]() |
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Sets the name of the newly-created node. If it contains namespace path, the new node will be created under the specified namespace; if the namespace does not exist, it will be created. |
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nodeState / nds | int | ![]() ![]() ![]() |
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object / o | bool | ![]() |
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polygon / po | int | ![]() |
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The value of this argument controls the type of the object created by this operation 0: nurbs surface1: polygon (use nurbsToPolygonsPref to set the parameters for the conversion)2: subdivision surface (use nurbsToSubdivPref to set the parameters for the conversion)3: Bezier surface4: subdivision surface solid (use nurbsToSubdivPref to set the parameters for the conversion)Flag can have multiple arguments, passed either as a tuple or a list. |
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positionTolerance / pt | float | ![]() ![]() ![]() |
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reverseLeft / rvl | bool | ![]() ![]() ![]() |
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reverseRight / rvr | bool | ![]() ![]() ![]() |
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If true, reverse the direction of the right boundary. autoDirection must be false for this value to be considered. Default:false Advanced flags |
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rightAnchor / ra | float | ![]() ![]() ![]() |
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rightEnd / re | float | ![]() ![]() ![]() |
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rightStart / rs | float | ![]() ![]() ![]() |
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tangentTolerance / tt | float | ![]() ![]() ![]() |
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Derived from mel command maya.cmds.blend2
Example:
import pymel.core as pm
# Do blend with auto normal and with no history:
pm.blend2( an=True, ch=False )
# Do blend without auto normal
pm.blend2( an=False, fln=True, frn=True )