This command creates a hwReflectionMap node for having reflection on textured surfaces that currently have their boolean attribute displayHWEnvironment set to true.
Flags:
Long Name / Short Name | Argument Types | Properties | |
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backTextureName / bkn | unicode | ![]() |
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bottomTextureName / bmn | unicode | ![]() |
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cubeMap / cm | bool | ![]() |
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If on, the reflection of the textures is done using the cube mapping.Default is false. The reflection is done using sphere mapping.When queried, this flag returns a boolean. |
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decalMode / dm | bool | ![]() |
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If on, the reflection color replaces the surface shading.Default is false. The reflection is multiplied to the surface shading.When queried, this flag returns a boolean. |
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enable / en | bool | ![]() |
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frontTextureName / ftn | unicode | ![]() |
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leftTextureName / ltn | unicode | ![]() |
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rightTextureName / rtn | unicode | ![]() |
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sphereMapTextureName / smn | unicode | ![]() |
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This flag specifies the file texture name for the sphere mapping option.Default is noneWhen queried, this flag returns a string. Flag can have multiple arguments, passed either as a tuple or a list. |
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topTextureName / tpn | unicode | ![]() |
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Derived from mel command maya.cmds.hwReflectionMap
Example:
import pymel.core as pm
pm.hwReflectionMap( cm=1, en=1, ftn='D:\\Textures\\room.front.jpg', bkn='D:\\Textures\\room.back.jpg', tpn='D:\\Textures\\room.top.jpg', bmn='D:\\Textures\\room.bottom.jpg', ltn='D:\\Textures\\room.left.jpg', rtn='D:\\Textures\\room.right.jpg', smn='D:\\Textures\\room.front.jpg' )
# Result: [nt.HwReflectionMap(u'hwReflectionMap1')] #