Command to combine poly mesh objects (as polyUnite) while retaining the smooth skinning setup on the combined object. In query mode, return type is based on queried flag.
Flags:
Long Name / Short Name | Argument Types | Properties | |
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constructionHistory / ch | bool | ![]() ![]() ![]() |
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mergeUVSets / muv | int | ![]() ![]() ![]() |
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Specify how UV sets will be merged on the output mesh. The choices are 0 | 1 | 2. 0 = Do not merge. Each UV set on each mesh will become a new UV set in the output. 1 = Merge by name. UV sets with the same name will be merged. 2 = Merge by UV links. UV sets will be merged so that UV linking on the input meshes continues to work. The default is 1 (merge by name). Flag can have multiple arguments, passed either as a tuple or a list. |
Derived from mel command maya.cmds.polyUniteSkinned
Example:
import pymel.core as pm
pm.polyUniteSkinned( ‘pSphere1’, ‘pSphere2’, ch=0 )