pymel.core.context.texMoveUVShellContext — PyMEL 1.0.7 documentation

pymel.core.context.texMoveUVShellContext

texMoveUVShellContext(*args, **kwargs)

This command can be used to create, edit, or query a texture editor move manip context. Note that the above flags control the global behaviour of all texture editor move manip contexts. Changing one context independently is not allowed. Changing a context’s behaviour using the above flags, will change all existing texture editor move manip contexts.

Flags:

Long Name / Short Name Argument Types Properties
exists / ex bool  
   
image1 / i1 unicode  
   
image2 / i2 unicode  
   
image3 / i3 unicode  
   
iterations / it int  
   
mask / m bool  
   
position / p bool ../../../_images/query.gif
 
Returns the current position of the manipulator Flag can have multiple arguments, passed either as a tuple or a list.
shellBorder / sb float  
   

Derived from mel command maya.cmds.texMoveUVShellContext

Example:

import pymel.core as pm

# To create a new move context:
pm.texMoveUVShellContext()
# Result: u'texMoveUVShellContext1' #

# To query the position of the manipulator
pm.texMoveUVShellContext( 'texMoveUVShellContext', q=True, position=True )