Triangulates, then remeshes the given mesh through edge splitting and collapsing. Edges longer than the specified refinement threshold are split, and edges shorter than the reduction threshold are collapsed.
Flags:
Long Name / Short Name | Argument Types | Properties | |
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caching / cch | bool | ![]() ![]() |
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constructionHistory / ch | bool | ![]() ![]() |
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Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain. |
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frozen / fzn | bool | ||
name / n | unicode | ![]() |
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nodeState / nds | int | ![]() ![]() ![]() |
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Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabled |
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reduceThreshold / rdt | float | ![]() ![]() ![]() |
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refineThreshold / rft | float | ![]() ![]() ![]() |
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Derived from mel command maya.cmds.polyRemesh