Creates a new context to select shortest edge path between two vertices or UVs in the texture editor window. In query mode, return type is based on queried flag.
Flags:
Long Name / Short Name | Argument Types | Properties | |
---|---|---|---|
exists / ex | bool | ||
image1 / i1 | unicode | ||
image2 / i2 | unicode | ||
image3 / i3 | unicode | ||
Derived from mel command maya.cmds.texSelectShortestPathCtx
Example:
import pymel.core as pm
# To create a new poly shortest edge path context:
#
pm.texSelectShortestPathCtx( 'PolyTexShortestPath' )