Hilites/Unhilites the specifed object(s). Hiliting an object makes it possible to select the components of the object. If no objects are specified then the selection list is used.
Flags:
Long Name / Short Name | Argument Types | Properties | |
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replace / r | bool | ![]() |
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toggle / tgl | bool | ![]() |
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unHilite / u | bool | ![]() |
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Derived from mel command maya.cmds.hilite
Example:
import pymel.core as pm
# Create a few objects.
#
sphere = pm.sphere()
pm.move( 0, 0, 3, relative=True )
cone = pm.cone()
pm.move( 0, 0, -3, relative=True )
cylinder = pm.cylinder()
# Select the sphere.
#
pm.select( sphere, replace=True )
# Add the cone and cylinder to the hilite list.
#
pm.hilite( cone[0], cylinder[0] )
# Toggle the hilite state of the cylinder.
#
pm.hilite( cylinder[0], toggle=True )
# Replace the hilite list with the current selected objects.
#
pm.hilite( replace=True )