The renderInfo commands sets geometric properties of surfaces of the selected object. In query mode, return type is based on queried flag.
Flags:
Long Name / Short Name | Argument Types | Properties | |
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castShadows / cs | bool | ![]() |
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chordHeight / ch | float | ![]() |
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chordHeightRatio / chr | float | ![]() |
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doubleSided / ds | bool | ![]() |
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edgeSwap / es | bool | ![]() |
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minScreen / ms | float | ![]() |
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name / n | unicode | ||
opposite / o | bool | ![]() |
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smoothShading / ss | bool | ![]() |
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unum / un | int | ![]() |
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useChordHeight / uch | bool | ![]() |
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useChordHeightRatio / ucr | bool | ![]() |
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useDefaultLights / udl | bool | ![]() |
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useMinScreen / ums | bool | ![]() |
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utype / ut | int | ![]() |
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vnum / vn | int | ![]() |
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vtype / vt | int | ![]() |
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Derived from mel command maya.cmds.renderInfo
Example:
import pymel.core as pm
pm.renderInfo( doubleSided=False, opposite=True )