pymel.core.animation.sculptTarget — PyMEL 1.0.7 documentation

pymel.core.animation.sculptTarget

sculptTarget(*args, **kwargs)

This command is used to specify the blend shape target to be modified by the sculpting tools and transform manipulators.

Flags:

Long Name / Short Name Argument Types Properties
after / af bool  
   
afterReference / ar bool  
   
before / bf bool  
   
deformerTools / dt bool  
   
exclusive / ex unicode  
   
frontOfChain / foc bool  
   
geometry / g unicode  
   
geometryIndices / gi bool  
   
ignoreSelected / ignoreSelected bool  
   
includeHiddenSelections / ihs bool  
   
name / n unicode  
   
parallel / par bool  
   
prune / pr bool  
   
regenerate / r bool ../../../_images/edit.gif
 

When this flag is specified a new shape is created for the specified blend shape target, if the shape does not already exist. The name of the new shape is returned. Flag can have multiple arguments, passed either as a tuple or a list.

remove / rm bool  
   
split / sp bool  
   
target / t float ../../../_images/edit.gif
 
Specifies the target index of the blend shape node that will be made editable by the sculpting and transform tools.

Derived from mel command maya.cmds.sculptTarget