This command computes a globalStitch of NURBS surfaces. There should be at least one NURBS surface. The NURBS surface(s) should be untrimmed.
Flags:
Long Name / Short Name | Argument Types | Properties | |
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caching / cch | bool | ![]() ![]() ![]() |
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constructionHistory / ch | bool | ||
frozen / fzn | bool | ||
lockSurface / lk | bool | ![]() ![]() ![]() |
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maxSeparation / ms | float | ![]() ![]() ![]() |
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modificationResistance / mr | float | ![]() ![]() ![]() |
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name / n | unicode | ||
nodeState / nds | int | ![]() ![]() ![]() |
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Modifies the node state. See the node documentation for more information. Note:For advanced users only. Flag can have multiple arguments, passed either as a tuple or a list. |
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object / o | bool | ||
replaceOriginal / rpo | bool | ||
sampling / sam | int | ![]() ![]() ![]() |
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stitchCorners / sc | int | ![]() ![]() ![]() |
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stitchEdges / se | int | ![]() ![]() ![]() |
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stitchPartialEdges / spe | bool | ![]() ![]() ![]() |
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stitchSmoothness / ss | int | ![]() ![]() ![]() |
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Derived from mel command maya.cmds.globalStitch
Example:
import pymel.core as pm
# GlobalStitch across three surfaces surface1, surface2, surface3.
pm.globalStitch( 'surface1', 'surface2', 'surface3', ch=True )