This command creates and edits animation layers.
Flags:
Long Name / Short Name | Argument Types | Properties | |
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addRelatedKG / akg | bool | ![]() ![]() ![]() |
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addSelectedObjects / aso | bool | ![]() ![]() ![]() |
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affectedLayers / afl | bool | ![]() |
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animCurves / anc | bool | ![]() ![]() ![]() |
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attribute / at | unicode | ![]() ![]() ![]() |
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baseAnimCurves / bac | bool | ![]() ![]() ![]() |
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bestAnimLayer / blr | bool | ![]() ![]() ![]() |
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In query mode returns the best anim layers for keying for the selected objects. If used in conjunction with -at, will return the best anim layers for keying for the specific plugs (attributes) specified. |
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bestLayer / bl | bool | ![]() |
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blendNodes / bld | bool | ![]() ![]() ![]() |
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children / c | unicode | ![]() |
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collapse / col | bool | ![]() ![]() ![]() |
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copy / cp | unicode | ![]() |
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copyAnimation / ca | unicode | ![]() ![]() |
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copyNoAnimation / cna | unicode | ![]() |
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excludeBoolean / ebl | bool | ![]() ![]() ![]() |
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excludeDynamic / edn | bool | ![]() ![]() ![]() |
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excludeEnum / een | bool | ![]() ![]() ![]() |
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excludeRotate / ert | bool | ![]() ![]() ![]() |
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excludeScale / esc | bool | ![]() ![]() ![]() |
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excludeTranslate / etr | bool | ![]() ![]() ![]() |
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excludeVisibility / evs | bool | ![]() ![]() ![]() |
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exclusive / exl | bool | ![]() ![]() ![]() |
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exists / ex | bool | ![]() |
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extractAnimation / ea | unicode | ![]() ![]() |
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findCurveForPlug / fcv | unicode | ![]() ![]() |
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forceUIRebuild / fur | bool | ![]() |
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forceUIRefresh / uir | bool | ![]() |
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layeredPlug / lp | unicode | ![]() |
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lock / l | bool | ![]() ![]() ![]() |
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moveLayerAfter / mva | unicode | ![]() |
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moveLayerBefore / mvb | unicode | ![]() |
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mute / m | bool | ![]() ![]() ![]() |
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override / o | bool | ![]() ![]() ![]() |
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parent / p | unicode | ![]() ![]() ![]() |
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passthrough / pth | bool | ![]() ![]() ![]() |
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preferred / prf | bool | ![]() ![]() ![]() |
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removeAllAttributes / raa | bool | ![]() |
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removeAttribute / ra | unicode | ![]() |
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root / r | unicode | ![]() |
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selected / sel | bool | ![]() ![]() ![]() |
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solo / s | bool | ![]() ![]() ![]() |
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weight / w | float | ![]() ![]() ![]() |
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writeBlendnodeDestinations / wbd | bool | ![]() |
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In edit mode writes the destination plugs of the blend nodes that belong to the layer into the blend node. This is used for layer import/export purposes and is not for general use. |
Derived from mel command maya.cmds.animLayer
Example:
import pymel.core as pm
pm.animLayer("layer1", mute=True, solo=True, override=True, passthrough=False, lock=True)
# Result: nt.AnimLayer(u'layer1') #
pm.animLayer("layer1", query=True, mute=True)
# Result: True #
pm.animLayer("layer1", query=True, solo=True)
# Result: True #
pm.animLayer("layer1", query=True, override=True)
# Result: True #
pm.animLayer("layer1", query=True, passthrough=True)
# Result: False #
pm.animLayer("layer1", query=True, lock=True)
# Result: True #
pm.animLayer("layer1", query=True, parent=True)
# Result: nt.AnimLayer(u'BaseAnimation') #