The cylinder command creates a new cylinder and/or a dependency node that creates one, and returns their names.
Flags:
Long Name / Short Name | Argument Types | Properties | |
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axis / ax | float, float, float | ![]() ![]() ![]() |
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caching / cch | bool | ![]() ![]() ![]() |
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constructionHistory / ch | bool | ![]() |
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degree / d | int | ![]() ![]() ![]() |
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endSweep / esw | float | ![]() ![]() ![]() |
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frozen / fzn | bool | ![]() ![]() |
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heightRatio / hr | float | ![]() ![]() ![]() |
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name / n | unicode | ![]() |
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Sets the name of the newly-created node. If it contains namespace path, the new node will be created under the specified namespace; if the namespace does not exist, it will be created. |
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nodeState / nds | int | ![]() ![]() ![]() |
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object / o | bool | ![]() |
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pivot / p | float, float, float | ![]() ![]() ![]() |
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polygon / po | int | ![]() |
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The value of this argument controls the type of the object created by this operation 0: nurbs surface1: polygon (use nurbsToPolygonsPref to set the parameters for the conversion)2: subdivision surface (use nurbsToSubdivPref to set the parameters for the conversion)3: Bezier surface4: subdivision surface solid (use nurbsToSubdivPref to set the parameters for the conversion)Flag can have multiple arguments, passed either as a tuple or a list. |
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radius / r | float | ![]() ![]() ![]() |
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sections / s | int | ![]() ![]() ![]() |
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spans / nsp | int | ![]() ![]() ![]() |
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startSweep / ssw | float | ![]() ![]() ![]() |
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tolerance / tol | float | ![]() ![]() ![]() |
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useTolerance / ut | bool | ![]() ![]() ![]() |
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Derived from mel command maya.cmds.cylinder
Example:
import pymel.core as pm
pm.cylinder()
# Result: [nt.Transform(u'nurbsCylinder1'), nt.MakeNurbCylinder(u'makeNurbCylinder1')] #
pm.cylinder( ch=True, radius=10, hr=3 )
# Result: [nt.Transform(u'nurbsCylinder2'), nt.MakeNurbCylinder(u'makeNurbCylinder2')] #
pm.cylinder( r=5, axis=(1, 1, 1), pivot=(0, 0, 1), ssw='0deg', esw='90deg' )
# Result: [nt.Transform(u'nurbsCylinder3'), nt.MakeNurbCylinder(u'makeNurbCylinder3')] #
pm.cylinder( ut=True, tol=0.01 )
# Result: [nt.Transform(u'nurbsCylinder4'), nt.MakeNurbCylinder(u'makeNurbCylinder4')] #
#Query the radius of the selected cylinder
r = pm.cylinder( q=True, r=True )