This command can be used to create, edit, or query a texture editor move manip context. Note that the above flags control the global behaviour of all texture editor move manip contexts. Changing one context independently is not allowed. Changing a context’s behaviour using the above flags, will change all existing texture editor move manip contexts.
Flags:
Long Name / Short Name | Argument Types | Properties | |
---|---|---|---|
exists / ex | bool | ||
image1 / i1 | unicode | ||
image2 / i2 | unicode | ||
image3 / i3 | unicode | ||
iterations / it | int | ||
mask / m | bool | ||
position / p | bool | ![]() |
|
|
|||
shellBorder / sb | float | ||
Derived from mel command maya.cmds.texMoveUVShellContext
Example:
import pymel.core as pm
# To create a new move context:
pm.texMoveUVShellContext()
# Result: u'texMoveUVShellContext1' #
# To query the position of the manipulator
pm.texMoveUVShellContext( 'texMoveUVShellContext', q=True, position=True )