This command can be used to create, edit, or query a texture editor move manip context. Note that the above flags control the global behaviour of all texture editor move manip contexts. Changing one context independently is not allowed. Changing a context’s behaviour using the above flags, will change all existing texture editor move manip contexts.
Flags:
Long Name / Short Name | Argument Types | Properties | |
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exists / ex | bool | ||
image1 / i1 | unicode | ||
image2 / i2 | unicode | ||
image3 / i3 | unicode | ||
position / p | bool | ![]() |
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snapComponentsRelative / scr | bool | ![]() ![]() |
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Value can be : true or false. If true, while snapping a group of UVs, the relative spacing between them will be preserved. If false, all the UVs will be snapped to the target point |
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snapPixelMode / spm | int | ![]() ![]() |
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Derived from mel command maya.cmds.texMoveContext
Example:
import pymel.core as pm
# To create a new move context:
pm.texMoveContext()
# Result: u'texMoveContext1' #
# To query the position of the manipulator
pm.texMoveContext( 'texMoveContext', q=True, position=True )
# Result: [] #