class counterpart of mel function deltaMush
This command is used to create, edit and query deltaMush nodes.
If the default behavior for insertion/appending into/onto the existing chain is not what you want then you can use this flag to force the command to stick the deformer node after the selected node in the chain even if a new geometry shape has to be created in order to do so. Works in create mode (and edit mode if the deformer has no geometry added yet).
Derived from mel command maya.cmds.deltaMush
The -afterReference flag is used to specify deformer ordering in a hybrid way that choses between -before and -after automatically. If the geometry being deformed is referenced then the -after mode is used when adding the new deformer, otherwise the -before mode is used. The net effect when using -afterReference to build deformer chains is that internal shape nodes in the deformer chain will only appear at reference file boundaries, leading to lightweight deformer networks that may be more amicable to reference swapping.
Derived from mel command maya.cmds.deltaMush
If the default behavior for insertion/appending into/onto the existing chain is not what you want then you can use this flag to force the command to stick the deformer node before the selected node in the chain even if a new geometry shape has to be created in order to do so. Works in create mode (and edit mode if the deformer has no geometry added yet).
Derived from mel command maya.cmds.deltaMush
This command is used to specify that the new deformer node should be placed ahead (upstream) of existing deformer and skin nodes in the shape’s history (but not ahead of existing tweak nodes). The input to the deformer will be the upstream shape rather than the visible downstream shape, so the behavior of this flag is the most intuitive if the downstream deformers are in their reset (hasNoEffect) position when the new deformer is added. Works in create mode (and edit mode if the deformer has no geometry added yet).
Derived from mel command maya.cmds.deltaMush
Returns the name of the deformer tool objects (if any) as string string ...
Derived from mel command maya.cmds.deltaMush
Puts the deformation set in a deform partition.
Derived from mel command maya.cmds.deltaMush
The specified object will be added to the list of objects being deformed by this deformer object, unless the -rm flag is also specified. When queried, this flag returns string string string ...
Derived from mel command maya.cmds.deltaMush
Complements the -geometry flag in query mode. Returns the multi index of each geometry.
Derived from mel command maya.cmds.deltaMush
If enabled, vertices on mesh borders will be pinned to their current position during smoothing. Defaults to true. Flag can have multiple arguments, passed either as a tuple or a list.
Derived from mel command maya.cmds.deltaMush
Number of smoothing iterations performed by the delta mush node. Defaults to 10.
Derived from mel command maya.cmds.deltaMush
Step amount used per smoothing iteration. Value is clamped between [0, 1] range. A higher value may lead to instabilities but converges faster compared to a lower value. Defaults to 0.5.
Derived from mel command maya.cmds.deltaMush
Inserts the new deformer in a parallel chain to any existing deformers in the history of the object. A blendShape is inserted to blend the parallel results together. Works in create mode (and edit mode if the deformer has no geometry added yet).
Derived from mel command maya.cmds.deltaMush
Removes any points not being deformed by the deformer in its current configuration from the deformer set.
Derived from mel command maya.cmds.deltaMush
Specifies that objects listed after the -g flag should be removed from this deformer.
Derived from mel command maya.cmds.deltaMush
The specified object will be added to the list of objects being deformed by this deformer object, unless the -rm flag is also specified. When queried, this flag returns string string string ...
Derived from mel command maya.cmds.deltaMush
If enabled, vertices on mesh borders will be pinned to their current position during smoothing. Defaults to true. Flag can have multiple arguments, passed either as a tuple or a list.
Derived from mel command maya.cmds.deltaMush
Number of smoothing iterations performed by the delta mush node. Defaults to 10.
Derived from mel command maya.cmds.deltaMush
Step amount used per smoothing iteration. Value is clamped between [0, 1] range. A higher value may lead to instabilities but converges faster compared to a lower value. Defaults to 0.5.
Derived from mel command maya.cmds.deltaMush