The pointLight command is used to edit the parameters of existing pointLights, or to create new ones. The default behaviour is to create a new pointlight.
Flags:
Long Name / Short Name | Argument Types | Properties | |
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decayRate / d | int | ![]() ![]() ![]() |
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discRadius / drs | float | ![]() ![]() ![]() |
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exclusive / exc | bool | ![]() ![]() ![]() |
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intensity / i | float | ![]() ![]() ![]() |
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name / n | unicode | ![]() ![]() ![]() |
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position / pos | float, float, float | ![]() ![]() ![]() |
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rgb / rgb | float, float, float | ![]() ![]() ![]() |
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rotation / rot | float, float, float | ![]() ![]() ![]() |
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shadowColor / sc | float, float, float | ![]() ![]() ![]() |
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shadowDither / sd | float | ![]() ![]() ![]() |
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shadowSamples / sh | int | ![]() ![]() ![]() |
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softShadow / ss | bool | ![]() ![]() ![]() |
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useRayTraceShadows / rs | bool | ![]() ![]() ![]() |
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Derived from mel command maya.cmds.pointLight
Example:
import pymel.core as pm
pm.pointLight()
# Result: nt.PointLight(u'pointLightShape1') #