pymel.core.context.texSelectShortestPathCtx — PyMEL 1.0.7 documentation

pymel.core.context.texSelectShortestPathCtx

texSelectShortestPathCtx(*args, **kwargs)

Creates a new context to select shortest edge path between two vertices or UVs in the texture editor window. In query mode, return type is based on queried flag.

Flags:

Long Name / Short Name Argument Types Properties
exists / ex bool  
   
image1 / i1 unicode  
   
image2 / i2 unicode  
   
image3 / i3 unicode  
   

Derived from mel command maya.cmds.texSelectShortestPathCtx

Example:

import pymel.core as pm

# To create a new poly shortest edge path context:
#
pm.texSelectShortestPathCtx( 'PolyTexShortestPath' )