Qt3DCore.QSkeleton¶
Holds the data for a skeleton to be used with skinned meshes. More…

New in version 5.10.
Detailed Description¶
Use
QSkeleton
if you wish to manually create the joints of a skeleton for use with skinned meshes. This is mainly of use to people creating editors, tooling, or dynamic skeletons. It is more common that a Qt 3D application would simply consume an existing skeleton and skinned mesh as created in a digital content creation tool such as Blender. For this use case, please seeQSkeletonLoader
.
-
class
PySide2.Qt3DCore.Qt3DCore.
QSkeleton
([parent=None])¶ - param parent
QNode
Constructs a new
QSkeleton
withparent
.
-
PySide2.Qt3DCore.Qt3DCore.QSkeleton.
rootJoint
()¶ - Return type
QJoint
See also
setRootJoint()
-
PySide2.Qt3DCore.Qt3DCore.QSkeleton.
rootJointChanged
(rootJoint)¶ - Parameters
rootJoint –
QJoint
-
PySide2.Qt3DCore.Qt3DCore.QSkeleton.
setRootJoint
(rootJoint)¶ - Parameters
rootJoint –
QJoint
See also
rootJoint()