QFinalState¶
The
QFinalState
class provides a final state. More…

New in version 4.6.
Detailed Description¶
A final state is used to communicate that (part of) a
QStateMachine
has finished its work. When a final top-level state is entered, the state machine’sfinished
() signal is emitted. In general, when a final substate (a child of aQState
) is entered, the parent state’sfinished
() signal is emitted.QFinalState
is part of The State Machine Framework .To use a final state, you create a
QFinalState
object and add a transition to it from another state. Example:QPushButton button; QStateMachine machine; QState *s1 = new QState(); QFinalState *s2 = new QFinalState(); s1->addTransition(&button, SIGNAL(clicked()), s2); machine.addState(s1); machine.addState(s2); QObject::connect(&machine, SIGNAL(finished()), QApplication::instance(), SLOT(quit())); machine.setInitialState(s1); machine.start();See also
finished()
-
class
QFinalState
([parent=None])¶ - param parent
Constructs a new
QFinalState
object with the givenparent
state.