QSGDynamicTexture¶
The
QSGDynamicTexture
class serves as a baseclass for dynamically changing textures, such as content that is rendered to FBO’s. More…

Detailed Description¶
To update the content of the texture, call
updateTexture()
explicitly. Simply callingbind()
will not update the texture.Note
All classes with QSG prefix should be used solely on the scene graph’s rendering thread. See Scene Graph and Rendering for more information.
-
class
QSGDynamicTexture
¶