Resource

A dropped piece of resource. It will decay after a while if not picked up. Dropped resource pile decays for ceil(amount/1000) units per tick.

effects array

Applied effects, an array of objects with the following properties:

parameter type description
effect number

Effect ID of the applied effect. Can be either natural effect ID or Power ID.

level
optional
number

Power level of the applied effect. Absent if the effect is not a Power effect.

ticksRemaining number

How many ticks will the effect last.

Inherited from RoomObject
pos RoomPosition

An object representing the position of this object in the room.

Inherited from RoomObject
room Room

The link to the Room object. May be undefined in case if an object is a flag or a construction site and is placed in a room that is not visible to you.

amount number

The amount of resource units containing.

id string

A unique object identificator. You can use Game.getObjectById method to retrieve an object instance by its id .

resourceType string

One of the RESOURCE_* constants.