A dropped piece of resource. It will decay after a while if not picked up.
Dropped resource pile decays for
ceil(amount/1000)
units per tick.
Applied effects, an array of objects with the following properties:
parameter | type | description |
---|---|---|
effect
|
number |
Effect ID of the applied effect. Can be either natural effect ID or Power ID. |
level
optional |
number |
Power level of the applied effect. Absent if the effect is not a Power effect. |
ticksRemaining
|
number |
How many ticks will the effect last. |
An object representing the position of this object in the room.
The link to the Room object. May be undefined in case if an object is a flag or a construction site and is placed in a room that is not visible to you.
The amount of resource units containing.
A unique object identificator. You can use
Game.getObjectById
method to retrieve an object instance by its
id
.
One of the
RESOURCE_*
constants.