StructureRampart

Blocks movement of hostile creeps, and defends your creeps and structures on the same tile. Can be used as a controllable gate.

Controller level
1
2 300,000 max hits
3 1,000,000 max hits
4 3,000,000 max hits
5 10,000,000 max hits
6 30,000,000 max hits
7 100,000,000 max hits
8 300,000,000 max hits
Cost 1
Hits when constructed 1
Decay Loses 300 hits every 100 ticks

effects array

Applied effects, an array of objects with the following properties:

parameter type description
effect number

Effect ID of the applied effect. Can be either natural effect ID or Power ID.

level
optional
number

Power level of the applied effect. Absent if the effect is not a Power effect.

ticksRemaining number

How many ticks will the effect last.

Inherited from RoomObject
pos RoomPosition

An object representing the position of this object in the room.

Inherited from RoomObject
room Room

The link to the Room object. May be undefined in case if an object is a flag or a construction site and is placed in a room that is not visible to you.

Inherited from Structure
hits number

The current amount of hit points of the structure.

Inherited from Structure
hitsMax number

The total amount of hit points of the structure.

Inherited from Structure
id string

A unique object identificator. You can use Game.getObjectById method to retrieve an object instance by its id .

Inherited from Structure
structureType string

One of the STRUCTURE_* constants.

Inherited from Structure
destroy ()

Destroy this structure immediately.

Return value

One of the following codes:
constant value description
OK 0

The operation has been scheduled successfully.

ERR_NOT_OWNER -1

You are not the owner of this structure.

ERR_BUSY -4

Hostile creeps are in the room.

Inherited from Structure
isActive ()

Check whether this structure can be used. If room controller level is insufficient, then this method will return false, and the structure will be highlighted with red in the game.

Return value

A boolean value.

Inherited from Structure
notifyWhenAttacked (enabled)

Toggle auto notification when the structure is under attack. The notification will be sent to your account email. Turned on by default.

parameter type description
enabled boolean

Whether to enable notification or disable.

Return value

One of the following codes:
constant value description
OK 0

The operation has been scheduled successfully.

ERR_NOT_OWNER -1

You are not the owner of this structure.

ERR_INVALID_ARGS -10

enable argument is not a boolean value.

Inherited from OwnedStructure
my boolean

Whether this is your own structure.

Inherited from OwnedStructure
owner object

An object with the structure’s owner info containing the following properties:

parameter type description
username string

The name of the owner user.

isPublic boolean

If false (default), only your creeps can step on the same square. If true, any hostile creeps can pass through.

ticksToDecay number

The amount of game ticks when this rampart will lose some hit points.

setPublic (isPublic)

Make this rampart public to allow other players' creeps to pass through.

parameter type description
isPublic boolean

Whether this rampart should be public or non-public.

Return value

One of the following codes:
constant value description
OK 0

The operation has been scheduled successfully.

ERR_NOT_OWNER -1

You are not the owner of this structure.