Ruin

A destroyed structure. This is a walkable object.

Decay 500 ticks except some special cases

effects array

Applied effects, an array of objects with the following properties:

parameter type description
effect number

Effect ID of the applied effect. Can be either natural effect ID or Power ID.

level
optional
number

Power level of the applied effect. Absent if the effect is not a Power effect.

ticksRemaining number

How many ticks will the effect last.

Inherited from RoomObject
pos RoomPosition

An object representing the position of this object in the room.

Inherited from RoomObject
room Room

The link to the Room object. May be undefined in case if an object is a flag or a construction site and is placed in a room that is not visible to you.

destroyTime number

The time when the structure has been destroyed.

id string

A unique object identificator. You can use Game.getObjectById method to retrieve an object instance by its id .

store Store

A Store object that contains resources of this structure.

structure Structure | OwnedStructure

An object containing basic data of the destroyed structure.

ticksToDecay number

The amount of game ticks before this ruin decays.