A destroyed structure. This is a walkable object.
Decay | 500 ticks except some special cases |
Applied effects, an array of objects with the following properties:
parameter | type | description |
---|---|---|
effect
|
number |
Effect ID of the applied effect. Can be either natural effect ID or Power ID. |
level
optional |
number |
Power level of the applied effect. Absent if the effect is not a Power effect. |
ticksRemaining
|
number |
How many ticks will the effect last. |
An object representing the position of this object in the room.
The link to the Room object. May be undefined in case if an object is a flag or a construction site and is placed in a room that is not visible to you.
The time when the structure has been destroyed.
A unique object identificator. You can use
Game.getObjectById
method to retrieve an object instance by its
id
.
A
Store
object that contains resources of this structure.
An object containing basic data of the destroyed structure.
The amount of game ticks before this ruin decays.