Source

An energy source object. Can be harvested by creeps with a WORK body part.

Energy amount 4000 in center rooms
3000 in an owned or reserved room
1500 in an unreserved room
Energy regeneration Every 300 game ticks

effects array

Applied effects, an array of objects with the following properties:

parameter type description
effect number

Effect ID of the applied effect. Can be either natural effect ID or Power ID.

level
optional
number

Power level of the applied effect. Absent if the effect is not a Power effect.

ticksRemaining number

How many ticks will the effect last.

Inherited from RoomObject
pos RoomPosition

An object representing the position of this object in the room.

Inherited from RoomObject
room Room

The link to the Room object. May be undefined in case if an object is a flag or a construction site and is placed in a room that is not visible to you.

energy number

The remaining amount of energy.

energyCapacity number

The total amount of energy in the source.

id string

A unique object identificator. You can use Game.getObjectById method to retrieve an object instance by its id .

ticksToRegeneration number

The remaining time after which the source will be refilled.