StructureNuker

Launches a nuke to another room dealing huge damage to the landing area. Each launch has a cooldown and requires energy and ghodium resources. Launching creates a Nuke object at the target room position which is visible to any player until it is landed. Incoming nuke cannot be moved or cancelled. Nukes cannot be launched from or to novice rooms. Resources placed into a StructureNuker cannot be withdrawn.

Controller level
1-7
8 1 nuke
Cost 100,000
Hits 1,000
Range 10 rooms
Launch cost 300,000 energy
5,000 ghodium
Launch cooldown 100,000 ticks
Landing time 50,000 ticks
Effect All creeps, construction sites and dropped resources in the room are removed immediately, even inside ramparts. Damage to structures:
  • 10,000,000 hits at the landing position;
  • 5,000,000 hits to all structures in 5x5 area.

Note that you can stack multiple nukes from different rooms at the same target position to increase damage.

Nuke landing does not generate tombstones and ruins, and destroys all existing tombstones and ruins in the room

If the room is in safe mode, then the safe mode is cancelled immediately, and the safe mode cooldown is reset to 0.

The room controller is hit by triggering upgradeBlocked period, which means it is unavailable to activate safe mode again within the next 200 ticks.

effects array

Applied effects, an array of objects with the following properties:

parameter type description
effect number

Effect ID of the applied effect. Can be either natural effect ID or Power ID.

level
optional
number

Power level of the applied effect. Absent if the effect is not a Power effect.

ticksRemaining number

How many ticks will the effect last.

Inherited from RoomObject
pos RoomPosition

An object representing the position of this object in the room.

Inherited from RoomObject
room Room

The link to the Room object. May be undefined in case if an object is a flag or a construction site and is placed in a room that is not visible to you.

Inherited from Structure
hits number

The current amount of hit points of the structure.

Inherited from Structure
hitsMax number

The total amount of hit points of the structure.

Inherited from Structure
id string

A unique object identificator. You can use Game.getObjectById method to retrieve an object instance by its id .

Inherited from Structure
structureType string

One of the STRUCTURE_* constants.

Inherited from Structure
destroy ()

Destroy this structure immediately.

Return value

One of the following codes:
constant value description
OK 0

The operation has been scheduled successfully.

ERR_NOT_OWNER -1

You are not the owner of this structure.

ERR_BUSY -4

Hostile creeps are in the room.

Inherited from Structure
isActive ()

Check whether this structure can be used. If room controller level is insufficient, then this method will return false, and the structure will be highlighted with red in the game.

Return value

A boolean value.

Inherited from Structure
notifyWhenAttacked (enabled)

Toggle auto notification when the structure is under attack. The notification will be sent to your account email. Turned on by default.

parameter type description
enabled boolean

Whether to enable notification or disable.

Return value

One of the following codes:
constant value description
OK 0

The operation has been scheduled successfully.

ERR_NOT_OWNER -1

You are not the owner of this structure.

ERR_INVALID_ARGS -10

enable argument is not a boolean value.

Inherited from OwnedStructure
my boolean

Whether this is your own structure.

Inherited from OwnedStructure
owner object

An object with the structure’s owner info containing the following properties:

parameter type description
username string

The name of the owner user.

energy number

This property is deprecated and will be removed soon.

An alias for .store[RESOURCE_ENERGY] .

energyCapacity number

This property is deprecated and will be removed soon.

An alias for .store.getCapacity(RESOURCE_ENERGY) .

ghodium number

This property is deprecated and will be removed soon.

An alias for .store[RESOURCE_GHODIUM] .

ghodiumCapacity number

This property is deprecated and will be removed soon.

An alias for .store.getCapacity(RESOURCE_GHODIUM) .

cooldown number

The amount of game ticks until the next launch is possible.

store Store

if(structure.store.getFreeCapacity(RESOURCE_ENERGY) > 0) {
    creep.transfer(structure, RESOURCE_ENERGY);
}

A Store object that contains cargo of this structure.

launchNuke (pos)

nuker.launchNuke(new RoomPosition(20,30, 'W1N1'));

Launch a nuke to the specified position.

parameter type description
pos RoomPosition

The target room position.

Return value

One of the following codes:
constant value description
OK 0

The operation has been scheduled successfully.

ERR_NOT_OWNER -1

You are not the owner of this structure.

ERR_NOT_ENOUGH_RESOURCES -6

The structure does not have enough energy and/or ghodium.

ERR_INVALID_TARGET -7

The nuke can't be launched to the specified RoomPosition (see Start Areas ).

ERR_NOT_IN_RANGE -9

The target room is out of range.

ERR_INVALID_ARGS -10

The target is not a valid RoomPosition.

ERR_TIRED -11

This structure is still cooling down.

ERR_RCL_NOT_ENOUGH -14

Room Controller Level insufficient to use this structure.