internalTransform
protected void internalTransform(Body b,
String phaseName,
Map<String,String> options)
Eliminates dead code in a linear fashion. Complexity is linear
with respect to the statements.
Does not work on grimp code because of the check on the right hand
side for side effects.
- Specified by:
internalTransform
in class BodyTransformer
- Parameters:
b
- the body on which to apply the transformation
phaseName
- the phasename for this transform; not typically used by implementations.
options
- the actual computed options; a combination of default options and Scene specified options.