Data Source schema for AWS::GameLift::MatchmakingConfiguration
id
(String) Uniquely identifies the resource.acceptance_required
(Boolean) A flag that indicates whether a match that was created with this configuration must be accepted by the matched playersacceptance_timeout_seconds
(Number) The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.additional_player_count
(Number) The number of player slots in a match to keep open for future players.arn
(String) The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift matchmaking configuration resource and uniquely identifies it.backfill_mode
(String) The method used to backfill game sessions created with this matchmaking configuration.creation_time
(String) A time stamp indicating when this data object was created.custom_event_data
(String) Information to attach to all events related to the matchmaking configuration.description
(String) A descriptive label that is associated with matchmaking configuration.flex_match_mode
(String) Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution.game_properties
(Attributes Set) A set of custom properties for a game session, formatted as key:value pairs. (see below for nested schema)game_session_data
(String) A set of custom game session properties, formatted as a single string value.game_session_queue_arns
(List of String) The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it.name
(String) A unique identifier for the matchmaking configuration.notification_target
(String) An SNS topic ARN that is set up to receive matchmaking notifications.request_timeout_seconds
(Number) The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.rule_set_arn
(String) The Amazon Resource Name (ARN) associated with the GameLift matchmaking rule set resource that this configuration uses.rule_set_name
(String) A unique identifier for the matchmaking rule set to use with this configuration.tags
(Attributes Set) An array of key-value pairs to apply to this resource. (see below for nested schema)game_properties
Read-Only:
key
(String) The game property identifier.value
(String) The game property value.tags
Read-Only:
key
(String) The key name of the tag. You can specify a value that is 1 to 128 Unicode characters in length.value
(String) The value for the tag. You can specify a value that is 0 to 256 Unicode characters in length.