[name]

Represents the data source of a texture.

Constructor

[name]( [param:Any data] )

[page:Any data] -- The data definition of a texture. Default is `null`.

Properties

.data : Any

The actual data of a texture. The type of this property depends on the texture that uses this instance.

.needsUpdate : Boolean

Set this to `true` to trigger a data upload to the GPU next time the source is used.

.uuid : String

[link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID] of this object instance. This gets automatically assigned, so this shouldn't be edited.

.version : Integer

This starts at `0` and counts how many times [page:Source.needsUpdate .needsUpdate] is set to `true`.

Methods

.toJSON ( [param:Object meta] ) : Object

meta -- optional object containing metadata.
Convert the data source to three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format].

Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]

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