[name]
Utility functions for [page:Skeleton], [page:SkinnedMesh], and [page:Bone] manipulation.
Methods
# .clone ( [param:Object3D object] ) : Object3D
Clones the given object and its descendants, ensuring that any [page:SkinnedMesh] instances
are correctly associated with their bones. Bones are also cloned, and must be descendants of
the object passed to this method. Other data, like geometries and materials, are reused by
reference.
# .findBoneTrackData ( [param:String name], [param:Array tracks] ) : Object
# .getBoneByName ( [param:String name], [param:Skeleton skeleton] ) : Bone
# .getBones ( [param:Skeleton skeleton] ) : Array
# .getEqualsBonesNames ( [param:Skeleton skeleton], [param:Skeleton targetSkeleton] ) : Array
# .getNearestBone ( [param:Bone bone], [param:Array names] ) : Bone
# .getSkeletonOffsets ( [param:SkeletonHelper target], [param:SkeletonHelper source], [param:Object options] ) : Object
# .renameBones ( [param:Skeleton skeleton], [param:Array names] ) : this
# .retarget ( [param:SkeletonHelper target], [param:SkeletonHelper source], [param:Object options] ) : undefined
# .retargetClip ( [param:SkeletonHelper target], [param:SkeletonHelper source], [param:AnimationClip clip], [param:Object options] ) : AnimationClip
Source
[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/utils/SkeletonUtils.js examples/jsm/utils/SkeletonUtils.js]
SkeletonUtils SkeletonUtils SkeletonUtils SkeletonUtils
SkeletonUtils SkeletonUtils SkeletonUtils SkeletonUtils