testing.MockRandom Extends goog.Disposable
Class for unit testing code that uses Math.random.

Inheritance

Constructor

goog.testing.MockRandom(sequenceopt_install)

Parameters

sequence : Array.<number>
The sequence of numbers to return.
opt_install : boolean=
Whether to install the MockRandom at construction time.

Instance Methods

Public Protected Private
disposeInternal()
No description.
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hasMoreValues() boolean
No description.
Returns: boolean  Whether there are more numbers left in the sequence.
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inject(values)
Injects new numbers into the beginning of the sequence.
Arguments:
values : Array.<number> | number
Number or array of numbers to inject.
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install()
Installs this MockRandom as the system number generator.
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mathRandom_()
The original Math.random function.
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random() number
No description.
Returns: number  The next number in the sequence. If there are no more values left, this will return a random number, unless this.strictlyFromSequence_ is true, in which case an error will be thrown.
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setStrictlyFromSequence(strictlyFromSequence)
No description.
Arguments:
strictlyFromSequence : boolean
Whether to throw an exception when Math.random() is called when there is nothing left in the sequence.
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uninstall()
Uninstalls the MockRandom.
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addOnDisposeCallback(callbackopt_scope)
Invokes a callback function when this object is disposed. Callbacks are invoked in the order in which they were added.
Arguments:
callback : function(this:T):?
The callback function.
opt_scope : T=
An optional scope to call the callback in.
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dispose() void
Disposes of the object. If the object hasn't already been disposed of, calls #disposeInternal. Classes that extend goog.Disposable should override #disposeInternal in order to delete references to COM objects, DOM nodes, and other disposable objects. Reentrant.
Returns: void  Nothing.
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disposeInternal()
Deletes or nulls out any references to COM objects, DOM nodes, or other disposable objects. Classes that extend goog.Disposable should override this method. Not reentrant. To avoid calling it twice, it must only be called from the subclass' disposeInternal method. Everywhere else the public dispose method must be used. For example:
  mypackage.MyClass = function() {
    mypackage.MyClass.base(this, 'constructor');
    // Constructor logic specific to MyClass.
    ...
  };
  goog.inherits(mypackage.MyClass, goog.Disposable);

  mypackage.MyClass.prototype.disposeInternal = function() {
    // Dispose logic specific to MyClass.
    ...
    // Call superclass's disposeInternal at the end of the subclass's, like
    // in C++, to avoid hard-to-catch issues.
    mypackage.MyClass.base(this, 'disposeInternal');
  };
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getDisposed() boolean
Use #isDisposed instead. No description.
Returns: boolean  Whether the object has been disposed of.
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isDisposed() boolean
No description.
Returns: boolean  Whether the object has been disposed of.
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registerDisposable(disposable)
Associates a disposable object with this object so that they will be disposed together.
Arguments:
disposable : goog.disposable.IDisposable
that will be disposed when this object is disposed.
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Instance Properties

constructor :
No description.
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installed_ :
Whether this MockRandom has been installed.
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sequence_ :
The sequence of numbers to be returned by calls to random()
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strictlyFromSequence_ :
Whether to throw an exception when Math.random() is called when there is nothing left in the sequence.
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creationStack :
If monitoring the goog.Disposable instances is enabled, stores the creation stack trace of the Disposable instance.
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disposed_ :
Whether the object has been disposed of.
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onDisposeCallbacks_ :
Callbacks to invoke when this object is disposed.
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Static Properties

goog.testing.MockRandom.superClass_ :
No description.
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Package testing

Package Reference