element
: Element
Dom Node to be used in the animation.
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start
: number
Start width.
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end
: number
End width.
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time
: number
Length of animation in milliseconds.
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opt_acc
: Function=
Acceleration function, returns 0-1 for inputs 0-1.
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Animation event handler that will resize an element by setting its width.
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Whether the DOM element being manipulated is rendered right-to-left.
Returns: boolean
True if the DOM element is rendered right-to-left, false
otherwise.
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No description.
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No description.
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No description.
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Called to update the style of the element.
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Handles the actual iteration of the animation in a timeout
Arguments:
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Use dispose() instead.
Stops an animation, fires a 'destroy' event and then removes all the event
handlers to clean up memory.
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No description.
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Disposes of the animation. Stops an animation, fires a 'destroy' event and
then removes all the event handlers to clean up memory.
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Sets whether the animation should use "right" rather than "left" to position
elements. This is a temporary flag to allow clients to transition
to the new component at their convenience. At some point "right" will be
used for RTL elements by default.
Arguments:
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No description.
Returns: number
The current progress of the animation, the number
is between 0 and 1 inclusive.
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Whether the animation should use "right" rather than "left" to position
elements. This is a temporary flag to allow clients to transition
to the new component at their convenience. At some point "right" will be
used for RTL elements by default.
Returns: boolean
True if "right" should be used for positioning, false if
"left" should be used for positioning.
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Dispatches the ANIMATE event. Sub classes should override this instead
of listening to the event.
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No description.
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Dispatches the DESTROY event. Sub classes should override this instead
of listening to the event.
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Pauses the animation (iff it's playing).
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Starts or resumes an animation.
Arguments:
Returns: boolean
Whether animation was started.
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Sets the progress of the animation.
Arguments:
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Stops the animation.
Arguments:
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Calculates current coordinates, based on the current state. Applies
the accelleration function if it exists.
Arguments:
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Dispatches an event object for the current animation.
Arguments:
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Returns the current state of the animation.
Returns: goog.fx.TransitionBase.State
State of the animation.
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No description.
Returns: boolean
True iff the current state of the animation is paused.
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No description.
Returns: boolean
True iff the current state of the animation is playing.
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No description.
Returns: boolean
True iff the current state of the animation is stopped.
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Dispatches the BEGIN event. Sub classes should override this instead
of listening to the event, and call this instead of dispatching the event.
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Dispatches the END event. Sub classes should override this instead
of listening to the event, and call this instead of dispatching the event.
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Dispatches the FINISH event. Sub classes should override this instead
of listening to the event, and call this instead of dispatching the event.
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Dispatches the PAUSE event. Sub classes should override this instead
of listening to the event, and call this instead of dispatching the event.
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Dispatches the PLAY event. Sub classes should override this instead
of listening to the event, and call this instead of dispatching the event.
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Dispatches the RESUME event. Sub classes should override this instead
of listening to the event, and call this instead of dispatching the event.
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Dispatches the STOP event. Sub classes should override this instead
of listening to the event, and call this instead of dispatching the event.
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Plays the animation.
Arguments:
Returns: boolean
True iff the animation was started.
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Sets the current state of the animation to paused.
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Sets the current state of the animation to playing.
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Sets the current state of the animation to stopped.
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Stops the animation.
Arguments:
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Use
#listen instead, when possible. Otherwise, use
goog.events.listen if you are passing Object
(instead of Function) as handler.
Adds an event listener to the event target. The same handler can only be
added once per the type. Even if you add the same handler multiple times
using the same type then it will only be called once when the event is
dispatched.
Arguments:
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Asserts that the event target instance is initialized properly.
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No description.
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Removes listeners from this object. Classes that extend EventTarget may
need to override this method in order to remove references to DOM Elements
and additional listeners.
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No description.
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No description.
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No description.
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Returns the parent of this event target to use for bubbling.
Returns: goog.events.EventTarget
The parent EventTarget or null if
there is no parent.
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No description.
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No description.
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No description.
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No description.
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Use
#unlisten instead, when possible. Otherwise, use
goog.events.unlisten if you are passing Object
(instead of Function) as handler.
Removes an event listener from the event target. The handler must be the
same object as the one added. If the handler has not been added then
nothing is done.
Arguments:
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Sets the parent of this event target to use for capture/bubble
mechanism.
Arguments:
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Sets the target to be used for
event.target when firing
event. Mainly used for testing. For example, see
goog.testing.events.mixinListenable .
Arguments:
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No description.
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No description.
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Invokes a callback function when this object is disposed. Callbacks are
invoked in the order in which they were added.
Arguments:
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Disposes of the object. If the object hasn't already been disposed of, calls
#disposeInternal . Classes that extend goog.Disposable should
override #disposeInternal in order to delete references to COM
objects, DOM nodes, and other disposable objects. Reentrant.
Returns: void
Nothing.
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Deletes or nulls out any references to COM objects, DOM nodes, or other
disposable objects. Classes that extend
goog.Disposable should
override this method.
Not reentrant. To avoid calling it twice, it must only be called from the
subclass' disposeInternal method. Everywhere else the public
dispose method must be used.
For example:
mypackage.MyClass = function() { mypackage.MyClass.base(this, 'constructor'); // Constructor logic specific to MyClass. ... }; goog.inherits(mypackage.MyClass, goog.Disposable); mypackage.MyClass.prototype.disposeInternal = function() { // Dispose logic specific to MyClass. ... // Call superclass's disposeInternal at the end of the subclass's, like // in C++, to avoid hard-to-catch issues. mypackage.MyClass.base(this, 'disposeInternal'); }; |
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Use
#isDisposed instead.
No description.
Returns: boolean
Whether the object has been disposed of.
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No description.
Returns: boolean
Whether the object has been disposed of.
|
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Associates a disposable object with this object so that they will be disposed
together.
Arguments:
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No description.
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Acceleration function, which must return a number between 0 and 1 for
inputs between 0 and 1.
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No description.
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Current coordinate for animation.
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Duration of animation in milliseconds.
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End point.
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Current frame rate.
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Timestamp for when last frame was run.
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Percent of the way through the animation.
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Start point.
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Whether the animation should use "right" rather than "left" to position
elements in RTL. This is a temporary flag to allow clients to transition
to the new behavior at their convenience. At some point it will be the
default.
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The object to use for event.target. Useful when mixing in an
EventTarget to another object.
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No description.
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Maps of event type to an array of listeners.
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Parent event target, used during event bubbling.
TODO(user): Change this to goog.events.Listenable. This
currently breaks people who expect getParentEventTarget to return
goog.events.EventTarget.
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No description.
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