goog.Disposable | |
goog.async.AnimationDelay | goog.Disposable |
listener
: function(number)
Function to call when the delay completes.
Will be passed the timestamp when it's called, in unix ms.
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opt_window
: Window=
The window object to execute the delay in.
Defaults to the global object.
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opt_handler
: Object=
The object scope to invoke the function in.
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Cached callback function invoked when the delay finishes.
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No description.
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Invokes the callback function after the delay successfully completes.
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Fires delay's action even if timer has already gone off or has not been
started yet; guarantees action firing. Stops the delay timer.
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Fires delay's action only if timer is currently active. Stops the delay
timer.
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No description.
Returns: ?function(number): number
The cancelAnimationFrame function,
or null if not available on this browser.
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No description.
Returns: ?function(function(number)): number
The requestAnimationFrame
function, or null if not available on this browser.
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No description.
Returns: boolean
True if the delay is currently active, false otherwise.
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The function that will be invoked after a delay.
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Starts the delay timer. The provided listener function will be called
before the next animation frame.
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Stops the delay timer if it is active. No action is taken if the timer is not
in use.
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Invokes a callback function when this object is disposed. Callbacks are
invoked in the order in which they were added.
Arguments:
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Disposes of the object. If the object hasn't already been disposed of, calls
#disposeInternal . Classes that extend goog.Disposable should
override #disposeInternal in order to delete references to COM
objects, DOM nodes, and other disposable objects. Reentrant.
Returns: void
Nothing.
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Deletes or nulls out any references to COM objects, DOM nodes, or other
disposable objects. Classes that extend
goog.Disposable should
override this method.
Not reentrant. To avoid calling it twice, it must only be called from the
subclass' disposeInternal method. Everywhere else the public
dispose method must be used.
For example:
mypackage.MyClass = function() { mypackage.MyClass.base(this, 'constructor'); // Constructor logic specific to MyClass. ... }; goog.inherits(mypackage.MyClass, goog.Disposable); mypackage.MyClass.prototype.disposeInternal = function() { // Dispose logic specific to MyClass. ... // Call superclass's disposeInternal at the end of the subclass's, like // in C++, to avoid hard-to-catch issues. mypackage.MyClass.base(this, 'disposeInternal'); }; |
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Use
#isDisposed instead.
No description.
Returns: boolean
Whether the object has been disposed of.
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No description.
Returns: boolean
Whether the object has been disposed of.
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Associates a disposable object with this object so that they will be disposed
together.
Arguments:
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Name of event received from the requestAnimationFrame in Firefox.
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Default wait timeout for animations (in milliseconds). Only used for timed
animation, which uses a timer (setTimeout) to schedule animation.
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No description.
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