goog.Disposable | |
goog.testing.PseudoRandom | goog.Disposable |
opt_seed
: number=
The seed to use.
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opt_install
: boolean=
Whether to install the PseudoRandom at
construction time.
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No description.
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Installs this PseudoRandom as the system number generator.
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The original Math.random function.
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No description.
Returns: number
The next number in the sequence.
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Seed the generator.
Arguments:
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Uninstalls the PseudoRandom.
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Invokes a callback function when this object is disposed. Callbacks are
invoked in the order in which they were added.
Arguments:
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Disposes of the object. If the object hasn't already been disposed of, calls
#disposeInternal . Classes that extend goog.Disposable should
override #disposeInternal in order to delete references to COM
objects, DOM nodes, and other disposable objects. Reentrant.
Returns: void
Nothing.
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Deletes or nulls out any references to COM objects, DOM nodes, or other
disposable objects. Classes that extend
goog.Disposable should
override this method.
Not reentrant. To avoid calling it twice, it must only be called from the
subclass' disposeInternal method. Everywhere else the public
dispose method must be used.
For example:
mypackage.MyClass = function() { mypackage.MyClass.base(this, 'constructor'); // Constructor logic specific to MyClass. ... }; goog.inherits(mypackage.MyClass, goog.Disposable); mypackage.MyClass.prototype.disposeInternal = function() { // Dispose logic specific to MyClass. ... // Call superclass's disposeInternal at the end of the subclass's, like // in C++, to avoid hard-to-catch issues. mypackage.MyClass.base(this, 'disposeInternal'); }; |
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Use
#isDisposed instead.
No description.
Returns: boolean
Whether the object has been disposed of.
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No description.
Returns: boolean
Whether the object has been disposed of.
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Associates a disposable object with this object so that they will be disposed
together.
Arguments:
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Constant used as part of the algorithm.
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Constant used as part of the algorithm. 2^31 - 1.
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Constant used as part of the algorithm to get values from range [0, 1).
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Constant used as part of the algorithm. It is equal to M / A.
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Constant used as part of the algorithm. It is equal to M % A.
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Helps create a unique seed.
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No description.
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