Class and Description |
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RangedNumericValue
A value which has a defined minimum and maximum bounds.
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ScaledNumericValue
A value which has a defined minimum and maximum upper and lower bounds.
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Class and Description |
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GradientColorValue
Defines a variation of red, green and blue on a given time line.
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ScaledNumericValue
A value which has a defined minimum and maximum upper and lower bounds.
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SpawnShapeValue
Encapsulate the formulas to spawn a particle on a shape.
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Class and Description |
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CylinderSpawnShapeValue
Encapsulate the formulas to spawn a particle on a cylinder shape.
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EllipseSpawnShapeValue
Encapsulate the formulas to spawn a particle on a ellipse shape.
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GradientColorValue
Defines a variation of red, green and blue on a given time line.
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LineSpawnShapeValue
Encapsulate the formulas to spawn a particle on a line shape.
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MeshSpawnShapeValue
The base class of all the
ParticleValue values which spawn a particle on a mesh shape. |
NumericValue
A value which contains a single float variable.
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ParticleValue
It's a class which represents a value bound to the particles.
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PointSpawnShapeValue
Encapsulate the formulas to spawn a particle on a point shape.
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PrimitiveSpawnShapeValue
The base class of all the
SpawnShapeValue values which spawn the particles on a geometric primitive. |
PrimitiveSpawnShapeValue.SpawnSide |
RangedNumericValue
A value which has a defined minimum and maximum bounds.
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RectangleSpawnShapeValue
Encapsulate the formulas to spawn a particle on a rectangle shape.
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ScaledNumericValue
A value which has a defined minimum and maximum upper and lower bounds.
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SpawnShapeValue
Encapsulate the formulas to spawn a particle on a shape.
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UnweightedMeshSpawnShapeValue
Encapsulate the formulas to spawn a particle on a mesh shape.
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WeightMeshSpawnShapeValue
Encapsulate the formulas to spawn a particle on a mesh shape dealing with not uniform area triangles.
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