static BaseShader.Uniform |
DefaultShader.Inputs.alphaTest |
static BaseShader.Uniform |
DefaultShader.Inputs.ambientCube |
static BaseShader.Uniform |
DefaultShader.Inputs.ambientTexture |
static BaseShader.Uniform |
DefaultShader.Inputs.ambientUVTransform |
static BaseShader.Uniform |
DefaultShader.Inputs.bones |
static BaseShader.Uniform |
DefaultShader.Inputs.cameraDirection |
static BaseShader.Uniform |
DefaultShader.Inputs.cameraNearFar |
static BaseShader.Uniform |
DefaultShader.Inputs.cameraPosition |
static BaseShader.Uniform |
DefaultShader.Inputs.cameraUp |
static BaseShader.Uniform |
DefaultShader.Inputs.diffuseColor |
static BaseShader.Uniform |
DefaultShader.Inputs.diffuseTexture |
static BaseShader.Uniform |
DefaultShader.Inputs.diffuseUVTransform |
static BaseShader.Uniform |
DefaultShader.Inputs.dirLights |
static BaseShader.Uniform |
DefaultShader.Inputs.emissiveColor |
static BaseShader.Uniform |
DefaultShader.Inputs.emissiveTexture |
static BaseShader.Uniform |
DefaultShader.Inputs.emissiveUVTransform |
static BaseShader.Uniform |
DefaultShader.Inputs.environmentCubemap |
static BaseShader.Uniform |
DefaultShader.Inputs.normalMatrix |
static BaseShader.Uniform |
DefaultShader.Inputs.normalTexture |
static BaseShader.Uniform |
DefaultShader.Inputs.normalUVTransform |
static BaseShader.Uniform |
DefaultShader.Inputs.opacity |
static BaseShader.Uniform |
DefaultShader.Inputs.pointLights |
static BaseShader.Uniform |
DefaultShader.Inputs.projTrans |
static BaseShader.Uniform |
DefaultShader.Inputs.projViewTrans |
static BaseShader.Uniform |
DefaultShader.Inputs.projViewWorldTrans |
static BaseShader.Uniform |
DefaultShader.Inputs.reflectionColor |
static BaseShader.Uniform |
DefaultShader.Inputs.reflectionTexture |
static BaseShader.Uniform |
DefaultShader.Inputs.reflectionUVTransform |
static BaseShader.Uniform |
DefaultShader.Inputs.shininess |
static BaseShader.Uniform |
DefaultShader.Inputs.specularColor |
static BaseShader.Uniform |
DefaultShader.Inputs.specularTexture |
static BaseShader.Uniform |
DefaultShader.Inputs.specularUVTransform |
static BaseShader.Uniform |
DefaultShader.Inputs.spotLights |
static BaseShader.Uniform |
DefaultShader.Inputs.viewTrans |
static BaseShader.Uniform |
DefaultShader.Inputs.viewWorldTrans |
static BaseShader.Uniform |
DefaultShader.Inputs.worldTrans |