Package | Description |
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com.badlogic.gdx.graphics.glutils |
Modifier and Type | Field and Description |
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protected Array<GLFrameBuffer.FrameBufferTextureAttachmentSpec> |
GLFrameBuffer.GLFrameBufferBuilder.textureAttachmentSpecs |
Modifier and Type | Method and Description |
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protected Texture |
FloatFrameBuffer.createTexture(GLFrameBuffer.FrameBufferTextureAttachmentSpec attachmentSpec) |
protected Texture |
FrameBuffer.createTexture(GLFrameBuffer.FrameBufferTextureAttachmentSpec attachmentSpec) |
protected Cubemap |
FrameBufferCubemap.createTexture(GLFrameBuffer.FrameBufferTextureAttachmentSpec attachmentSpec) |
protected abstract T |
GLFrameBuffer.createTexture(GLFrameBuffer.FrameBufferTextureAttachmentSpec attachmentSpec)
Override this method in a derived class to set up the backing texture as you like.
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