boolean |
BaseShader.Setter.isGlobal(BaseShader shader,
int inputID) |
boolean |
BaseShader.GlobalSetter.isGlobal(BaseShader shader,
int inputID) |
boolean |
BaseShader.LocalSetter.isGlobal(BaseShader shader,
int inputID) |
void |
BaseShader.Setter.set(BaseShader shader,
int inputID,
Renderable renderable,
Attributes combinedAttributes) |
void |
DefaultShader.Setters.Bones.set(BaseShader shader,
int inputID,
Renderable renderable,
Attributes combinedAttributes) |
void |
DefaultShader.Setters.ACubemap.set(BaseShader shader,
int inputID,
Renderable renderable,
Attributes combinedAttributes) |
boolean |
BaseShader.Validator.validate(BaseShader shader,
int inputID,
Renderable renderable) |
boolean |
BaseShader.Uniform.validate(BaseShader shader,
int inputID,
Renderable renderable) |