Package | Description |
---|---|
com.badlogic.gdx.physics.box2d | |
com.badlogic.gdx.scenes.scene2d | |
com.badlogic.gdx.scenes.scene2d.ui |
Modifier and Type | Field and Description |
---|---|
protected ShapeRenderer |
Box2DDebugRenderer.renderer
the immediate mode renderer to output our debug drawings
|
Modifier and Type | Method and Description |
---|---|
protected void |
Group.applyTransform(ShapeRenderer shapes,
Matrix4 transform)
Set the shape renderer transformation matrix, often with the result of
Group.computeTransform() . |
void |
Actor.drawDebug(ShapeRenderer shapes)
Draws this actor's debug lines if
Actor.getDebug() is true. |
void |
Group.drawDebug(ShapeRenderer shapes)
Draws this actor's debug lines if
Actor.getDebug() is true and, regardless of Actor.getDebug() , calls
Actor.drawDebug(ShapeRenderer) on each child. |
protected void |
Actor.drawDebugBounds(ShapeRenderer shapes)
Draws a rectange for the bounds of this actor if
Actor.getDebug() is true. |
protected void |
Group.drawDebugChildren(ShapeRenderer shapes)
Draws all children.
|
protected void |
Group.resetTransform(ShapeRenderer shapes)
Restores the shape renderer transform to what it was before
Group.applyTransform(Batch, Matrix4) . |
Modifier and Type | Method and Description |
---|---|
void |
Container.drawDebug(ShapeRenderer shapes) |
void |
ScrollPane.drawDebug(ShapeRenderer shapes) |
void |
Table.drawDebug(ShapeRenderer shapes) |
protected void |
HorizontalGroup.drawDebugBounds(ShapeRenderer shapes) |
protected void |
Table.drawDebugBounds(ShapeRenderer shapes) |
protected void |
VerticalGroup.drawDebugBounds(ShapeRenderer shapes) |