protected void |
DefaultShader.bindLights(Renderable renderable,
Attributes attributes) |
protected void |
DefaultShader.bindMaterial(Attributes attributes) |
void |
BaseShader.render(Renderable renderable,
Attributes combinedAttributes) |
void |
DefaultShader.render(Renderable renderable,
Attributes combinedAttributes) |
void |
DepthShader.render(Renderable renderable,
Attributes combinedAttributes) |
void |
BaseShader.Setter.set(BaseShader shader,
int inputID,
Renderable renderable,
Attributes combinedAttributes) |
void |
DefaultShader.Setters.Bones.set(BaseShader shader,
int inputID,
Renderable renderable,
Attributes combinedAttributes) |
void |
DefaultShader.Setters.ACubemap.set(BaseShader shader,
int inputID,
Renderable renderable,
Attributes combinedAttributes) |