reference

This documentation is automatically generated from the openFrameworks source code using doxygen and refers to the most recent release, version 0.12.0.

ofSpherePrimitive Member List

This is the complete list of members for ofSpherePrimitive, including all inherited members.

boom(float amount)ofNode
clearParent(bool bMaintainGlobalTransform=false)ofNode
createMatrix()ofNodeprotected
customDraw(const ofBaseRenderer *renderer) constofNodevirtual
customDraw()ofNodevirtual
disableColors()of3dPrimitive
disableNormals()of3dPrimitive
disableTextures()of3dPrimitive
dolly(float amount)ofNode
draw(ofPolyRenderMode renderType) constof3dPrimitive
draw() constof3dPrimitivevirtual
draw() constof3dPrimitivevirtual
drawAxes(float a_size) constof3dPrimitive
drawFaces() constof3dPrimitive
drawNormals(float length, bool bFaceNormals=false) constof3dPrimitive
drawVertices() constof3dPrimitive
drawWireframe() constof3dPrimitive
enableColors()of3dPrimitive
enableNormals()of3dPrimitive
enableTextures()of3dPrimitive
getGlobalOrientation() constofNode
getGlobalPosition() constofNode
getGlobalScale() constofNode
getGlobalTransformMatrix() constofNode
getHeadingDeg() constofNode
getHeadingRad() constofNode
getIndices(int startIndex, int endIndex) constof3dPrimitiveprotected
getLocalTransformMatrix() constofNode
getLookAtDir() constofNode
getMesh()of3dPrimitive
getMesh() constof3dPrimitive
getMeshPtr()of3dPrimitive
getMeshPtr() constof3dPrimitive
getOrientationEulerDeg() constofNode
getOrientationEulerRad() constofNode
getOrientationQuat() constofNode
getParent() constofNode
getPitchDeg() constofNode
getPitchRad() constofNode
getPosition() constofNode
getRadius() constofSpherePrimitive
getResolution() constofSpherePrimitive
getRollDeg() constofNode
getRollRad() constofNode
getScale() constofNode
getSideDir() constofNode
getTexCoords()of3dPrimitive
getTexCoords() constof3dPrimitive
getTexCoordsPtr()of3dPrimitive
getTexCoordsPtr() constof3dPrimitive
getUpDir() constofNode
getX() constofNode
getXAxis() constofNode
getY() constofNode
getYAxis() constofNode
getZ() constofNode
getZAxis() constofNode
hasNormalsEnabled() constof3dPrimitive
hasScaling() constof3dPrimitive
isUsingVbo() constof3dPrimitive
lookAt(const glm::vec3 &lookAtPosition)ofNode
lookAt(const glm::vec3 &lookAtPosition, glm::vec3 upVector)ofNode
lookAt(const ofNode &lookAtNode)ofNode
lookAt(const ofNode &lookAtNode, const glm::vec3 &upVector)ofNode
mapTexCoords(float u1, float v1, float u2, float v2)of3dPrimitive
mapTexCoordsFromTexture(const ofTexture &inTexture)of3dPrimitive
meshof3dPrimitiveprotected
move(float x, float y, float z)ofNode
move(const glm::vec3 &offset)ofNode
normalizeAndApplySavedTexCoords()of3dPrimitiveprotected
normalsMeshof3dPrimitivemutableprotected
of3dPrimitive()of3dPrimitive
of3dPrimitive(const ofMesh &mesh)of3dPrimitive
of3dPrimitive(const of3dPrimitive &mom)of3dPrimitive
OF_DEPRECATED_MSG("Use Deg/Rad versions.", float getPitch() const)ofNode
OF_DEPRECATED_MSG("Use Deg/Rad versions.", float getHeading() const)ofNode
OF_DEPRECATED_MSG("Use Deg/Rad versions.", float getRoll() const)ofNode
OF_DEPRECATED_MSG("Use the Deg/Rad version.", glm::vec3 getOrientationEuler() const)ofNode
OF_DEPRECATED_MSG("Use the Deg/Rad version.", void tilt(float degrees))ofNode
OF_DEPRECATED_MSG("Use the Deg/Rad version.", void pan(float degrees))ofNode
OF_DEPRECATED_MSG("Use the Deg/Rad version.", void roll(float degrees))ofNode
OF_DEPRECATED_MSG("Use the Deg/Rad version.", void rotate(float degrees, const glm::vec3 &v))ofNode
OF_DEPRECATED_MSG("Use the Deg/Rad version.", void rotate(float degrees, float vx, float vy, float vz))ofNode
OF_DEPRECATED_MSG("Use the Deg/Rad version.", void rotateAround(float degrees, const glm::vec3 &axis, const glm::vec3 &point))ofNode
OF_DEPRECATED_MSG("Use the Deg/Rad version.", void orbit(float longitude, float latitude, float radius, const glm::vec3 &centerPoint=glm::vec3(0, 0, 0)))ofNode
OF_DEPRECATED_MSG("Use the Deg/Rad version.", void orbit(float longitude, float latitude, float radius, ofNode &centerNode))ofNode
ofSpherePrimitive()ofSpherePrimitive
ofSpherePrimitive(float radius, int res, ofPrimitiveMode mode=OF_PRIMITIVE_TRIANGLE_STRIP)ofSpherePrimitive
onOrientationChanged()ofNodeinlineprotectedvirtual
onPositionChanged()ofNodeinlineprotectedvirtual
onScaleChanged()ofNodeinlineprotectedvirtual
operator=(const of3dPrimitive &mom)of3dPrimitive
orbitDeg(float longitude, float latitude, float radius, const glm::vec3 &centerPoint=glm::vec3(0, 0, 0))ofNode
orbitDeg(float longitude, float latitude, float radius, ofNode &centerNode)ofNode
orbitRad(float longitude, float latitude, float radius, const glm::vec3 &centerPoint=glm::vec3(0, 0, 0))ofNode
orbitRad(float longitude, float latitude, float radius, ofNode &centerNode)ofNode
panDeg(float degrees)ofNode
panRad(float radians)ofNode
parentofNodeprotected
radiusofSpherePrimitiveprotected
resetTransform()ofNode
resolutionofSpherePrimitiveprotected
restoreTransformGL(ofBaseRenderer *renderer=nullptr) constofNode
rollDeg(float degrees)ofNode
rollRad(float radians)ofNode
rotate(const glm::quat &q)ofNode
rotateAround(const glm::quat &q, const glm::vec3 &point)ofNode
rotateAroundDeg(float degrees, const glm::vec3 &axis, const glm::vec3 &point)ofNode
rotateAroundRad(float radians, const glm::vec3 &axis, const glm::vec3 &point)ofNode
rotateDeg(float degrees, const glm::vec3 &v)ofNode
rotateDeg(float degrees, float vx, float vy, float vz)ofNode
rotateRad(float radians, const glm::vec3 &v)ofNode
rotateRad(float radians, float vx, float vy, float vz)ofNode
set(float radius, int resolution, ofPrimitiveMode mode=OF_PRIMITIVE_TRIANGLE_STRIP)ofSpherePrimitive
setGlobalOrientation(const glm::quat &q)ofNode
setGlobalPosition(float px, float py, float pz)ofNode
setGlobalPosition(const glm::vec3 &p)ofNode
setMode(ofPrimitiveMode mode)ofSpherePrimitive
setOrientation(const glm::quat &q)ofNode
setOrientation(const glm::vec3 &eulerAngles)ofNode
setParent(ofNode &parent, bool bMaintainGlobalTransform=false)ofNode
setPosition(float px, float py, float pz)ofNode
setPosition(const glm::vec3 &p)ofNode
setRadius(float radius)ofSpherePrimitive
setResolution(int res)ofSpherePrimitive
setScale(float s)ofNode
setScale(float sx, float sy, float sz)ofNode
setScale(const glm::vec3 &s)ofNode
setUseVbo(bool useVbo)of3dPrimitive
texCoordsof3dPrimitiveprotected
tiltDeg(float degrees)ofNode
tiltRad(float radians)ofNode
transformGL(ofBaseRenderer *renderer=nullptr) constofNode
truck(float amount)ofNode
updateAxis()ofNodeprotected
usingVboof3dPrimitiveprotected
~of3dPrimitive()of3dPrimitivevirtual
~ofSpherePrimitive()ofSpherePrimitive