reference

This documentation is automatically generated from the openFrameworks source code using doxygen and refers to the most recent release, version 0.12.0.

ofCubeMapShaders Class Reference

#include <ofCubeMapShaders.h>

Classes

struct  ShaderSource
 

Static Public Member Functions

static std::string getGLSLHeader ()
 
static std::string defaultVertShader ()
 
static ShaderSource equiRectToCubeMap ()
 
static ShaderSource irriadianceCubeMap ()
 
static ShaderSource renderShader ()
 
static std::string hammersley ()
 
static ShaderSource prefilter ()
 
static ShaderSource brdfLUT ()
 

Member Function Documentation

◆ brdfLUT()

static ShaderSource ofCubeMapShaders::brdfLUT ( )
inlinestatic

◆ defaultVertShader()

static std::string ofCubeMapShaders::defaultVertShader ( )
inlinestatic

◆ equiRectToCubeMap()

static ShaderSource ofCubeMapShaders::equiRectToCubeMap ( )
inlinestatic

◆ getGLSLHeader()

static std::string ofCubeMapShaders::getGLSLHeader ( )
inlinestatic

◆ hammersley()

static std::string ofCubeMapShaders::hammersley ( )
inlinestatic

◆ irriadianceCubeMap()

static ShaderSource ofCubeMapShaders::irriadianceCubeMap ( )
inlinestatic

◆ prefilter()

static ShaderSource ofCubeMapShaders::prefilter ( )
inlinestatic

◆ renderShader()

static ShaderSource ofCubeMapShaders::renderShader ( )
inlinestatic

The documentation for this class was generated from the following file: