This documentation is automatically generated from the openFrameworks source code using doxygen and refers to the most recent release, version 0.12.0.
ofLight::Data Class Reference
#include <ofLight.h>
Public Member Functions | |
Data () | |
~Data () | |
Public Attributes | |
ofFloatColor | ambientColor |
ofFloatColor | diffuseColor |
ofFloatColor | specularColor |
float | attenuation_constant |
float | attenuation_linear |
float | attenuation_quadratic |
ofLightType | lightType |
int | glIndex |
int | isEnabled |
float | spotCutOff |
float | exponent |
glm::vec4 | position |
glm::vec3 | direction |
float | width |
float | height |
glm::vec3 | up |
glm::vec3 | right |
std::weak_ptr< ofBaseGLRenderer > | rendererP |
weak link back to renderer for which this light was created/setup | |
Constructor & Destructor Documentation
◆ Data()
ofLight::Data::Data | ( | ) |
◆ ~Data()
ofLight::Data::~Data | ( | ) |
Member Data Documentation
◆ ambientColor
ofFloatColor ofLight::Data::ambientColor |
◆ attenuation_constant
float ofLight::Data::attenuation_constant |
◆ attenuation_linear
float ofLight::Data::attenuation_linear |
◆ attenuation_quadratic
float ofLight::Data::attenuation_quadratic |
◆ diffuseColor
ofFloatColor ofLight::Data::diffuseColor |
◆ direction
glm::vec3 ofLight::Data::direction |
◆ exponent
float ofLight::Data::exponent |
◆ glIndex
int ofLight::Data::glIndex |
◆ height
float ofLight::Data::height |
◆ isEnabled
int ofLight::Data::isEnabled |
◆ lightType
ofLightType ofLight::Data::lightType |
◆ position
glm::vec4 ofLight::Data::position |
◆ rendererP
std::weak_ptr<ofBaseGLRenderer> ofLight::Data::rendererP |
weak link back to renderer for which this light was created/setup
◆ right
glm::vec3 ofLight::Data::right |
◆ specularColor
ofFloatColor ofLight::Data::specularColor |
◆ spotCutOff
float ofLight::Data::spotCutOff |
◆ up
glm::vec3 ofLight::Data::up |
◆ width
float ofLight::Data::width |
The documentation for this class was generated from the following files:
- /Users/icq4ever/Desktop/oF0120/libs/openFrameworks/gl/ofLight.h
- /Users/icq4ever/Desktop/oF0120/libs/openFrameworks/gl/ofLight.cpp