This documentation is automatically generated from the openFrameworks source code using doxygen and refers to the most recent release, version 0.12.0.
ofWindowSettings.h File Reference
#include "glm/vec2.hpp"
#include <string>
Go to the source code of this file.
Classes | |
class | ofWindowSettings |
class | ofGLWindowSettings |
class | ofGLESWindowSettings |
Macros | |
#define | GLM_FORCE_CTOR_INIT |
Enumerations | |
enum | ofWindowMode { OF_WINDOW = 0 , OF_FULLSCREEN = 1 , OF_GAME_MODE = 2 } |
Used to represent the available windowing modes for the application. More... | |
enum | ofOrientation : short { OF_ORIENTATION_DEFAULT = 1 , OF_ORIENTATION_180 = 2 , OF_ORIENTATION_90_LEFT = 3 , OF_ORIENTATION_90_RIGHT = 4 , OF_ORIENTATION_UNKNOWN = 5 } |
Used to represent the available screen orientations. More... | |
Macro Definition Documentation
◆ GLM_FORCE_CTOR_INIT
#define GLM_FORCE_CTOR_INIT |
Enumeration Type Documentation
◆ ofOrientation
enum ofOrientation : short |
Used to represent the available screen orientations.
These don't use "landscape" or "portrait", because phones typically default to portrait while desktop screens are typically landscape by default.
- See also
- ofSetOrientation
- ofGetOrientation
◆ ofWindowMode
enum ofWindowMode |