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ofSoundUtils.h
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27 left = (cosAngle - sinAngle) * glm::one_over_root_two<float>() * volume; // multiplied by sqrt(2)/2
float ofClamp(float value, float min, float max)
Clamp a value between min and max.
Definition ofMath.cpp:120
void ofStereoVolumes(float volume, float pan, float &left, float &right)
Definition ofSoundUtils.h:16