This documentation is automatically generated from the openFrameworks source code using doxygen and refers to the most recent release, version 0.12.0.
ofLight Member List
This is the complete list of members for ofLight, including all inherited members.
beginShadowDepthPass() | ofLight | |
beginShadowDepthPass(GLenum aPassIndex) | ofLight | |
boom(float amount) | ofNode | |
clearParent(bool bMaintainGlobalTransform=false) | ofNode | |
createMatrix() | ofNode | protected |
ofNode::customDraw() | ofNode | virtual |
disable() | ofLight | |
dolly(float amount) | ofNode | |
draw() const | ofNode | virtual |
enable() | ofLight | |
endShadowDepthPass() | ofLight | |
endShadowDepthPass(GLenum aPassIndex) | ofLight | |
getAmbientColor() const | ofLight | |
getAttenuationConstant() const | ofLight | |
getAttenuationLinear() const | ofLight | |
getAttenuationQuadratic() const | ofLight | |
getDiffuseColor() const | ofLight | |
getGlobalOrientation() const | ofNode | |
getGlobalPosition() const | ofNode | |
getGlobalScale() const | ofNode | |
getGlobalTransformMatrix() const | ofNode | |
getHeadingDeg() const | ofNode | |
getHeadingRad() const | ofNode | |
getIsAreaLight() const | ofLight | |
getIsDirectional() const | ofLight | |
getIsEnabled() const | ofLight | |
getIsPointLight() const | ofLight | |
getIsSpotlight() const | ofLight | |
getLightID() const | ofLight | |
getLocalTransformMatrix() const | ofNode | |
getLookAtDir() const | ofNode | |
getNumShadowDepthPasses() | ofLight | |
getOrientationEulerDeg() const | ofNode | |
getOrientationEulerRad() const | ofNode | |
getOrientationQuat() const | ofNode | |
getParent() const | ofNode | |
getPitchDeg() const | ofNode | |
getPitchRad() const | ofNode | |
getPosition() const | ofNode | |
getRollDeg() const | ofNode | |
getRollRad() const | ofNode | |
getScale() const | ofNode | |
getShadow() | ofLight | inline |
getSideDir() const | ofNode | |
getSpecularColor() const | ofLight | |
getSpotConcentration() const | ofLight | |
getSpotlightCutOff() const | ofLight | |
getType() const | ofLight | |
getUpDir() const | ofNode | |
getX() const | ofNode | |
getXAxis() const | ofNode | |
getY() const | ofNode | |
getYAxis() const | ofNode | |
getZ() const | ofNode | |
getZAxis() const | ofNode | |
lookAt(const glm::vec3 &lookAtPosition) | ofNode | |
lookAt(const glm::vec3 &lookAtPosition, glm::vec3 upVector) | ofNode | |
lookAt(const ofNode &lookAtNode) | ofNode | |
lookAt(const ofNode &lookAtNode, const glm::vec3 &upVector) | ofNode | |
move(float x, float y, float z) | ofNode | |
move(const glm::vec3 &offset) | ofNode | |
OF_DEPRECATED_MSG("Use Deg/Rad versions.", float getPitch() const) | ofNode | |
OF_DEPRECATED_MSG("Use Deg/Rad versions.", float getHeading() const) | ofNode | |
OF_DEPRECATED_MSG("Use Deg/Rad versions.", float getRoll() const) | ofNode | |
OF_DEPRECATED_MSG("Use the Deg/Rad version.", glm::vec3 getOrientationEuler() const) | ofNode | |
OF_DEPRECATED_MSG("Use the Deg/Rad version.", void tilt(float degrees)) | ofNode | |
OF_DEPRECATED_MSG("Use the Deg/Rad version.", void pan(float degrees)) | ofNode | |
OF_DEPRECATED_MSG("Use the Deg/Rad version.", void roll(float degrees)) | ofNode | |
OF_DEPRECATED_MSG("Use the Deg/Rad version.", void rotate(float degrees, const glm::vec3 &v)) | ofNode | |
OF_DEPRECATED_MSG("Use the Deg/Rad version.", void rotate(float degrees, float vx, float vy, float vz)) | ofNode | |
OF_DEPRECATED_MSG("Use the Deg/Rad version.", void rotateAround(float degrees, const glm::vec3 &axis, const glm::vec3 &point)) | ofNode | |
OF_DEPRECATED_MSG("Use the Deg/Rad version.", void orbit(float longitude, float latitude, float radius, const glm::vec3 ¢erPoint=glm::vec3(0, 0, 0))) | ofNode | |
OF_DEPRECATED_MSG("Use the Deg/Rad version.", void orbit(float longitude, float latitude, float radius, ofNode ¢erNode)) | ofNode | |
ofLight() | ofLight | |
onScaleChanged() | ofNode | inlineprotectedvirtual |
orbitDeg(float longitude, float latitude, float radius, const glm::vec3 ¢erPoint=glm::vec3(0, 0, 0)) | ofNode | |
orbitDeg(float longitude, float latitude, float radius, ofNode ¢erNode) | ofNode | |
orbitRad(float longitude, float latitude, float radius, const glm::vec3 ¢erPoint=glm::vec3(0, 0, 0)) | ofNode | |
orbitRad(float longitude, float latitude, float radius, ofNode ¢erNode) | ofNode | |
panDeg(float degrees) | ofNode | |
panRad(float radians) | ofNode | |
parent | ofNode | protected |
resetTransform() | ofNode | |
restoreTransformGL(ofBaseRenderer *renderer=nullptr) const | ofNode | |
rollDeg(float degrees) | ofNode | |
rollRad(float radians) | ofNode | |
rotate(const glm::quat &q) | ofNode | |
rotateAround(const glm::quat &q, const glm::vec3 &point) | ofNode | |
rotateAroundDeg(float degrees, const glm::vec3 &axis, const glm::vec3 &point) | ofNode | |
rotateAroundRad(float radians, const glm::vec3 &axis, const glm::vec3 &point) | ofNode | |
rotateDeg(float degrees, const glm::vec3 &v) | ofNode | |
rotateDeg(float degrees, float vx, float vy, float vz) | ofNode | |
rotateRad(float radians, const glm::vec3 &v) | ofNode | |
rotateRad(float radians, float vx, float vy, float vz) | ofNode | |
setAmbientColor(const ofFloatColor &c) | ofLight | |
setAreaLight(float width, float height) | ofLight | |
setAttenuation(float constant=1.f, float linear=0.f, float quadratic=0.f) | ofLight | |
setDiffuseColor(const ofFloatColor &c) | ofLight | |
setDirectional() | ofLight | |
setGlobalOrientation(const glm::quat &q) | ofNode | |
setGlobalPosition(float px, float py, float pz) | ofNode | |
setGlobalPosition(const glm::vec3 &p) | ofNode | |
setOrientation(const glm::quat &q) | ofNode | |
setOrientation(const glm::vec3 &eulerAngles) | ofNode | |
setParent(ofNode &parent, bool bMaintainGlobalTransform=false) | ofNode | |
setPointLight() | ofLight | |
setPosition(float px, float py, float pz) | ofNode | |
setPosition(const glm::vec3 &p) | ofNode | |
setScale(float s) | ofNode | |
setScale(float sx, float sy, float sz) | ofNode | |
setScale(const glm::vec3 &s) | ofNode | |
setSpecularColor(const ofFloatColor &c) | ofLight | |
setSpotConcentration(float exponent) | ofLight | |
setSpotlight(float spotCutOff=45.f, float exponent=0.f) | ofLight | |
setSpotlightCutOff(float spotCutOff) | ofLight | |
setup() | ofLight | |
shadow | ofLight | protected |
shouldRenderShadowDepthPass() | ofLight | |
tiltDeg(float degrees) | ofNode | |
tiltRad(float radians) | ofNode | |
transformGL(ofBaseRenderer *renderer=nullptr) const | ofNode | |
truck(float amount) | ofNode | |
updateAxis() | ofNode | protected |