reference

This documentation is automatically generated from the openFrameworks source code using doxygen and refers to the most recent release, version 0.12.0.

ofVec3f Member List

This is the complete list of members for ofVec3f, including all inherited members.

align(const ofVec3f &vec, float tolerance=0.0001f) constofVec3f
alignRad(const ofVec3f &vec, float tolerance=0.0001f) constofVec3f
angle(const ofVec3f &vec) constofVec3f
angleRad(const ofVec3f &vec) constofVec3f
average(const ofVec3f *points, int num)ofVec3f
cross(const ofVec3f &vec)ofVec3f
distance(const ofVec3f &pnt) constofVec3f
dot(const ofVec3f &vec) constofVec3f
getCrossed(const ofVec3f &vec) constofVec3f
getInterpolated(const ofVec3f &pnt, float p) constofVec3f
getLimited(float max) constofVec3f
getMapped(const ofVec3f &origin, const ofVec3f &vx, const ofVec3f &vy, const ofVec3f &vz) constofVec3f
getMiddle(const ofVec3f &pnt) constofVec3f
getNormalized() constofVec3f
getPerpendicular(const ofVec3f &vec) constofVec3f
getPtr()ofVec3finline
getPtr() constofVec3finline
getRotated(float angle, const ofVec3f &axis) constofVec3f
getRotated(float ax, float ay, float az) constofVec3f
getRotated(float angle, const ofVec3f &pivot, const ofVec3f &axis) constofVec3f
getRotatedRad(float angle, const ofVec3f &axis) constofVec3f
getRotatedRad(float ax, float ay, float az) constofVec3f
getRotatedRad(float angle, const ofVec3f &pivot, const ofVec3f &axis) constofVec3f
getScaled(const float length) constofVec3f
interpolate(const ofVec3f &pnt, float p)ofVec3f
isAligned(const ofVec3f &vec, float tolerance=0.0001f) constofVec3f
isAlignedRad(const ofVec3f &vec, float tolerance=0.0001f) constofVec3f
length() constofVec3f
lengthSquared() constofVec3f
limit(float max)ofVec3f
map(const ofVec3f &origin, const ofVec3f &vx, const ofVec3f &vy, const ofVec3f &vz)ofVec3f
match(const ofVec3f &vec, float tolerance=0.0001f) constofVec3f
middle(const ofVec3f &pnt)ofVec3f
normalize()ofVec3f
ofVec3f()ofVec3f
ofVec3f(float x, float y, float z=0)ofVec3f
ofVec3f(float scalar)ofVec3fexplicit
ofVec3f(const ofVec2f &vec)ofVec3f
ofVec3f(const ofVec4f &vec)ofVec3f
ofVec3f(const glm::vec2 &vec)ofVec3f
ofVec3f(const glm::vec3 &vec)ofVec3f
ofVec3f(const glm::vec4 &vec)ofVec3f
operator glm::vec3() constofVec3f
operator!=(const ofVec3f &vec) constofVec3f
operator*(const ofVec3f &vec) constofVec3f
operator*(const float f) constofVec3f
operator*=(const ofVec3f &vec)ofVec3f
operator*=(const float f)ofVec3f
operator+(const ofVec3f &pnt) constofVec3f
operator+(const float f) constofVec3f
operator+=(const ofVec3f &pnt)ofVec3f
operator+=(const float f)ofVec3f
operator-(const ofVec3f &vec) constofVec3f
operator-(const float f) constofVec3f
operator-() constofVec3f
operator-=(const ofVec3f &vec)ofVec3f
operator-=(const float f)ofVec3f
operator/(const ofVec3f &vec) constofVec3f
operator/(const float f) constofVec3f
operator/=(const ofVec3f &vec)ofVec3f
operator/=(const float f)ofVec3f
operator==(const ofVec3f &vec) constofVec3f
operator[](int n)ofVec3finline
operator[](int n) constofVec3finline
perpendicular(const ofVec3f &vec)ofVec3f
rotate(float angle, const ofVec3f &axis)ofVec3f
rotate(float ax, float ay, float az)ofVec3f
rotate(float angle, const ofVec3f &pivot, const ofVec3f &axis)ofVec3f
rotateRad(float angle, const ofVec3f &axis)ofVec3f
rotateRad(float ax, float ay, float az)ofVec3f
rotateRad(float angle, const ofVec3f &pivot, const ofVec3f &axis)ofVec3f
scale(const float length)ofVec3f
set(float x, float y, float z=0)ofVec3f
set(const ofVec3f &vec)ofVec3f
set(float _scalar)ofVec3f
squareDistance(const ofVec3f &pnt) constofVec3f
xofVec3f
yofVec3f
zofVec3f