reference

This documentation is automatically generated from the openFrameworks source code using doxygen and refers to the most recent release, version 0.12.0.

ofShadow::GLData Struct Reference

#include <ofShadow.h>

Public Attributes

GLuint fboId = 0
 
GLuint texId = 0
 
bool bAllocated = false
 
bool bFboAllocated = false
 
int width = 1024
 
int height = 1024
 
int totalShadows = 0
 

Member Data Documentation

◆ bAllocated

bool ofShadow::GLData::bAllocated = false

◆ bFboAllocated

bool ofShadow::GLData::bFboAllocated = false

◆ fboId

GLuint ofShadow::GLData::fboId = 0

◆ height

int ofShadow::GLData::height = 1024

◆ texId

GLuint ofShadow::GLData::texId = 0

◆ totalShadows

int ofShadow::GLData::totalShadows = 0

◆ width

int ofShadow::GLData::width = 1024

The documentation for this struct was generated from the following file:
  • /Users/icq4ever/Desktop/oF0120/libs/openFrameworks/gl/ofShadow.h