This documentation is automatically generated from the openFrameworks source code using doxygen and refers to the most recent release, version 0.12.0.
ofPath Member List
This is the complete list of members for ofPath, including all inherited members.
append(const ofPath &path) | ofPath | |
arc(const glm::vec3 ¢re, float radiusX, float radiusY, float angleBegin, float angleEnd) | ofPath | |
arc(const glm::vec3 ¢re, float radiusX, float radiusY, float angleBegin, float angleEnd, bool clockwise) | ofPath | |
arc(const glm::vec2 ¢re, float radiusX, float radiusY, float angleBegin, float angleEnd) | ofPath | |
arc(const glm::vec2 ¢re, float radiusX, float radiusY, float angleBegin, float angleEnd, bool clockwise) | ofPath | |
arc(float x, float y, float radiusX, float radiusY, float angleBegin, float angleEnd) | ofPath | |
arc(float x, float y, float z, float radiusX, float radiusY, float angleBegin, float angleEnd) | ofPath | |
arcNegative(const glm::vec3 ¢re, float radiusX, float radiusY, float angleBegin, float angleEnd) | ofPath | |
arcNegative(const glm::vec2 ¢re, float radiusX, float radiusY, float angleBegin, float angleEnd) | ofPath | |
arcNegative(float x, float y, float radiusX, float radiusY, float angleBegin, float angleEnd) | ofPath | |
arcNegative(float x, float y, float z, float radiusX, float radiusY, float angleBegin, float angleEnd) | ofPath | |
bezierTo(const glm::vec3 &cp1, const glm::vec3 &cp2, const glm::vec3 &p) | ofPath | |
bezierTo(const glm::vec2 &cp1, const glm::vec2 &cp2, const glm::vec2 &p) | ofPath | |
bezierTo(float cx1, float cy1, float cx2, float cy2, float x, float y) | ofPath | |
bezierTo(float cx1, float cy1, float cz1, float cx2, float cy2, float cz2, float x, float y, float z) | ofPath | |
circle(float x, float y, float radius) | ofPath | |
circle(float x, float y, float z, float radius) | ofPath | |
circle(const glm::vec3 &p, float radius) | ofPath | |
circle(const glm::vec2 &p, float radius) | ofPath | |
clear() | ofPath | |
close() | ofPath | |
COMMANDS enum value | ofPath | |
curveTo(const glm::vec3 &p) | ofPath | |
curveTo(const glm::vec2 &p) | ofPath | |
curveTo(float x, float y) | ofPath | |
curveTo(float x, float y, float z) | ofPath | |
draw() const | ofPath | |
draw(float x, float y) const | ofPath | |
ellipse(float x, float y, float width, float height) | ofPath | |
ellipse(float x, float y, float z, float width, float height) | ofPath | |
ellipse(const glm::vec3 &p, float width, float height) | ofPath | |
ellipse(const glm::vec2 &p, float width, float height) | ofPath | |
getCircleResolution() const | ofPath | |
getCommands() | ofPath | |
getCommands() const | ofPath | |
getCurveResolution() const | ofPath | |
getFillColor() const | ofPath | |
getMode() const | ofPath | |
getOutline() const | ofPath | |
getStrokeColor() const | ofPath | |
getStrokeWidth() const | ofPath | |
getTessellation() const | ofPath | |
getUseShapeColor() const | ofPath | |
getWindingMode() const | ofPath | |
hasOutline() const | ofPath | inline |
isFilled() const | ofPath | |
lineTo(const glm::vec3 &p) | ofPath | |
lineTo(const glm::vec2 &p) | ofPath | |
lineTo(float x, float y) | ofPath | |
lineTo(float x, float y, float z) | ofPath | |
Mode enum name | ofPath | |
moveTo(const glm::vec3 &p) | ofPath | |
moveTo(const glm::vec2 &p) | ofPath | |
moveTo(float x, float y, float z=0) | ofPath | |
newSubPath() | ofPath | |
OF_DEPRECATED_MSG("Use setCircleResolution instead.", void setArcResolution(int res)) | ofPath | |
OF_DEPRECATED_MSG("Use getCircleResolution instead.", int getArcResolution() const) | ofPath | |
OF_DEPRECATED_MSG("Use Deg/Rad versions.", void rotate(float degrees, const glm::vec3 &axis)) | ofPath | |
OF_DEPRECATED_MSG("Use Deg/Rad versions.", void rotate(float degrees, const glm::vec2 &axis)) | ofPath | |
ofPath() | ofPath | |
POLYLINES enum value | ofPath | |
quadBezierTo(const glm::vec3 &cp1, const glm::vec3 &cp2, const glm::vec3 &p) | ofPath | |
quadBezierTo(const glm::vec2 &cp1, const glm::vec2 &cp2, const glm::vec2 &p) | ofPath | |
quadBezierTo(float cx1, float cy1, float cx2, float cy2, float x, float y) | ofPath | |
quadBezierTo(float cx1, float cy1, float cz1, float cx2, float cy2, float cz2, float x, float y, float z) | ofPath | |
rectangle(const ofRectangle &r) | ofPath | |
rectangle(const glm::vec3 &p, float w, float h) | ofPath | |
rectangle(const glm::vec2 &p, float w, float h) | ofPath | |
rectangle(float x, float y, float w, float h) | ofPath | |
rectangle(float x, float y, float z, float w, float h) | ofPath | |
rectRounded(const ofRectangle &b, float r) | ofPath | |
rectRounded(const glm::vec3 &p, float w, float h, float r) | ofPath | |
rectRounded(const glm::vec2 &p, float w, float h, float r) | ofPath | |
rectRounded(float x, float y, float w, float h, float r) | ofPath | |
rectRounded(const glm::vec3 &p, float w, float h, float topLeftRadius, float topRightRadius, float bottomRightRadius, float bottomLeftRadius) | ofPath | |
rectRounded(const glm::vec2 &p, float w, float h, float topLeftRadius, float topRightRadius, float bottomRightRadius, float bottomLeftRadius) | ofPath | |
rectRounded(const ofRectangle &b, float topLeftRadius, float topRightRadius, float bottomRightRadius, float bottomLeftRadius) | ofPath | |
rectRounded(float x, float y, float z, float w, float h, float topLeftRadius, float topRightRadius, float bottomRightRadius, float bottomLeftRadius) | ofPath | |
rotateDeg(float degrees, const glm::vec3 &axis) | ofPath | |
rotateDeg(float degrees, const glm::vec2 &axis) | ofPath | |
rotateRad(float radians, const glm::vec3 &axis) | ofPath | |
rotateRad(float radians, const glm::vec2 &axis) | ofPath | |
scale(float x, float y) | ofPath | |
setCircleResolution(int circleResolution) | ofPath | |
setColor(const ofColor &color) | ofPath | |
setCurveResolution(int curveResolution) | ofPath | |
setFillColor(const ofColor &color) | ofPath | |
setFilled(bool hasFill) | ofPath | |
setFillHexColor(int hex) | ofPath | |
setHexColor(int hex) | ofPath | |
setMode(Mode mode) | ofPath | |
setPolyWindingMode(ofPolyWindingMode mode) | ofPath | |
setStrokeColor(const ofColor &color) | ofPath | |
setStrokeHexColor(int hex) | ofPath | |
setStrokeWidth(float width) | ofPath | |
setUseShapeColor(bool useColor) | ofPath | |
simplify(float tolerance=0.3f) | ofPath | |
tessellate() | ofPath | |
translate(const glm::vec3 &p) | ofPath | |
translate(const glm::vec2 &p) | ofPath | |
triangle(float x1, float y1, float x2, float y2, float x3, float y3) | ofPath | |
triangle(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3) | ofPath | |
triangle(const glm::vec3 &p1, const glm::vec3 &p2, const glm::vec3 &p3) | ofPath | |
triangle(const glm::vec2 &p1, const glm::vec2 &p2, const glm::vec2 &p3) | ofPath |