reference

This documentation is automatically generated from the openFrameworks source code using doxygen and refers to the most recent release, version 0.12.0.

ofVbo Member List

This is the complete list of members for ofVbo, including all inherited members.

bind() constofVbo
clear()ofVbo
clearAttribute(int attributePos_)ofVbo
clearColors()ofVbo
clearIndices()ofVbo
clearNormals()ofVbo
clearTexCoords()ofVbo
clearVertices()ofVbo
disableColors()ofVbo
disableIndices()ofVbo
disableNormals()ofVbo
disableTexCoords()ofVbo
draw(int drawMode, int first, int total) constofVbo
drawElements(int drawMode, int amt, int offsetelements=0) constofVbo
drawElementsInstanced(int drawMode, int amt, int primCount) constofVbo
drawInstanced(int drawMode, int first, int total, int primCount) constofVbo
enableColors()ofVbo
enableIndices()ofVbo
enableNormals()ofVbo
enableTexCoords()ofVbo
getAttributeBuffer(int location)ofVbo
getAttributeBuffer(int location) constofVbo
getAttributeId(int AttrPos_) constofVbo
getColorBuffer()ofVbo
getColorBuffer() constofVbo
getColorId() constofVbo
getIndexBuffer()ofVbo
getIndexBuffer() constofVbo
getIndexId() constofVbo
getIsAllocated() constofVbo
getNormalBuffer()ofVbo
getNormalBuffer() constofVbo
getNormalId() constofVbo
getNumIndices() constofVbo
getNumVertices() constofVbo
getTexCoordBuffer()ofVbo
getTexCoordBuffer() constofVbo
getTexCoordId() constofVbo
getUsingColors() constofVbo
getUsingIndices() constofVbo
getUsingNormals() constofVbo
getUsingTexCoords() constofVbo
getUsingVerts() constofVbo
getVaoId() constofVbo
getVertexBuffer()ofVbo
getVertexBuffer() constofVbo
getVertId() constofVbo
hasAttribute(int attributePos_) constofVbo
ofVbo()ofVbo
ofVbo(const ofVbo &mom)ofVbo
operator=(const ofVbo &mom)ofVbo
setAttributeBuffer(int location, ofBufferObject &buffer, int numCoords, int stride, int offset=0)ofVbo
setAttributeData(int location, const float *vert0x, int numCoords, int total, int usage, int stride=0)ofVbo
setAttributeDivisor(int location, int divisor)ofVbo
setColorBuffer(ofBufferObject &buffer, int stride, int offset=0)ofVbo
setColorData(const ofFloatColor *colors, int total, int usage)ofVbo
setColorData(const float *color0r, int total, int usage, int stride=0)ofVbo
setIndexBuffer(ofBufferObject &buffer)ofVbo
setIndexData(const ofIndexType *indices, int total, int usage)ofVbo
setMesh(const ofMesh &mesh, int usage)ofVbo
setMesh(const ofMesh &mesh, int usage, bool useColors, bool useTextures, bool useNormals)ofVbo
setNormalBuffer(ofBufferObject &buffer, int stride, int offset=0)ofVbo
setNormalData(const glm::vec3 *normals, int total, int usage)ofVbo
setNormalData(const ofVec3f *normals, int total, int usage)ofVbo
setNormalData(const float *normal0x, int total, int usage, int stride=0)ofVbo
setTexCoordBuffer(ofBufferObject &buffer, int stride, int offset=0)ofVbo
setTexCoordData(const glm::vec2 *texCoords, int total, int usage)ofVbo
setTexCoordData(const ofVec2f *texCoords, int total, int usage)ofVbo
setTexCoordData(const float *texCoord0x, int total, int usage, int stride=0)ofVbo
setVertexBuffer(ofBufferObject &buffer, int numCoords, int stride, int offset=0)ofVbo
setVertexData(const glm::vec3 *verts, int total, int usage)ofVbo
setVertexData(const glm::vec2 *verts, int total, int usage)ofVbo
setVertexData(const ofVec3f *verts, int total, int usage)ofVbo
setVertexData(const ofVec2f *verts, int total, int usage)ofVbo
setVertexData(const float *vert0x, int numCoords, int total, int usage, int stride=0)ofVbo
unbind() constofVbo
updateAttributeData(int location, const float *vert0x, int total)ofVbo
updateColorData(const ofFloatColor *colors, int total)ofVbo
updateColorData(const float *color0r, int total)ofVbo
updateIndexData(const ofIndexType *indices, int total)ofVbo
updateMesh(const ofMesh &mesh)ofVbo
updateNormalData(const glm::vec3 *normals, int total)ofVbo
updateNormalData(const ofVec3f *normals, int total)ofVbo
updateNormalData(const float *normal0x, int total)ofVbo
updateTexCoordData(const glm::vec2 *texCoords, int total)ofVbo
updateTexCoordData(const ofVec2f *texCoords, int total)ofVbo
updateTexCoordData(const float *texCoord0x, int total)ofVbo
updateVertexData(const glm::vec3 *verts, int total)ofVbo
updateVertexData(const glm::vec2 *verts, int total)ofVbo
updateVertexData(const ofVec3f *verts, int total)ofVbo
updateVertexData(const ofVec2f *verts, int total)ofVbo
updateVertexData(const float *ver0x, int total)ofVbo
~ofVbo()ofVbo