reference

This documentation is automatically generated from the openFrameworks source code using doxygen and refers to the most recent release, version 0.12.0.

ofNoopRenderer Member List

This is the complete list of members for ofNoopRenderer, including all inherited members.

ofBaseRenderer::draw(const ofPath &shape, float x, float y) constofBaseRendererinlinevirtual
ofBaseRenderer::draw(const ofMesh &mesh, ofPolyRenderMode renderType) constofBaseRenderervirtual
drawArrow(const glm::vec3 &start, const glm::vec3 &end, float headSize) constofBaseRenderervirtual
drawAxis(float size) constofBaseRenderervirtual
drawBox(float x, float y, float z, float width, float height, float depth) constofBaseRenderervirtual
drawBox(float x, float y, float z, float size) constofBaseRenderervirtual
drawBox(const glm::vec3 &position, float width, float height, float depth) constofBaseRenderervirtual
drawBox(const glm::vec3 &position, float size) constofBaseRenderervirtual
drawBox(float size) constofBaseRenderervirtual
drawBox(float width, float height, float depth) constofBaseRenderervirtual
drawCone(float x, float y, float z, float radius, float height) constofBaseRenderervirtual
drawCone(float x, float y, float radius, float height) constofBaseRenderervirtual
drawCone(const glm::vec3 &position, float radius, float height) constofBaseRenderervirtual
drawCone(float radius, float height) constofBaseRenderervirtual
drawCylinder(float x, float y, float radius, float height) constofBaseRenderervirtual
drawCylinder(float x, float y, float z, float radius, float height) constofBaseRenderervirtual
drawCylinder(const glm::vec3 &position, float radius, float height) constofBaseRenderervirtual
drawCylinder(float radius, float height) constofBaseRenderervirtual
drawGrid(float stepSize, size_t numberOfSteps, bool labels, bool x, bool y, bool z) constofBaseRenderervirtual
drawGridPlane(float stepSize, size_t numberOfSteps, bool labels) constofBaseRenderervirtual
drawIcoSphere(float x, float y, float z, float radius) constofBaseRenderervirtual
drawIcoSphere(float x, float y, float radius) constofBaseRenderervirtual
drawIcoSphere(const glm::vec3 &position, float radius) constofBaseRenderervirtual
drawIcoSphere(float radius) constofBaseRenderervirtual
drawPlane(float x, float y, float width, float height) constofBaseRenderervirtual
drawPlane(float x, float y, float z, float width, float height) constofBaseRenderervirtual
drawPlane(const glm::vec3 &position, float width, float height) constofBaseRenderervirtual
drawPlane(float width, float height) constofBaseRenderervirtual
drawRotationAxes(float radius, float stripWidth, int circleRes) constofBaseRenderervirtual
ofBaseRenderer::drawSphere(float x, float y, float radius) constofBaseRenderervirtual
ofBaseRenderer::drawSphere(const glm::vec3 &position, float radius) constofBaseRenderervirtual
ofBaseRenderer::drawSphere(float radius) constofBaseRenderervirtual
getBoxResolution() constofBaseRenderervirtual
getConeResolution() constofBaseRenderervirtual
getCylinderResolution() constofBaseRenderervirtual
getIcoSphereResolution() constofBaseRenderervirtual
getPlaneResolution() constofBaseRenderervirtual
getSphereResolution() constofBaseRenderervirtual
ofNoopRenderer()ofNoopRendererinline
rotateDeg(float degrees, float vecX, float vecY, float vecZ)ofBaseRenderervirtual
rotateDeg(float degrees)ofBaseRenderervirtual
rotateXDeg(float degrees)ofBaseRenderervirtual
rotateYDeg(float degrees)ofBaseRenderervirtual
rotateZDeg(float degrees)ofBaseRenderervirtual
setBoxResolution(int res)ofBaseRenderervirtual
setBoxResolution(int resWidth, int resHeight, int resDepth)ofBaseRenderervirtual
setConeResolution(int radiusSegments, int heightSegments, int capSegments=2)ofBaseRenderervirtual
setCylinderResolution(int radiusSegments, int heightSegments, int capSegments=2)ofBaseRenderervirtual
setIcoSphereResolution(int res)ofBaseRenderervirtual
setPlaneResolution(int columns, int rows)ofBaseRenderervirtual
setSphereResolution(int res)ofBaseRenderervirtual
~ofBaseRenderer()ofBaseRendererinlinevirtual