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ofWindowSettings.h
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36};
127 const ofGLESWindowSettings * glesSettings = dynamic_cast<const ofGLESWindowSettings*>(&settings);
Definition ofWindowSettings.h:120
ofGLESWindowSettings(const ofWindowSettings &settings)
Definition ofWindowSettings.h:125
void setGLESVersion(int version)
Definition ofWindowSettings.h:135
virtual ~ofGLESWindowSettings()
Definition ofWindowSettings.h:133
Definition ofWindowSettings.h:92
virtual ~ofGLWindowSettings()
Definition ofWindowSettings.h:109
ofGLWindowSettings(const ofWindowSettings &settings)
Definition ofWindowSettings.h:98
void setGLVersion(int major, int minor)
Definition ofWindowSettings.h:111
Definition ofWindowSettings.h:38
void setPosition(const glm::vec2 &position)
Definition ofWindowSettings.h:53
ofOrientation
Used to represent the available screen orientations.
Definition ofWindowSettings.h:25
@ OF_ORIENTATION_90_RIGHT
Represents a screen rotated 90 degrees counter-clockwise.
Definition ofWindowSettings.h:33
@ OF_ORIENTATION_180
Represents a screen rotated 180 degrees, also known as upside-down.
Definition ofWindowSettings.h:29
@ OF_ORIENTATION_UNKNOWN
Represents an unknown orientation.
Definition ofWindowSettings.h:35
@ OF_ORIENTATION_DEFAULT
Represents the default screen orientation.
Definition ofWindowSettings.h:27
@ OF_ORIENTATION_90_LEFT
Represents a screen rotated 90 degrees clockwise.
Definition ofWindowSettings.h:31
ofWindowMode
Used to represent the available windowing modes for the application.
Definition ofWindowSettings.h:8
@ OF_GAME_MODE
A fullscreen application window with a custom width and height.
Definition ofWindowSettings.h:14