This documentation is automatically generated from the openFrameworks source code using doxygen and refers to the most recent release, version 0.12.0.
ofTexture Member List
This is the complete list of members for ofTexture, including all inherited members.
allocate(const ofTextureData &textureData) | ofTexture | virtual |
allocate(const ofTextureData &textureData, int glFormat, int pixelType) | ofTexture | virtual |
allocate(int w, int h, int glInternalFormat) | ofTexture | virtual |
allocate(int w, int h, int glInternalFormat, int glFormat, int pixelType) | ofTexture | virtual |
allocate(int w, int h, int glInternalFormat, bool bUseARBExtension) | ofTexture | virtual |
allocate(int w, int h, int glInternalFormat, bool bUseARBExtension, int glFormat, int pixelType) | ofTexture | virtual |
allocate(const ofPixels &pix) | ofTexture | virtual |
allocate(const ofPixels &pix, bool bUseARBExtension) | ofTexture | virtual |
allocate(const ofShortPixels &pix) | ofTexture | virtual |
allocate(const ofShortPixels &pix, bool bUseARBExtension) | ofTexture | virtual |
allocate(const ofFloatPixels &pix) | ofTexture | virtual |
allocate(const ofFloatPixels &pix, bool bUseARBExtension) | ofTexture | virtual |
allocateAsBufferTexture(const ofBufferObject &buffer, int glInternalFormat) | ofTexture | |
anchor | ofTexture | protected |
bAnchorIsPct | ofTexture | protected |
bind(int textureLocation=0) const | ofTexture | |
clear() | ofTexture | |
copyTo(ofBufferObject &buffer) const | ofTexture | |
disableAlphaMask() | ofTexture | |
disableMipmap() | ofTexture | |
disableTextureMatrix() | ofTexture | |
disableTextureTarget(int textureLocation) const | ofTexture | protected |
draw(float x, float y) const | ofTexture | virtual |
draw(float x, float y, float z) const | ofTexture | |
draw(const glm::vec3 &pos) const | ofTexture | |
draw(float x, float y, float w, float h) const | ofTexture | virtual |
draw(float x, float y, float z, float w, float h) const | ofTexture | |
draw(const glm::vec3 &pos, float w, float h) const | ofTexture | |
draw(const glm::vec3 &p1, const glm::vec3 &p2, const glm::vec3 &p3, const glm::vec3 &p4) const | ofTexture | |
draw(float x, float y) const | ofTexture | inlinevirtual |
draw(float x, float y, float w, float h) const=0 | ofTexture | virtual |
draw(const glm::vec2 &point) const | ofTexture | virtual |
draw(const ofRectangle &rect) const | ofTexture | virtual |
draw(const glm::vec2 &point, float w, float h) const | ofTexture | virtual |
drawSubsection(float x, float y, float w, float h, float sx, float sy) const | ofTexture | |
drawSubsection(float x, float y, float z, float w, float h, float sx, float sy) const | ofTexture | |
drawSubsection(float x, float y, float w, float h, float sx, float sy, float sw, float sh) const | ofTexture | |
drawSubsection(const ofRectangle &drawBounds, const ofRectangle &subsectionBounds) const | ofTexture | |
drawSubsection(float x, float y, float z, float w, float h, float sx, float sy, float sw, float sh) const | ofTexture | |
enableMipmap() | ofTexture | |
enableTextureTarget(int textureLocation) const | ofTexture | protected |
generateMipmap() | ofTexture | |
getAlphaMask() const | ofTexture | |
getCoordFromPercent(float xPts, float yPts) const | ofTexture | |
getCoordFromPoint(float xPos, float yPos) const | ofTexture | |
getHeight() const | ofTexture | virtual |
getMeshForSubsection(float x, float y, float z, float w, float h, float sx, float sy, float sw, float sh, bool vflipped, ofRectMode rectMode) const | ofTexture | |
getQuad(const glm::vec3 &p1, const glm::vec3 &p2, const glm::vec3 &p3, const glm::vec3 &p4) const | ofTexture | |
getTextureData() | ofTexture | |
getTextureData() const | ofTexture | |
getTextureMatrix() const | ofTexture | |
getWidth() const | ofTexture | virtual |
hasMipmap() const | ofTexture | |
isAllocated() const | ofTexture | |
isUsingTextureMatrix() const | ofTexture | |
loadData(const uint8_t *const data, int w, int h, int glFormat) | ofTexture | |
loadData(const uint16_t *data, int w, int h, int glFormat) | ofTexture | |
loadData(const uint32_t *data, int w, int h, int glFormat) | ofTexture | |
loadData(const int8_t *data, int w, int h, int glFormat) | ofTexture | |
loadData(const int16_t *data, int w, int h, int glFormat) | ofTexture | |
loadData(const int32_t *data, int w, int h, int glFormat) | ofTexture | |
loadData(const float *data, int w, int h, int glFormat) | ofTexture | |
loadData(const ofPixels &pix) | ofTexture | |
loadData(const ofShortPixels &pix) | ofTexture | |
loadData(const ofFloatPixels &pix) | ofTexture | |
loadData(const ofPixels &pix, int glFormat) | ofTexture | |
loadData(const ofShortPixels &pix, int glFormat) | ofTexture | |
loadData(const ofFloatPixels &pix, int glFormat) | ofTexture | |
loadData(const void *data, int w, int h, int glFormat, int glType) | ofTexture | |
loadData(const ofBufferObject &buffer, int glFormat, int glType) | ofTexture | |
loadScreenData(int x, int y, int w, int h) | ofTexture | |
OF_DEPRECATED_MSG("Use isAllocated instead", bool bAllocated() const) | ofTexture | |
ofTexture() | ofTexture | |
ofTexture(const ofTexture &mom) | ofTexture | |
ofTexture(ofTexture &&mom) | ofTexture | |
operator=(const ofTexture &mom) | ofTexture | |
operator=(ofTexture &&mom) | ofTexture | |
readToPixels(ofPixels &pixels) const | ofTexture | |
readToPixels(ofShortPixels &pixels) const | ofTexture | |
readToPixels(ofFloatPixels &pixels) const | ofTexture | |
resetAnchor() | ofTexture | virtual |
setAlphaMask(ofTexture &mask) | ofTexture | |
setAnchorPercent(float xPct, float yPct) | ofTexture | virtual |
setAnchorPoint(float x, float y) | ofTexture | virtual |
setCompression(ofTexCompression compression) | ofTexture | |
setRGToRGBASwizzles(bool rToRGBSwizzles) | ofTexture | |
setSwizzle(GLenum srcSwizzle, GLenum dstChannel) | ofTexture | |
setTextureMatrix(const glm::mat4 &m) | ofTexture | |
setTextureMinMagFilter(GLint minFilter, GLint magFilter) | ofTexture | |
setTextureWrap(GLint wrapModeHorizontal, GLint wrapModeVertical) | ofTexture | |
setUseExternalTextureID(GLuint externTexID) | ofTexture | |
texData | ofTexture | |
unbind(int textureLocation=0) const | ofTexture | |
~ofBaseDraws() | ofBaseDraws | inlinevirtual |
~ofTexture() | ofTexture | virtual |