reference

This documentation is automatically generated from the openFrameworks source code using doxygen and refers to the most recent release, version 0.12.0.

ofTessellator.h File Reference
#include "ofGraphicsBaseTypes.h"
#include "ofConstants.h"

Go to the source code of this file.

Classes

class  ofTessellator
 ofTessellator exists for one purpose: to turn ofPolylines into ofMeshes so that they can be more efficiently displayed using OpenGL. The ofPath class uses tessellation to turn its paths into openGL-ready shapes under the hood, so if you're interested in just having ofPolyline instances converted to meshes, it's handled for you by ofPath. If you're interested in using the tessellation multiple polylines at a time, then you'll find what you need in the ofTessellator. Many shapes can't be drawn by OpenGL without tessellation, but by breaking them into triangles or quads, they can be drawn easily. More...
 

Typedefs

typedef struct TESStesselator TESStesselator
 
typedef struct TESSalloc TESSalloc
 

Typedef Documentation

◆ TESSalloc

typedef struct TESSalloc TESSalloc

◆ TESStesselator