This documentation is automatically generated from the openFrameworks source code using doxygen and refers to the most recent release, version 0.12.0.
ofRendererCollection Member List
This is the complete list of members for ofRendererCollection, including all inherited members.
background(const ofColor &c) | ofRendererCollection | virtual |
background(float brightness) | ofRendererCollection | virtual |
background(int hexColor, float _a=255.0f) | ofRendererCollection | virtual |
background(int r, int g, int b, int a=255) | ofRendererCollection | virtual |
bind(const ofCamera &camera, const ofRectangle &viewport) | ofRendererCollection | virtual |
clear() | ofRendererCollection | virtual |
clear(float r, float g, float b, float a=0) | ofRendererCollection | virtual |
clear(float brightness, float a=0) | ofRendererCollection | virtual |
clearAlpha() | ofRendererCollection | virtual |
disableAntiAliasing() | ofRendererCollection | virtual |
disablePointSprites() | ofRendererCollection | |
draw(const ofPolyline &poly) const | ofRendererCollection | virtual |
draw(const ofPath &shape) const | ofRendererCollection | virtual |
draw(const ofMesh &vertexData, ofPolyRenderMode mode, bool useColors, bool useTextures, bool useNormals) const | ofRendererCollection | virtual |
draw(const of3dPrimitive &model, ofPolyRenderMode renderType) const | ofRendererCollection | virtual |
draw(const ofNode &node) const | ofRendererCollection | virtual |
draw(const ofImage &img, float x, float y, float z, float w, float h, float sx, float sy, float sw, float sh) const | ofRendererCollection | virtual |
draw(const ofFloatImage &img, float x, float y, float z, float w, float h, float sx, float sy, float sw, float sh) const | ofRendererCollection | virtual |
draw(const ofShortImage &img, float x, float y, float z, float w, float h, float sx, float sy, float sw, float sh) const | ofRendererCollection | virtual |
draw(const ofBaseVideoDraws &video, float x, float y, float w, float h) const | ofRendererCollection | virtual |
draw(const ofPolyline &poly) const=0 | ofRendererCollection | virtual |
draw(const ofPath &shape) const=0 | ofRendererCollection | virtual |
draw(const ofPath &shape, float x, float y) const | ofRendererCollection | inlinevirtual |
draw(const ofMesh &mesh, ofPolyRenderMode renderType) const | ofRendererCollection | virtual |
draw(const ofMesh &vertexData, ofPolyRenderMode renderType, bool useColors, bool useTextures, bool useNormals) const=0 | ofRendererCollection | virtual |
draw(const of3dPrimitive &model, ofPolyRenderMode renderType) const=0 | ofRendererCollection | virtual |
draw(const ofNode &model) const=0 | ofRendererCollection | virtual |
draw(const ofImage &image, float x, float y, float z, float w, float h, float sx, float sy, float sw, float sh) const=0 | ofRendererCollection | virtual |
draw(const ofFloatImage &image, float x, float y, float z, float w, float h, float sx, float sy, float sw, float sh) const=0 | ofRendererCollection | virtual |
draw(const ofShortImage &image, float x, float y, float z, float w, float h, float sx, float sy, float sw, float sh) const=0 | ofRendererCollection | virtual |
draw(const ofBaseVideoDraws &video, float x, float y, float w, float h) const=0 | ofRendererCollection | virtual |
drawArrow(const glm::vec3 &start, const glm::vec3 &end, float headSize) const | ofBaseRenderer | virtual |
drawAxis(float size) const | ofBaseRenderer | virtual |
drawBox(float x, float y, float z, float width, float height, float depth) const | ofBaseRenderer | virtual |
drawBox(float x, float y, float z, float size) const | ofBaseRenderer | virtual |
drawBox(const glm::vec3 &position, float width, float height, float depth) const | ofBaseRenderer | virtual |
drawBox(const glm::vec3 &position, float size) const | ofBaseRenderer | virtual |
drawBox(float size) const | ofBaseRenderer | virtual |
drawBox(float width, float height, float depth) const | ofBaseRenderer | virtual |
drawCircle(float x, float y, float z, float radius) const | ofRendererCollection | virtual |
drawCone(float x, float y, float z, float radius, float height) const | ofBaseRenderer | virtual |
drawCone(float x, float y, float radius, float height) const | ofBaseRenderer | virtual |
drawCone(const glm::vec3 &position, float radius, float height) const | ofBaseRenderer | virtual |
drawCone(float radius, float height) const | ofBaseRenderer | virtual |
drawCylinder(float x, float y, float radius, float height) const | ofBaseRenderer | virtual |
drawCylinder(float x, float y, float z, float radius, float height) const | ofBaseRenderer | virtual |
drawCylinder(const glm::vec3 &position, float radius, float height) const | ofBaseRenderer | virtual |
drawCylinder(float radius, float height) const | ofBaseRenderer | virtual |
drawEllipse(float x, float y, float z, float width, float height) const | ofRendererCollection | virtual |
drawGrid(float stepSize, size_t numberOfSteps, bool labels, bool x, bool y, bool z) const | ofBaseRenderer | virtual |
drawGridPlane(float stepSize, size_t numberOfSteps, bool labels) const | ofBaseRenderer | virtual |
drawIcoSphere(float x, float y, float z, float radius) const | ofBaseRenderer | virtual |
drawIcoSphere(float x, float y, float radius) const | ofBaseRenderer | virtual |
drawIcoSphere(const glm::vec3 &position, float radius) const | ofBaseRenderer | virtual |
drawIcoSphere(float radius) const | ofBaseRenderer | virtual |
drawLine(float x1, float y1, float z1, float x2, float y2, float z2) const | ofRendererCollection | virtual |
drawPlane(float x, float y, float width, float height) const | ofBaseRenderer | virtual |
drawPlane(float x, float y, float z, float width, float height) const | ofBaseRenderer | virtual |
drawPlane(const glm::vec3 &position, float width, float height) const | ofBaseRenderer | virtual |
drawPlane(float width, float height) const | ofBaseRenderer | virtual |
drawRectangle(float x, float y, float z, float w, float h) const | ofRendererCollection | virtual |
drawRotationAxes(float radius, float stripWidth, int circleRes) const | ofBaseRenderer | virtual |
drawSphere(float x, float y, float radius) const | ofBaseRenderer | virtual |
drawSphere(float x, float y, float z, float radius) const | ofBaseRenderer | virtual |
drawSphere(const glm::vec3 &position, float radius) const | ofBaseRenderer | virtual |
drawSphere(float radius) const | ofBaseRenderer | virtual |
drawString(std::string text, float x, float y, float z) const | ofRendererCollection | virtual |
drawString(const ofTrueTypeFont &font, std::string text, float x, float y) const | ofRendererCollection | virtual |
drawTriangle(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3) const | ofRendererCollection | virtual |
enableAntiAliasing() | ofRendererCollection | virtual |
enablePointSprites() | ofRendererCollection | |
finishRender() | ofRendererCollection | virtual |
get3dGraphics() const | ofRendererCollection | virtual |
get3dGraphics() | ofRendererCollection | virtual |
getBackgroundAuto() | ofRendererCollection | virtual |
getBackgroundColor() | ofRendererCollection | virtual |
getBoxResolution() const | ofBaseRenderer | virtual |
getConeResolution() const | ofBaseRenderer | virtual |
getCoordHandedness() const | ofRendererCollection | virtual |
getCurrentMatrix(ofMatrixMode matrixMode_) const | ofRendererCollection | virtual |
getCurrentNormalMatrix() const | ofRendererCollection | virtual |
getCurrentOrientationMatrix() const | ofRendererCollection | virtual |
getCurrentViewMatrix() const | ofRendererCollection | virtual |
getCurrentViewport() const | ofRendererCollection | virtual |
getCylinderResolution() const | ofBaseRenderer | virtual |
getFillMode() | ofRendererCollection | virtual |
getGLRenderer() | ofRendererCollection | |
getIcoSphereResolution() const | ofBaseRenderer | virtual |
getNativeViewport() const | ofRendererCollection | virtual |
getPath() | ofRendererCollection | virtual |
getPlaneResolution() const | ofBaseRenderer | virtual |
getRectMode() | ofRendererCollection | virtual |
getSphereResolution() const | ofBaseRenderer | virtual |
getStyle() const | ofRendererCollection | virtual |
getType() | ofRendererCollection | inlinevirtual |
getViewportHeight() const | ofRendererCollection | virtual |
getViewportWidth() const | ofRendererCollection | virtual |
graphics3d | ofRendererCollection | |
isVFlipped() const | ofRendererCollection | virtual |
loadIdentityMatrix(void) | ofRendererCollection | virtual |
loadMatrix(const glm::mat4 &m) | ofRendererCollection | virtual |
loadMatrix(const float *m) | ofRendererCollection | virtual |
loadViewMatrix(const glm::mat4 &m) | ofRendererCollection | virtual |
matrixMode(ofMatrixMode mode) | ofRendererCollection | virtual |
multMatrix(const glm::mat4 &m) | ofRendererCollection | virtual |
multMatrix(const float *m) | ofRendererCollection | virtual |
multViewMatrix(const glm::mat4 &m) | ofRendererCollection | virtual |
ofRendererCollection() | ofRendererCollection | inline |
path | ofRendererCollection | |
popMatrix() | ofRendererCollection | virtual |
popStyle() | ofRendererCollection | virtual |
popView() | ofRendererCollection | virtual |
pushMatrix() | ofRendererCollection | virtual |
pushStyle() | ofRendererCollection | virtual |
pushView() | ofRendererCollection | virtual |
renderers | ofRendererCollection | |
rendersPathPrimitives() | ofRendererCollection | |
rotateDeg(float degrees, float vecX, float vecY, float vecZ) | ofRendererCollection | virtual |
rotateDeg(float degrees) | ofRendererCollection | virtual |
rotateRad(float radians, float vecX, float vecY, float vecZ) | ofRendererCollection | virtual |
rotateRad(float radians) | ofRendererCollection | virtual |
rotateXDeg(float degrees) | ofRendererCollection | virtual |
rotateXRad(float radians) | ofRendererCollection | virtual |
rotateYDeg(float degrees) | ofRendererCollection | virtual |
rotateYRad(float radians) | ofRendererCollection | virtual |
rotateZDeg(float degrees) | ofRendererCollection | virtual |
rotateZRad(float radians) | ofRendererCollection | virtual |
scale(float xAmnt, float yAmnt, float zAmnt=1) | ofRendererCollection | virtual |
setBackgroundAuto(bool bManual) | ofRendererCollection | virtual |
setBackgroundColor(const ofColor &color) | ofRendererCollection | virtual |
setBitmapTextMode(ofDrawBitmapMode mode) | ofRendererCollection | virtual |
setBlendMode(ofBlendMode blendMode) | ofRendererCollection | virtual |
setBoxResolution(int res) | ofBaseRenderer | virtual |
setBoxResolution(int resWidth, int resHeight, int resDepth) | ofBaseRenderer | virtual |
setCircleResolution(int res) | ofRendererCollection | virtual |
setColor(int r, int g, int b) | ofRendererCollection | virtual |
setColor(int r, int g, int b, int a) | ofRendererCollection | virtual |
setColor(const ofColor &color) | ofRendererCollection | virtual |
setColor(const ofColor &color, int _a) | ofRendererCollection | virtual |
setColor(int gray) | ofRendererCollection | virtual |
setConeResolution(int radiusSegments, int heightSegments, int capSegments=2) | ofBaseRenderer | virtual |
setCoordHandedness(ofHandednessType handedness) | ofRendererCollection | virtual |
setCurveResolution(int res) | ofRendererCollection | virtual |
setCylinderResolution(int radiusSegments, int heightSegments, int capSegments=2) | ofBaseRenderer | virtual |
setDepthTest(bool depthTest) | ofRendererCollection | virtual |
setFillMode(ofFillFlag fill) | ofRendererCollection | virtual |
setHexColor(int hexColor) | ofRendererCollection | virtual |
setIcoSphereResolution(int res) | ofBaseRenderer | virtual |
setLineSmoothing(bool smooth) | ofRendererCollection | virtual |
setLineWidth(float lineWidth) | ofRendererCollection | virtual |
setOrientation(ofOrientation orientation, bool vflip) | ofRendererCollection | virtual |
setPlaneResolution(int columns, int rows) | ofBaseRenderer | virtual |
setPolyMode(ofPolyWindingMode mode) | ofRendererCollection | virtual |
setRectMode(ofRectMode mode) | ofRendererCollection | virtual |
setSphereResolution(int res) | ofBaseRenderer | virtual |
setStyle(const ofStyle &style) | ofRendererCollection | virtual |
setupGraphicDefaults() | ofRendererCollection | virtual |
setupScreen() | ofRendererCollection | virtual |
setupScreenOrtho(float width=-1, float height=-1, float nearDist=-1, float farDist=1) | ofRendererCollection | virtual |
setupScreenPerspective(float width=-1, float height=-1, float fov=60, float nearDist=0, float farDist=0) | ofRendererCollection | virtual |
startRender() | ofRendererCollection | virtual |
translate(float x, float y, float z=0) | ofRendererCollection | virtual |
translate(const glm::vec3 &p) | ofRendererCollection | virtual |
TYPE | ofRendererCollection | static |
unbind(const ofCamera &camera) | ofRendererCollection | virtual |
viewport(ofRectangle viewport) | ofRendererCollection | virtual |
viewport(float x=0, float y=0, float width=-1, float height=-1, bool vflip=true) | ofRendererCollection | virtual |
~ofBaseRenderer() | ofBaseRenderer | inlinevirtual |
~ofRendererCollection() | ofRendererCollection | inline |