reference

This documentation is automatically generated from the openFrameworks source code using doxygen and refers to the most recent release, version 0.12.0.

of3dPrimitives.h File Reference
#include "ofMesh.h"
#include "ofNode.h"
#include <map>

Go to the source code of this file.

Classes

class  of3dPrimitive
 A class representing a 3d primitive. More...
 
class  ofPlanePrimitive
 The ofPlanePrimitive allows you to create an UV plane. Can be used for example as simple canvas for projecting simple texture . More...
 
class  ofSpherePrimitive
 The ofSpherePrimitive allows you to create a UV sphere. A UV spherewhich is a sphere based on UV slices rather than faces like the ofIcoSpherePrimitive. Note this: More...
 
class  ofIcoSpherePrimitive
 The ofIcoSpherePrimitive allows you to create an icosphere. An icosphere is a sphere not based on UV slices like the ofSpherePrimitive, but rather faces. Like this: More...
 
class  ofCylinderPrimitive
 The ofCylinderPrimitive allows you to create an cylinder mesh. More...
 
class  ofConePrimitive
 The ofConePrimitive allows you to create a 3D cone. Like all primitives it allows you to set the size, draw it, set positions, etc, as a simple example: More...
 
class  ofBoxPrimitive
 The ofBoxPrimitive allows you to create cubes and cuboids. More...