This documentation is automatically generated from the openFrameworks source code using doxygen and refers to the most recent release, version 0.12.0.
#include "ofShadow.h"
#include "of3dUtils.h"
#include "ofGLBaseTypes.h"
#include "ofGLUtils.h"
#include "ofLight.h"
#include "ofGLProgrammableRenderer.h"
#include "ofConstants.h"
#include "glm/gtx/transform.hpp"
#include "glm/gtc/quaternion.hpp"
#include "shaders/shadowDepth.vert"
#include "shaders/shadowDepth.frag"
#include "shaders/shadowDepthCubeGeom.glsl"
Macros | |
#define | GLM_FORCE_CTOR_INIT |
Functions | |
vector< weak_ptr< ofShadow::Data > > & | ofShadowsData () |
Macro Definition Documentation
◆ GLM_FORCE_CTOR_INIT
#define GLM_FORCE_CTOR_INIT |
Function Documentation
◆ ofShadowsData()
vector< weak_ptr< ofShadow::Data > > & ofShadowsData | ( | ) |