reference

This documentation is automatically generated from the openFrameworks source code using doxygen and refers to the most recent release, version 0.12.0.

ofPath Member List

This is the complete list of members for ofPath, including all inherited members.

append(const ofPath &path)ofPath
arc(const glm::vec3 &centre, float radiusX, float radiusY, float angleBegin, float angleEnd)ofPath
arc(const glm::vec3 &centre, float radiusX, float radiusY, float angleBegin, float angleEnd, bool clockwise)ofPath
arc(const glm::vec2 &centre, float radiusX, float radiusY, float angleBegin, float angleEnd)ofPath
arc(const glm::vec2 &centre, float radiusX, float radiusY, float angleBegin, float angleEnd, bool clockwise)ofPath
arc(float x, float y, float radiusX, float radiusY, float angleBegin, float angleEnd)ofPath
arc(float x, float y, float z, float radiusX, float radiusY, float angleBegin, float angleEnd)ofPath
arcNegative(const glm::vec3 &centre, float radiusX, float radiusY, float angleBegin, float angleEnd)ofPath
arcNegative(const glm::vec2 &centre, float radiusX, float radiusY, float angleBegin, float angleEnd)ofPath
arcNegative(float x, float y, float radiusX, float radiusY, float angleBegin, float angleEnd)ofPath
arcNegative(float x, float y, float z, float radiusX, float radiusY, float angleBegin, float angleEnd)ofPath
bezierTo(const glm::vec3 &cp1, const glm::vec3 &cp2, const glm::vec3 &p)ofPath
bezierTo(const glm::vec2 &cp1, const glm::vec2 &cp2, const glm::vec2 &p)ofPath
bezierTo(float cx1, float cy1, float cx2, float cy2, float x, float y)ofPath
bezierTo(float cx1, float cy1, float cz1, float cx2, float cy2, float cz2, float x, float y, float z)ofPath
circle(float x, float y, float radius)ofPath
circle(float x, float y, float z, float radius)ofPath
circle(const glm::vec3 &p, float radius)ofPath
circle(const glm::vec2 &p, float radius)ofPath
clear()ofPath
close()ofPath
COMMANDS enum valueofPath
curveTo(const glm::vec3 &p)ofPath
curveTo(const glm::vec2 &p)ofPath
curveTo(float x, float y)ofPath
curveTo(float x, float y, float z)ofPath
draw() constofPath
draw(float x, float y) constofPath
ellipse(float x, float y, float width, float height)ofPath
ellipse(float x, float y, float z, float width, float height)ofPath
ellipse(const glm::vec3 &p, float width, float height)ofPath
ellipse(const glm::vec2 &p, float width, float height)ofPath
getCircleResolution() constofPath
getCommands()ofPath
getCommands() constofPath
getCurveResolution() constofPath
getFillColor() constofPath
getMode() constofPath
getOutline() constofPath
getStrokeColor() constofPath
getStrokeWidth() constofPath
getTessellation() constofPath
getUseShapeColor() constofPath
getWindingMode() constofPath
hasOutline() constofPathinline
isFilled() constofPath
lineTo(const glm::vec3 &p)ofPath
lineTo(const glm::vec2 &p)ofPath
lineTo(float x, float y)ofPath
lineTo(float x, float y, float z)ofPath
Mode enum nameofPath
moveTo(const glm::vec3 &p)ofPath
moveTo(const glm::vec2 &p)ofPath
moveTo(float x, float y, float z=0)ofPath
newSubPath()ofPath
OF_DEPRECATED_MSG("Use setCircleResolution instead.", void setArcResolution(int res))ofPath
OF_DEPRECATED_MSG("Use getCircleResolution instead.", int getArcResolution() const)ofPath
OF_DEPRECATED_MSG("Use Deg/Rad versions.", void rotate(float degrees, const glm::vec3 &axis))ofPath
OF_DEPRECATED_MSG("Use Deg/Rad versions.", void rotate(float degrees, const glm::vec2 &axis))ofPath
ofPath()ofPath
POLYLINES enum valueofPath
quadBezierTo(const glm::vec3 &cp1, const glm::vec3 &cp2, const glm::vec3 &p)ofPath
quadBezierTo(const glm::vec2 &cp1, const glm::vec2 &cp2, const glm::vec2 &p)ofPath
quadBezierTo(float cx1, float cy1, float cx2, float cy2, float x, float y)ofPath
quadBezierTo(float cx1, float cy1, float cz1, float cx2, float cy2, float cz2, float x, float y, float z)ofPath
rectangle(const ofRectangle &r)ofPath
rectangle(const glm::vec3 &p, float w, float h)ofPath
rectangle(const glm::vec2 &p, float w, float h)ofPath
rectangle(float x, float y, float w, float h)ofPath
rectangle(float x, float y, float z, float w, float h)ofPath
rectRounded(const ofRectangle &b, float r)ofPath
rectRounded(const glm::vec3 &p, float w, float h, float r)ofPath
rectRounded(const glm::vec2 &p, float w, float h, float r)ofPath
rectRounded(float x, float y, float w, float h, float r)ofPath
rectRounded(const glm::vec3 &p, float w, float h, float topLeftRadius, float topRightRadius, float bottomRightRadius, float bottomLeftRadius)ofPath
rectRounded(const glm::vec2 &p, float w, float h, float topLeftRadius, float topRightRadius, float bottomRightRadius, float bottomLeftRadius)ofPath
rectRounded(const ofRectangle &b, float topLeftRadius, float topRightRadius, float bottomRightRadius, float bottomLeftRadius)ofPath
rectRounded(float x, float y, float z, float w, float h, float topLeftRadius, float topRightRadius, float bottomRightRadius, float bottomLeftRadius)ofPath
rotateDeg(float degrees, const glm::vec3 &axis)ofPath
rotateDeg(float degrees, const glm::vec2 &axis)ofPath
rotateRad(float radians, const glm::vec3 &axis)ofPath
rotateRad(float radians, const glm::vec2 &axis)ofPath
scale(float x, float y)ofPath
setCircleResolution(int circleResolution)ofPath
setColor(const ofColor &color)ofPath
setCurveResolution(int curveResolution)ofPath
setFillColor(const ofColor &color)ofPath
setFilled(bool hasFill)ofPath
setFillHexColor(int hex)ofPath
setHexColor(int hex)ofPath
setMode(Mode mode)ofPath
setPolyWindingMode(ofPolyWindingMode mode)ofPath
setStrokeColor(const ofColor &color)ofPath
setStrokeHexColor(int hex)ofPath
setStrokeWidth(float width)ofPath
setUseShapeColor(bool useColor)ofPath
simplify(float tolerance=0.3f)ofPath
tessellate()ofPath
translate(const glm::vec3 &p)ofPath
translate(const glm::vec2 &p)ofPath
triangle(float x1, float y1, float x2, float y2, float x3, float y3)ofPath
triangle(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3)ofPath
triangle(const glm::vec3 &p1, const glm::vec3 &p2, const glm::vec3 &p3)ofPath
triangle(const glm::vec2 &p1, const glm::vec2 &p2, const glm::vec2 &p3)ofPath