reference

This documentation is automatically generated from the openFrameworks source code using doxygen and refers to the most recent release, version 0.12.0.

ofRendererCollection Member List

This is the complete list of members for ofRendererCollection, including all inherited members.

background(const ofColor &c)ofRendererCollectionvirtual
background(float brightness)ofRendererCollectionvirtual
background(int hexColor, float _a=255.0f)ofRendererCollectionvirtual
background(int r, int g, int b, int a=255)ofRendererCollectionvirtual
bind(const ofCamera &camera, const ofRectangle &viewport)ofRendererCollectionvirtual
clear()ofRendererCollectionvirtual
clear(float r, float g, float b, float a=0)ofRendererCollectionvirtual
clear(float brightness, float a=0)ofRendererCollectionvirtual
clearAlpha()ofRendererCollectionvirtual
disableAntiAliasing()ofRendererCollectionvirtual
disablePointSprites()ofRendererCollection
draw(const ofPolyline &poly) constofRendererCollectionvirtual
draw(const ofPath &shape) constofRendererCollectionvirtual
draw(const ofMesh &vertexData, ofPolyRenderMode mode, bool useColors, bool useTextures, bool useNormals) constofRendererCollectionvirtual
draw(const of3dPrimitive &model, ofPolyRenderMode renderType) constofRendererCollectionvirtual
draw(const ofNode &node) constofRendererCollectionvirtual
draw(const ofImage &img, float x, float y, float z, float w, float h, float sx, float sy, float sw, float sh) constofRendererCollectionvirtual
draw(const ofFloatImage &img, float x, float y, float z, float w, float h, float sx, float sy, float sw, float sh) constofRendererCollectionvirtual
draw(const ofShortImage &img, float x, float y, float z, float w, float h, float sx, float sy, float sw, float sh) constofRendererCollectionvirtual
draw(const ofBaseVideoDraws &video, float x, float y, float w, float h) constofRendererCollectionvirtual
draw(const ofPolyline &poly) const=0ofRendererCollectionvirtual
draw(const ofPath &shape) const=0ofRendererCollectionvirtual
draw(const ofPath &shape, float x, float y) constofRendererCollectioninlinevirtual
draw(const ofMesh &mesh, ofPolyRenderMode renderType) constofRendererCollectionvirtual
draw(const ofMesh &vertexData, ofPolyRenderMode renderType, bool useColors, bool useTextures, bool useNormals) const=0ofRendererCollectionvirtual
draw(const of3dPrimitive &model, ofPolyRenderMode renderType) const=0ofRendererCollectionvirtual
draw(const ofNode &model) const=0ofRendererCollectionvirtual
draw(const ofImage &image, float x, float y, float z, float w, float h, float sx, float sy, float sw, float sh) const=0ofRendererCollectionvirtual
draw(const ofFloatImage &image, float x, float y, float z, float w, float h, float sx, float sy, float sw, float sh) const=0ofRendererCollectionvirtual
draw(const ofShortImage &image, float x, float y, float z, float w, float h, float sx, float sy, float sw, float sh) const=0ofRendererCollectionvirtual
draw(const ofBaseVideoDraws &video, float x, float y, float w, float h) const=0ofRendererCollectionvirtual
drawArrow(const glm::vec3 &start, const glm::vec3 &end, float headSize) constofBaseRenderervirtual
drawAxis(float size) constofBaseRenderervirtual
drawBox(float x, float y, float z, float width, float height, float depth) constofBaseRenderervirtual
drawBox(float x, float y, float z, float size) constofBaseRenderervirtual
drawBox(const glm::vec3 &position, float width, float height, float depth) constofBaseRenderervirtual
drawBox(const glm::vec3 &position, float size) constofBaseRenderervirtual
drawBox(float size) constofBaseRenderervirtual
drawBox(float width, float height, float depth) constofBaseRenderervirtual
drawCircle(float x, float y, float z, float radius) constofRendererCollectionvirtual
drawCone(float x, float y, float z, float radius, float height) constofBaseRenderervirtual
drawCone(float x, float y, float radius, float height) constofBaseRenderervirtual
drawCone(const glm::vec3 &position, float radius, float height) constofBaseRenderervirtual
drawCone(float radius, float height) constofBaseRenderervirtual
drawCylinder(float x, float y, float radius, float height) constofBaseRenderervirtual
drawCylinder(float x, float y, float z, float radius, float height) constofBaseRenderervirtual
drawCylinder(const glm::vec3 &position, float radius, float height) constofBaseRenderervirtual
drawCylinder(float radius, float height) constofBaseRenderervirtual
drawEllipse(float x, float y, float z, float width, float height) constofRendererCollectionvirtual
drawGrid(float stepSize, size_t numberOfSteps, bool labels, bool x, bool y, bool z) constofBaseRenderervirtual
drawGridPlane(float stepSize, size_t numberOfSteps, bool labels) constofBaseRenderervirtual
drawIcoSphere(float x, float y, float z, float radius) constofBaseRenderervirtual
drawIcoSphere(float x, float y, float radius) constofBaseRenderervirtual
drawIcoSphere(const glm::vec3 &position, float radius) constofBaseRenderervirtual
drawIcoSphere(float radius) constofBaseRenderervirtual
drawLine(float x1, float y1, float z1, float x2, float y2, float z2) constofRendererCollectionvirtual
drawPlane(float x, float y, float width, float height) constofBaseRenderervirtual
drawPlane(float x, float y, float z, float width, float height) constofBaseRenderervirtual
drawPlane(const glm::vec3 &position, float width, float height) constofBaseRenderervirtual
drawPlane(float width, float height) constofBaseRenderervirtual
drawRectangle(float x, float y, float z, float w, float h) constofRendererCollectionvirtual
drawRotationAxes(float radius, float stripWidth, int circleRes) constofBaseRenderervirtual
drawSphere(float x, float y, float radius) constofBaseRenderervirtual
drawSphere(float x, float y, float z, float radius) constofBaseRenderervirtual
drawSphere(const glm::vec3 &position, float radius) constofBaseRenderervirtual
drawSphere(float radius) constofBaseRenderervirtual
drawString(std::string text, float x, float y, float z) constofRendererCollectionvirtual
drawString(const ofTrueTypeFont &font, std::string text, float x, float y) constofRendererCollectionvirtual
drawTriangle(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3) constofRendererCollectionvirtual
enableAntiAliasing()ofRendererCollectionvirtual
enablePointSprites()ofRendererCollection
finishRender()ofRendererCollectionvirtual
get3dGraphics() constofRendererCollectionvirtual
get3dGraphics()ofRendererCollectionvirtual
getBackgroundAuto()ofRendererCollectionvirtual
getBackgroundColor()ofRendererCollectionvirtual
getBoxResolution() constofBaseRenderervirtual
getConeResolution() constofBaseRenderervirtual
getCoordHandedness() constofRendererCollectionvirtual
getCurrentMatrix(ofMatrixMode matrixMode_) constofRendererCollectionvirtual
getCurrentNormalMatrix() constofRendererCollectionvirtual
getCurrentOrientationMatrix() constofRendererCollectionvirtual
getCurrentViewMatrix() constofRendererCollectionvirtual
getCurrentViewport() constofRendererCollectionvirtual
getCylinderResolution() constofBaseRenderervirtual
getFillMode()ofRendererCollectionvirtual
getGLRenderer()ofRendererCollection
getIcoSphereResolution() constofBaseRenderervirtual
getNativeViewport() constofRendererCollectionvirtual
getPath()ofRendererCollectionvirtual
getPlaneResolution() constofBaseRenderervirtual
getRectMode()ofRendererCollectionvirtual
getSphereResolution() constofBaseRenderervirtual
getStyle() constofRendererCollectionvirtual
getType()ofRendererCollectioninlinevirtual
getViewportHeight() constofRendererCollectionvirtual
getViewportWidth() constofRendererCollectionvirtual
graphics3dofRendererCollection
isVFlipped() constofRendererCollectionvirtual
loadIdentityMatrix(void)ofRendererCollectionvirtual
loadMatrix(const glm::mat4 &m)ofRendererCollectionvirtual
loadMatrix(const float *m)ofRendererCollectionvirtual
loadViewMatrix(const glm::mat4 &m)ofRendererCollectionvirtual
matrixMode(ofMatrixMode mode)ofRendererCollectionvirtual
multMatrix(const glm::mat4 &m)ofRendererCollectionvirtual
multMatrix(const float *m)ofRendererCollectionvirtual
multViewMatrix(const glm::mat4 &m)ofRendererCollectionvirtual
ofRendererCollection()ofRendererCollectioninline
pathofRendererCollection
popMatrix()ofRendererCollectionvirtual
popStyle()ofRendererCollectionvirtual
popView()ofRendererCollectionvirtual
pushMatrix()ofRendererCollectionvirtual
pushStyle()ofRendererCollectionvirtual
pushView()ofRendererCollectionvirtual
renderersofRendererCollection
rendersPathPrimitives()ofRendererCollection
rotateDeg(float degrees, float vecX, float vecY, float vecZ)ofRendererCollectionvirtual
rotateDeg(float degrees)ofRendererCollectionvirtual
rotateRad(float radians, float vecX, float vecY, float vecZ)ofRendererCollectionvirtual
rotateRad(float radians)ofRendererCollectionvirtual
rotateXDeg(float degrees)ofRendererCollectionvirtual
rotateXRad(float radians)ofRendererCollectionvirtual
rotateYDeg(float degrees)ofRendererCollectionvirtual
rotateYRad(float radians)ofRendererCollectionvirtual
rotateZDeg(float degrees)ofRendererCollectionvirtual
rotateZRad(float radians)ofRendererCollectionvirtual
scale(float xAmnt, float yAmnt, float zAmnt=1)ofRendererCollectionvirtual
setBackgroundAuto(bool bManual)ofRendererCollectionvirtual
setBackgroundColor(const ofColor &color)ofRendererCollectionvirtual
setBitmapTextMode(ofDrawBitmapMode mode)ofRendererCollectionvirtual
setBlendMode(ofBlendMode blendMode)ofRendererCollectionvirtual
setBoxResolution(int res)ofBaseRenderervirtual
setBoxResolution(int resWidth, int resHeight, int resDepth)ofBaseRenderervirtual
setCircleResolution(int res)ofRendererCollectionvirtual
setColor(int r, int g, int b)ofRendererCollectionvirtual
setColor(int r, int g, int b, int a)ofRendererCollectionvirtual
setColor(const ofColor &color)ofRendererCollectionvirtual
setColor(const ofColor &color, int _a)ofRendererCollectionvirtual
setColor(int gray)ofRendererCollectionvirtual
setConeResolution(int radiusSegments, int heightSegments, int capSegments=2)ofBaseRenderervirtual
setCoordHandedness(ofHandednessType handedness)ofRendererCollectionvirtual
setCurveResolution(int res)ofRendererCollectionvirtual
setCylinderResolution(int radiusSegments, int heightSegments, int capSegments=2)ofBaseRenderervirtual
setDepthTest(bool depthTest)ofRendererCollectionvirtual
setFillMode(ofFillFlag fill)ofRendererCollectionvirtual
setHexColor(int hexColor)ofRendererCollectionvirtual
setIcoSphereResolution(int res)ofBaseRenderervirtual
setLineSmoothing(bool smooth)ofRendererCollectionvirtual
setLineWidth(float lineWidth)ofRendererCollectionvirtual
setOrientation(ofOrientation orientation, bool vflip)ofRendererCollectionvirtual
setPlaneResolution(int columns, int rows)ofBaseRenderervirtual
setPolyMode(ofPolyWindingMode mode)ofRendererCollectionvirtual
setRectMode(ofRectMode mode)ofRendererCollectionvirtual
setSphereResolution(int res)ofBaseRenderervirtual
setStyle(const ofStyle &style)ofRendererCollectionvirtual
setupGraphicDefaults()ofRendererCollectionvirtual
setupScreen()ofRendererCollectionvirtual
setupScreenOrtho(float width=-1, float height=-1, float nearDist=-1, float farDist=1)ofRendererCollectionvirtual
setupScreenPerspective(float width=-1, float height=-1, float fov=60, float nearDist=0, float farDist=0)ofRendererCollectionvirtual
startRender()ofRendererCollectionvirtual
translate(float x, float y, float z=0)ofRendererCollectionvirtual
translate(const glm::vec3 &p)ofRendererCollectionvirtual
TYPEofRendererCollectionstatic
unbind(const ofCamera &camera)ofRendererCollectionvirtual
viewport(ofRectangle viewport)ofRendererCollectionvirtual
viewport(float x=0, float y=0, float width=-1, float height=-1, bool vflip=true)ofRendererCollectionvirtual
~ofBaseRenderer()ofBaseRendererinlinevirtual
~ofRendererCollection()ofRendererCollectioninline