reference

This documentation is automatically generated from the openFrameworks source code using doxygen and refers to the most recent release, version 0.12.0.

ofCubeMap Member List

This is the complete list of members for ofCubeMap, including all inherited members.

_allocateCubeMesh()ofCubeMapprotected
_checkSetup()ofCubeMapprotected
_configureCubeTextures(GLuint aCubeMapId, bool abLinearMipLinear)ofCubeMapprotected
_createBrdfLUT()ofCubeMapprotectedstatic
_createCubeMap(ofTexture &aSrcTex)ofCubeMapprotected
_createFloatCubeMap(ofTexture &aSrcTex, int aSrcRes)ofCubeMapprotected
_createIrradianceMap(GLuint aSrcCubeFid, bool aBMakeCache, const of::filesystem::path &aCachePath)ofCubeMapprotected
_createPrefilteredCubeMap(GLuint aSrcCubeFid, int aSrcRes, bool aBMakeCache, const of::filesystem::path &aCachePath)ofCubeMapprotected
_drawCubeEnd()ofCubeMapprotected
_drawCubeStart(GLuint aCubeMapId)ofCubeMapprotected
_equiRectToCubeMap(GLuint &aCubeTexId, ofTexture &aSrcTex, int aSrcRes, bool aBConvertToNonFloat)ofCubeMapprotected
_getViewMatrices(const glm::vec3 &apos)ofCubeMapprotected
_initEmptyTextures(GLuint aCubeMapId, int aSize)ofCubeMapprotected
_initEmptyTextures(GLuint aCubeMapId, GLuint aInternalFormat, int aSize, int aNumMipMaps)ofCubeMapprotected
_loadEquiRectToCubeMapShader()ofCubeMapprotected
_loadIrradianceMap(const of::filesystem::path &aCachePath)ofCubeMapprotected
_loadPrefilterMap(const of::filesystem::path &aCachePath)ofCubeMapprotected
_loadRenderShader()ofCubeMapprotected
clear()ofCubeMap
clearTextureData(std::shared_ptr< ofCubeMap::Data > adata)ofCubeMapstatic
dataofCubeMapprotected
draw()ofCubeMap
drawCubeMap()ofCubeMap
drawIrradiance()ofCubeMap
drawPrefilteredCube(float aRoughness)ofCubeMap
getActiveData()ofCubeMapstatic
getBrdfLutTexture()ofCubeMapstatic
getExposure()ofCubeMapinline
getFaceResolution()ofCubeMapinline
getGlTypeFromInternalFormat()ofCubeMapprotected
getGlTypeFromInternalFormat(GLuint aInternalFormat)ofCubeMapprotected
getIrradianceMapId()ofCubeMapinline
getNumPixelChannels()ofCubeMapprotected
getPrefilterMapId()ofCubeMapinline
getTexStorageFormat()ofCubeMapprotected
getTexStorageFormat(GLuint aInternalFormat)ofCubeMapprotected
getTextureId()ofCubeMap
getTextureTarget()ofCubeMapstatic
hasActiveCubeMap()ofCubeMapstatic
hasCubeMap()ofCubeMap
hasIrradianceMap()ofCubeMap
hasPrefilteredMap()ofCubeMap
isEnabled()ofCubeMapinline
isEnabled() constofCubeMapinline
isHdr()ofCubeMap
isUsingLutBrdfTexture()ofCubeMapinline
load(const of::filesystem::path &apath, int aFaceResolution, bool aBFlipY=true)ofCubeMap
load(const of::filesystem::path &apath, int aFaceResolution, bool aBFlipY, int aIrradianceRes, int aPreFilterRes)ofCubeMap
load(ofCubeMapSettings aSettings)ofCubeMap
ofCubeMap()ofCubeMap
ofCubeMap(const ofCubeMap &mom)ofCubeMap
ofCubeMap(ofCubeMap &&mom)ofCubeMap
operator=(const ofCubeMap &mom)ofCubeMap
operator=(ofCubeMap &&mom)ofCubeMap
projectionMatofCubeMapprotected
regenerateAllTextures()ofCubeMapstatic
sBrdfLutTexofCubeMapprotectedstatic
sCubeMeshofCubeMapprotectedstatic
setEnabled(bool ab)ofCubeMapinline
setExposure(float aExposure)ofCubeMap
setUseBrdfLutTexture(bool ab)ofCubeMap
shaderBrdfLUTofCubeMapprotectedstatic
shaderEquiRectToCubeMapofCubeMapprotected
shaderIrradianceMapofCubeMapprotected
shaderPreFilterMapofCubeMapprotected
shaderRenderofCubeMapprotected
texFormatofCubeMapprotected
~ofCubeMap()ofCubeMap