reference

This documentation is automatically generated from the openFrameworks source code using doxygen and refers to the most recent release, version 0.12.0.

ofGLRenderer Member List

This is the complete list of members for ofGLRenderer, including all inherited members.

background(const ofColor &c)ofGLRenderervirtual
background(float brightness)ofGLRenderervirtual
background(int hexColor, float _a=255.0f)ofGLRenderervirtual
background(int r, int g, int b, int a=255)ofGLRenderervirtual
begin(const ofFbo &fbo, ofFboMode mode)ofGLRenderervirtual
bind(const ofBaseVideoDraws &video)ofGLRenderervirtual
bind(const ofBaseMaterial &material)ofGLRenderervirtual
bind(const ofShadow &shadow)ofGLRenderervirtual
bind(const ofShadow &shadow, GLenum aCubeFace)ofGLRenderervirtual
bind(const ofShader &shader)ofGLRenderervirtual
bind(const ofTexture &texture, int location)ofGLRenderervirtual
bind(const ofCamera &camera, const ofRectangle &viewport)ofGLRenderervirtual
bind(const ofFbo &fbo)ofGLRenderervirtual
bindForBlitting(const ofFbo &fboSrc, ofFbo &fboDst, int attachmentPoint)ofGLRenderervirtual
clear()ofGLRenderervirtual
clear(float r, float g, float b, float a=0)ofGLRenderervirtual
clear(float brightness, float a=0)ofGLRenderervirtual
clearAlpha()ofGLRenderervirtual
disableAlphaMask()ofGLRenderervirtual
disableAntiAliasing()ofGLRenderervirtual
disableLight(int lightIndex)ofGLRenderervirtual
disableLighting()ofGLRenderervirtual
disablePointSprites()ofGLRenderervirtual
disableSeparateSpecularLight()ofGLRenderervirtual
disableTextureTarget(int textureTarget, int textureLocation)ofGLRenderervirtual
draw(const ofMesh &vertexData, ofPolyRenderMode renderType, bool useColors, bool useTextures, bool useNormals) constofGLRenderervirtual
draw(const of3dPrimitive &model, ofPolyRenderMode renderType) constofGLRenderervirtual
draw(const ofNode &model) constofGLRenderervirtual
draw(const ofPolyline &poly) constofGLRenderervirtual
draw(const ofPath &path) constofGLRenderervirtual
draw(const ofImage &image, float x, float y, float z, float w, float h, float sx, float sy, float sw, float sh) constofGLRenderervirtual
draw(const ofFloatImage &image, float x, float y, float z, float w, float h, float sx, float sy, float sw, float sh) constofGLRenderervirtual
draw(const ofShortImage &image, float x, float y, float z, float w, float h, float sx, float sy, float sw, float sh) constofGLRenderervirtual
draw(const ofTexture &image, float x, float y, float z, float w, float h, float sx, float sy, float sw, float sh) constofGLRenderervirtual
draw(const ofBaseVideoDraws &video, float x, float y, float w, float h) constofGLRenderervirtual
draw(const ofVbo &vbo, GLuint drawMode, int first, int total) constofGLRenderervirtual
draw(const ofVboMesh &mesh, ofPolyRenderMode renderType) constofGLRenderervirtual
draw(const ofPolyline &poly) const=0ofGLRenderervirtual
draw(const ofPath &shape) const=0ofGLRenderervirtual
draw(const ofPath &shape, float x, float y) constofGLRendererinlinevirtual
draw(const ofMesh &mesh, ofPolyRenderMode renderType) constofGLRenderervirtual
draw(const ofMesh &vertexData, ofPolyRenderMode renderType, bool useColors, bool useTextures, bool useNormals) const=0ofGLRenderervirtual
draw(const of3dPrimitive &model, ofPolyRenderMode renderType) const=0ofGLRenderervirtual
draw(const ofNode &model) const=0ofGLRenderervirtual
draw(const ofImage &image, float x, float y, float z, float w, float h, float sx, float sy, float sw, float sh) const=0ofGLRenderervirtual
draw(const ofFloatImage &image, float x, float y, float z, float w, float h, float sx, float sy, float sw, float sh) const=0ofGLRenderervirtual
draw(const ofShortImage &image, float x, float y, float z, float w, float h, float sx, float sy, float sw, float sh) const=0ofGLRenderervirtual
draw(const ofBaseVideoDraws &video, float x, float y, float w, float h) const=0ofGLRenderervirtual
draw(const ofTexture &image, float x, float y, float z, float w, float h, float sx, float sy, float sw, float sh) const=0ofGLRenderervirtual
draw(const ofVbo &vbo, GLuint drawMode, int first, int total) const=0ofGLRenderervirtual
draw(const ofVboMesh &mesh, ofPolyRenderMode renderType) const=0ofGLRenderervirtual
draw(const ofPolyline &poly) const =0ofGLRenderervirtual
draw(const ofPath &shape) const =0ofGLRenderervirtual
draw(const ofPath &shape, float x, float y) constofGLRendererinlinevirtual
draw(const ofMesh &mesh, ofPolyRenderMode renderType) constofGLRenderervirtual
draw(const ofMesh &vertexData, ofPolyRenderMode renderType, bool useColors, bool useTextures, bool useNormals) const =0ofGLRenderervirtual
draw(const of3dPrimitive &model, ofPolyRenderMode renderType) const =0ofGLRenderervirtual
draw(const ofNode &model) const =0ofGLRenderervirtual
draw(const ofImage &image, float x, float y, float z, float w, float h, float sx, float sy, float sw, float sh) const =0ofGLRenderervirtual
draw(const ofFloatImage &image, float x, float y, float z, float w, float h, float sx, float sy, float sw, float sh) const =0ofGLRenderervirtual
draw(const ofShortImage &image, float x, float y, float z, float w, float h, float sx, float sy, float sw, float sh) const =0ofGLRenderervirtual
draw(const ofBaseVideoDraws &video, float x, float y, float w, float h) const =0ofGLRenderervirtual
drawArrow(const glm::vec3 &start, const glm::vec3 &end, float headSize) constofBaseRenderervirtual
drawAxis(float size) constofBaseRenderervirtual
drawBox(float x, float y, float z, float width, float height, float depth) constofBaseRenderervirtual
drawBox(float x, float y, float z, float size) constofBaseRenderervirtual
drawBox(const glm::vec3 &position, float width, float height, float depth) constofBaseRenderervirtual
drawBox(const glm::vec3 &position, float size) constofBaseRenderervirtual
drawBox(float size) constofBaseRenderervirtual
drawBox(float width, float height, float depth) constofBaseRenderervirtual
drawCircle(float x, float y, float z, float radius) constofGLRenderervirtual
drawCone(float x, float y, float z, float radius, float height) constofBaseRenderervirtual
drawCone(float x, float y, float radius, float height) constofBaseRenderervirtual
drawCone(const glm::vec3 &position, float radius, float height) constofBaseRenderervirtual
drawCone(float radius, float height) constofBaseRenderervirtual
drawCylinder(float x, float y, float radius, float height) constofBaseRenderervirtual
drawCylinder(float x, float y, float z, float radius, float height) constofBaseRenderervirtual
drawCylinder(const glm::vec3 &position, float radius, float height) constofBaseRenderervirtual
drawCylinder(float radius, float height) constofBaseRenderervirtual
drawElements(const ofVbo &vbo, GLuint drawMode, int amt, int offsetelements=0) constofGLRenderervirtual
drawElementsInstanced(const ofVbo &vbo, GLuint drawMode, int amt, int primCount) constofGLRenderervirtual
drawEllipse(float x, float y, float z, float width, float height) constofGLRenderervirtual
drawGrid(float stepSize, size_t numberOfSteps, bool labels, bool x, bool y, bool z) constofBaseRenderervirtual
drawGridPlane(float stepSize, size_t numberOfSteps, bool labels) constofBaseRenderervirtual
drawIcoSphere(float x, float y, float z, float radius) constofBaseRenderervirtual
drawIcoSphere(float x, float y, float radius) constofBaseRenderervirtual
drawIcoSphere(const glm::vec3 &position, float radius) constofBaseRenderervirtual
drawIcoSphere(float radius) constofBaseRenderervirtual
drawInstanced(const ofVbo &vbo, GLuint drawMode, int first, int total, int primCount) constofGLRenderervirtual
drawInstanced(const ofVboMesh &mesh, ofPolyRenderMode renderType, int primCount) constofGLRenderervirtual
drawLine(float x1, float y1, float z1, float x2, float y2, float z2) constofGLRenderervirtual
drawPlane(float x, float y, float width, float height) constofBaseRenderervirtual
drawPlane(float x, float y, float z, float width, float height) constofBaseRenderervirtual
drawPlane(const glm::vec3 &position, float width, float height) constofBaseRenderervirtual
drawPlane(float width, float height) constofBaseRenderervirtual
drawRectangle(float x, float y, float z, float w, float h) constofGLRenderervirtual
drawRotationAxes(float radius, float stripWidth, int circleRes) constofBaseRenderervirtual
drawSphere(float x, float y, float radius) constofBaseRenderervirtual
drawSphere(float x, float y, float z, float radius) constofBaseRenderervirtual
drawSphere(const glm::vec3 &position, float radius) constofBaseRenderervirtual
drawSphere(float radius) constofBaseRenderervirtual
drawString(std::string text, float x, float y, float z) constofGLRenderervirtual
drawString(const ofTrueTypeFont &font, std::string text, float x, float y) constofGLRenderervirtual
drawTriangle(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3) constofGLRenderervirtual
enableAntiAliasing()ofGLRenderervirtual
enableLight(int lightIndex)ofGLRenderervirtual
enableLighting()ofGLRenderervirtual
enablePointSprites()ofGLRenderervirtual
enableSeparateSpecularLight()ofGLRenderervirtual
enableTextureTarget(const ofTexture &tex, int textureLocation)ofGLRenderervirtual
end(const ofFbo &fbo)ofGLRenderervirtual
finishRender()ofGLRenderervirtual
get3dGraphics() constofGLRenderervirtual
get3dGraphics()ofGLRenderervirtual
getBackgroundAuto()ofGLRenderervirtual
getBackgroundColor()ofGLRenderervirtual
getBoxResolution() constofBaseRenderervirtual
getConeResolution() constofBaseRenderervirtual
getCoordHandedness() constofGLRenderervirtual
getCurrentMatrix(ofMatrixMode matrixMode_) constofGLRenderervirtual
getCurrentNormalMatrix() constofGLRenderervirtual
getCurrentOrientationMatrix() constofGLRenderervirtual
getCurrentViewMatrix() constofGLRenderervirtual
getCurrentViewport() constofGLRenderervirtual
getCylinderResolution() constofBaseRenderervirtual
getFillMode()ofGLRenderervirtual
getGLVersionMajor()ofGLRenderervirtual
getGLVersionMinor()ofGLRenderervirtual
getIcoSphereResolution() constofBaseRenderervirtual
getLightingEnabled()ofGLRenderervirtual
getNativeViewport() constofGLRenderervirtual
getPath()ofGLRenderervirtual
getPlaneResolution() constofBaseRenderervirtual
getRectMode()ofGLRenderervirtual
getSphereResolution() constofBaseRenderervirtual
getStyle() constofGLRenderervirtual
getType()ofGLRendererinlinevirtual
getViewportHeight() constofGLRenderervirtual
getViewportWidth() constofGLRenderervirtual
isVFlipped() constofGLRenderervirtual
loadIdentityMatrix(void)ofGLRenderervirtual
loadMatrix(const glm::mat4 &m)ofGLRenderervirtual
loadMatrix(const float *m)ofGLRenderervirtual
loadViewMatrix(const glm::mat4 &m)ofGLRenderervirtual
matrixMode(ofMatrixMode mode)ofGLRenderervirtual
multMatrix(const glm::mat4 &m)ofGLRenderervirtual
multMatrix(const float *m)ofGLRenderervirtual
multViewMatrix(const glm::mat4 &m)ofGLRenderervirtual
ofGLRenderer(const ofAppBaseWindow *window)ofGLRenderer
popMatrix()ofGLRenderervirtual
popStyle()ofGLRenderervirtual
popView()ofGLRenderervirtual
pushMatrix()ofGLRenderervirtual
pushStyle()ofGLRenderervirtual
pushView()ofGLRenderervirtual
rotateDeg(float radians, float vecX, float vecY, float vecZ)ofGLRenderervirtual
rotateDeg(float radians)ofGLRenderervirtual
rotateRad(float radians, float vecX, float vecY, float vecZ)ofGLRenderervirtual
rotateRad(float radians)ofGLRenderervirtual
rotateXDeg(float radians)ofGLRenderervirtual
rotateXRad(float radians)ofGLRenderervirtual
rotateYDeg(float radians)ofGLRenderervirtual
rotateYRad(float radians)ofGLRenderervirtual
rotateZDeg(float radians)ofGLRenderervirtual
rotateZRad(float radians)ofGLRenderervirtual
saveFullViewport(ofPixels &pixels)ofGLRenderervirtual
saveScreen(int x, int y, int w, int h, ofPixels &pixels)ofGLRenderervirtual
scale(float xAmnt, float yAmnt, float zAmnt=1)ofGLRenderervirtual
setAlphaMaskTex(const ofTexture &tex)ofGLRenderervirtual
setBackgroundAuto(bool bManual)ofGLRenderervirtual
setBackgroundColor(const ofColor &c)ofGLRenderervirtual
setBitmapTextMode(ofDrawBitmapMode mode)ofGLRenderervirtual
setBlendMode(ofBlendMode blendMode)ofGLRenderervirtual
setBoxResolution(int res)ofBaseRenderervirtual
setBoxResolution(int resWidth, int resHeight, int resDepth)ofBaseRenderervirtual
setCircleResolution(int res)ofGLRenderervirtual
setColor(int r, int g, int b)ofGLRenderervirtual
setColor(int r, int g, int b, int a)ofGLRenderervirtual
setColor(const ofColor &color)ofGLRenderervirtual
setColor(const ofColor &color, int _a)ofGLRenderervirtual
setColor(int gray)ofGLRenderervirtual
setConeResolution(int radiusSegments, int heightSegments, int capSegments=2)ofBaseRenderervirtual
setCoordHandedness(ofHandednessType handedness)ofGLRenderervirtual
setCurveResolution(int resolution)ofGLRenderervirtual
setCylinderResolution(int radiusSegments, int heightSegments, int capSegments=2)ofBaseRenderervirtual
setDepthTest(bool depthTest)ofGLRenderervirtual
setFillMode(ofFillFlag fill)ofGLRenderervirtual
setGlobalAmbientColor(const ofColor &c)ofGLRenderervirtual
setHexColor(int hexColor)ofGLRenderervirtual
setIcoSphereResolution(int res)ofBaseRenderervirtual
setLightAmbientColor(int lightIndex, const ofFloatColor &c)ofGLRenderervirtual
setLightAttenuation(int lightIndex, float constant, float linear, float quadratic)ofGLRenderervirtual
setLightDiffuseColor(int lightIndex, const ofFloatColor &c)ofGLRenderervirtual
setLightPosition(int lightIndex, const glm::vec4 &position)ofGLRenderervirtual
setLightSpecularColor(int lightIndex, const ofFloatColor &c)ofGLRenderervirtual
setLightSpotConcentration(int lightIndex, float exponent)ofGLRenderervirtual
setLightSpotDirection(int lightIndex, const glm::vec4 &direction)ofGLRenderervirtual
setLightSpotlightCutOff(int lightIndex, float spotCutOff)ofGLRenderervirtual
setLineSmoothing(bool smooth)ofGLRenderervirtual
setLineWidth(float lineWidth)ofGLRenderervirtual
setOrientation(ofOrientation orientation, bool vFlip)ofGLRenderervirtual
setPlaneResolution(int columns, int rows)ofBaseRenderervirtual
setPolyMode(ofPolyWindingMode mode)ofGLRenderervirtual
setRectMode(ofRectMode mode)ofGLRenderervirtual
setSmoothLighting(bool b)ofGLRenderervirtual
setSphereResolution(int res)ofBaseRenderervirtual
setStyle(const ofStyle &style)ofGLRenderervirtual
setup()ofGLRenderer
setupGraphicDefaults()ofGLRenderervirtual
setupScreen()ofGLRenderervirtual
setupScreenOrtho(float width=-1, float height=-1, float nearDist=-1, float farDist=1)ofGLRenderervirtual
setupScreenPerspective(float width=-1, float height=-1, float fov=60, float nearDist=0, float farDist=0)ofGLRenderervirtual
startRender()ofGLRenderervirtual
texturesNeedVFlip() constofGLRenderer
translate(float x, float y, float z=0)ofGLRenderervirtual
translate(const glm::vec3 &p)ofGLRenderervirtual
TYPEofGLRendererstatic
unbind(const ofBaseVideoDraws &video)ofGLRenderervirtual
unbind(const ofBaseMaterial &material)ofGLRenderervirtual
unbind(const ofShadow &shadow)ofGLRenderervirtual
unbind(const ofShadow &shadow, GLenum aCubeFace)ofGLRenderervirtual
unbind(const ofShader &shader)ofGLRenderervirtual
unbind(const ofTexture &texture, int location)ofGLRenderervirtual
unbind(const ofCamera &camera)ofGLRenderervirtual
unbind(const ofFbo &fbo)ofGLRenderervirtual
viewport(ofRectangle viewport)ofGLRenderervirtual
viewport(float x=0, float y=0, float width=-1, float height=-1, bool vflip=true)ofGLRenderervirtual
~ofBaseRenderer()ofBaseRendererinlinevirtual
~ofGLRenderer()ofGLRendererinline