This documentation is automatically generated from the openFrameworks source code using doxygen and refers to the most recent release, version 0.12.0.
ofNoopRenderer Class Reference
Inheritance diagram for ofNoopRenderer:

Public Member Functions | |
ofNoopRenderer () | |
![]() | |
virtual | ~ofBaseRenderer () |
virtual void | draw (const ofPath &shape, float x, float y) const |
Draw a path with this renderer at x and y . | |
virtual void | draw (const ofMesh &mesh, ofPolyRenderMode renderType) const |
Draw a mesh with this renderer using the renderType . | |
virtual void | rotateDeg (float degrees, float vecX, float vecY, float vecZ) |
Rotate this renderer's current matrix by degrees about a euler. | |
virtual void | rotateXDeg (float degrees) |
Rotate this renderer's current matrix by degrees about the x axis. | |
virtual void | rotateYDeg (float degrees) |
Rotate this renderer's current matrix by degrees about the y axis. | |
virtual void | rotateZDeg (float degrees) |
Rotate this renderer's current matrix by degrees about the z axis. | |
virtual void | rotateDeg (float degrees) |
Rotate this renderer's current matrix by degrees about the z axis. | |
virtual void | setPlaneResolution (int columns, int rows) |
Set this renderer's plane resolution using column and rows . | |
virtual glm::vec2 | getPlaneResolution () const |
Get this renderer's current plane resolution as a 2D vector. | |
virtual void | drawPlane (float x, float y, float width, float height) const |
Draw a plane with the renderer using x, y, width, and height. | |
virtual void | drawPlane (float x, float y, float z, float width, float height) const |
Draw a plane with the renderer using x, y, z, width, and height. | |
virtual void | drawPlane (const glm::vec3 &position, float width, float height) const |
Draw a plane with the renderer using a 3D point, width, and height. | |
virtual void | drawPlane (float width, float height) const |
Draw a plane with the renderer at the origin. | |
virtual void | setSphereResolution (int res) |
Set the point resolution to use when drawing a sphere with this renderer. | |
virtual int | getSphereResolution () const |
Get this renderer's current sphere resolution. | |
virtual void | drawSphere (float x, float y, float radius) const |
Draw a sphere with this renderer using x, y, and radius. | |
virtual void | drawSphere (const glm::vec3 &position, float radius) const |
Draw a sphere with this renderer using a position point and radius. | |
virtual void | drawSphere (float radius) const |
Draw a sphere with the renderer at the defualt origin using radius. | |
virtual void | setIcoSphereResolution (int res) |
Set the point resolution to use when drawing an icosphere with this renderer. | |
virtual int | getIcoSphereResolution () const |
Get this renderer's current icosphere resolution. | |
virtual void | drawIcoSphere (float x, float y, float z, float radius) const |
Draw an icosphere with this renderer using x, y, and radius. | |
virtual void | drawIcoSphere (float x, float y, float radius) const |
Draw an icosphere with this renderer using x, y, and radius. | |
virtual void | drawIcoSphere (const glm::vec3 &position, float radius) const |
Draw an icosphere with this renderer using x, y, and radius. | |
virtual void | drawIcoSphere (float radius) const |
Draw an icosphere with the renderer at the origin using radius. | |
virtual void | setCylinderResolution (int radiusSegments, int heightSegments, int capSegments=2) |
Set this renderer's cylinder resolution. | |
virtual glm::vec3 | getCylinderResolution () const |
Get this renderer's cylinder resolution as a 3D vector. | |
virtual void | drawCylinder (float x, float y, float radius, float height) const |
Draw a cylinder with this renderer using x, y, radius, and height. | |
virtual void | drawCylinder (float x, float y, float z, float radius, float height) const |
Draw a cylinder with this renderer using x, y, z, radius, and height. | |
virtual void | drawCylinder (const glm::vec3 &position, float radius, float height) const |
Draw a cylinder with this renderer using position, radius, and height. | |
virtual void | drawCylinder (float radius, float height) const |
Draw a cylinder at the origin using radius and height. | |
virtual void | setConeResolution (int radiusSegments, int heightSegments, int capSegments=2) |
Set the resolution of a polygonized cone. | |
virtual glm::vec3 | getConeResolution () const |
Get this renderer's cone resolution as a 3D vector. | |
virtual void | drawCone (float x, float y, float z, float radius, float height) const |
Draw a cone with this renderer using x, y, z, radius, and height. | |
virtual void | drawCone (float x, float y, float radius, float height) const |
Draw a cone with this renderer using x, y, z, radius, and height. | |
virtual void | drawCone (const glm::vec3 &position, float radius, float height) const |
Draw a cone with this renderer using x, y, z, radius, and height. | |
virtual void | drawCone (float radius, float height) const |
Draw a cone at the origin using radius and height. | |
virtual void | setBoxResolution (int res) |
Set the resolution this renderer uses when drawing boxes. | |
virtual void | setBoxResolution (int resWidth, int resHeight, int resDepth) |
Set the resolution this renderer uses when drawing boxes. | |
virtual glm::vec3 | getBoxResolution () const |
Get this renderer's current box resolution as a 3D vector. | |
virtual void | drawBox (float x, float y, float z, float width, float height, float depth) const |
Draws a rectangular box using x, y, z, width, height, and depth. | |
virtual void | drawBox (float x, float y, float z, float size) const |
Draws a cube using x, y, z, and size. coordinates. | |
virtual void | drawBox (const glm::vec3 &position, float width, float height, float depth) const |
Draws a rectangular box using position, width, height and depth. | |
virtual void | drawBox (const glm::vec3 &position, float size) const |
Draws a cube with the specified size, starting from the specified position. | |
virtual void | drawBox (float size) const |
Draws a cube with the specified size at the origin. | |
virtual void | drawBox (float width, float height, float depth) const |
Draws a rectangular box with the specified dimensions, starting from the origin. | |
virtual void | drawAxis (float size) const |
Draw the coordinate system's axes with the renderer. | |
virtual void | drawGrid (float stepSize, size_t numberOfSteps, bool labels, bool x, bool y, bool z) const |
Draw the coordinate system's axes as a grid with the renderer. | |
virtual void | drawGridPlane (float stepSize, size_t numberOfSteps, bool labels) const |
Draw a coordinate system plane using the y and z axes. | |
virtual void | drawArrow (const glm::vec3 &start, const glm::vec3 &end, float headSize) const |
Draw an arrow between two 3D points. | |
virtual void | drawRotationAxes (float radius, float stripWidth, int circleRes) const |
Draw the coordinate system's axes with the renderer. | |
Constructor & Destructor Documentation
◆ ofNoopRenderer()
|
inline |
The documentation for this class was generated from the following file:
- /Users/icq4ever/Desktop/oF0120/libs/openFrameworks/app/ofAppNoWindow.cpp