reference

This documentation is automatically generated from the openFrameworks source code using doxygen and refers to the most recent release, version 0.12.0.

ofTexture Member List

This is the complete list of members for ofTexture, including all inherited members.

allocate(const ofTextureData &textureData)ofTexturevirtual
allocate(const ofTextureData &textureData, int glFormat, int pixelType)ofTexturevirtual
allocate(int w, int h, int glInternalFormat)ofTexturevirtual
allocate(int w, int h, int glInternalFormat, int glFormat, int pixelType)ofTexturevirtual
allocate(int w, int h, int glInternalFormat, bool bUseARBExtension)ofTexturevirtual
allocate(int w, int h, int glInternalFormat, bool bUseARBExtension, int glFormat, int pixelType)ofTexturevirtual
allocate(const ofPixels &pix)ofTexturevirtual
allocate(const ofPixels &pix, bool bUseARBExtension)ofTexturevirtual
allocate(const ofShortPixels &pix)ofTexturevirtual
allocate(const ofShortPixels &pix, bool bUseARBExtension)ofTexturevirtual
allocate(const ofFloatPixels &pix)ofTexturevirtual
allocate(const ofFloatPixels &pix, bool bUseARBExtension)ofTexturevirtual
allocateAsBufferTexture(const ofBufferObject &buffer, int glInternalFormat)ofTexture
anchorofTextureprotected
bAnchorIsPctofTextureprotected
bind(int textureLocation=0) constofTexture
clear()ofTexture
copyTo(ofBufferObject &buffer) constofTexture
disableAlphaMask()ofTexture
disableMipmap()ofTexture
disableTextureMatrix()ofTexture
disableTextureTarget(int textureLocation) constofTextureprotected
draw(float x, float y) constofTexturevirtual
draw(float x, float y, float z) constofTexture
draw(const glm::vec3 &pos) constofTexture
draw(float x, float y, float w, float h) constofTexturevirtual
draw(float x, float y, float z, float w, float h) constofTexture
draw(const glm::vec3 &pos, float w, float h) constofTexture
draw(const glm::vec3 &p1, const glm::vec3 &p2, const glm::vec3 &p3, const glm::vec3 &p4) constofTexture
draw(float x, float y) constofTextureinlinevirtual
draw(float x, float y, float w, float h) const=0ofTexturevirtual
draw(const glm::vec2 &point) constofTexturevirtual
draw(const ofRectangle &rect) constofTexturevirtual
draw(const glm::vec2 &point, float w, float h) constofTexturevirtual
drawSubsection(float x, float y, float w, float h, float sx, float sy) constofTexture
drawSubsection(float x, float y, float z, float w, float h, float sx, float sy) constofTexture
drawSubsection(float x, float y, float w, float h, float sx, float sy, float sw, float sh) constofTexture
drawSubsection(const ofRectangle &drawBounds, const ofRectangle &subsectionBounds) constofTexture
drawSubsection(float x, float y, float z, float w, float h, float sx, float sy, float sw, float sh) constofTexture
enableMipmap()ofTexture
enableTextureTarget(int textureLocation) constofTextureprotected
generateMipmap()ofTexture
getAlphaMask() constofTexture
getCoordFromPercent(float xPts, float yPts) constofTexture
getCoordFromPoint(float xPos, float yPos) constofTexture
getHeight() constofTexturevirtual
getMeshForSubsection(float x, float y, float z, float w, float h, float sx, float sy, float sw, float sh, bool vflipped, ofRectMode rectMode) constofTexture
getQuad(const glm::vec3 &p1, const glm::vec3 &p2, const glm::vec3 &p3, const glm::vec3 &p4) constofTexture
getTextureData()ofTexture
getTextureData() constofTexture
getTextureMatrix() constofTexture
getWidth() constofTexturevirtual
hasMipmap() constofTexture
isAllocated() constofTexture
isUsingTextureMatrix() constofTexture
loadData(const uint8_t *const data, int w, int h, int glFormat)ofTexture
loadData(const uint16_t *data, int w, int h, int glFormat)ofTexture
loadData(const uint32_t *data, int w, int h, int glFormat)ofTexture
loadData(const int8_t *data, int w, int h, int glFormat)ofTexture
loadData(const int16_t *data, int w, int h, int glFormat)ofTexture
loadData(const int32_t *data, int w, int h, int glFormat)ofTexture
loadData(const float *data, int w, int h, int glFormat)ofTexture
loadData(const ofPixels &pix)ofTexture
loadData(const ofShortPixels &pix)ofTexture
loadData(const ofFloatPixels &pix)ofTexture
loadData(const ofPixels &pix, int glFormat)ofTexture
loadData(const ofShortPixels &pix, int glFormat)ofTexture
loadData(const ofFloatPixels &pix, int glFormat)ofTexture
loadData(const void *data, int w, int h, int glFormat, int glType)ofTexture
loadData(const ofBufferObject &buffer, int glFormat, int glType)ofTexture
loadScreenData(int x, int y, int w, int h)ofTexture
OF_DEPRECATED_MSG("Use isAllocated instead", bool bAllocated() const)ofTexture
ofTexture()ofTexture
ofTexture(const ofTexture &mom)ofTexture
ofTexture(ofTexture &&mom)ofTexture
operator=(const ofTexture &mom)ofTexture
operator=(ofTexture &&mom)ofTexture
readToPixels(ofPixels &pixels) constofTexture
readToPixels(ofShortPixels &pixels) constofTexture
readToPixels(ofFloatPixels &pixels) constofTexture
resetAnchor()ofTexturevirtual
setAlphaMask(ofTexture &mask)ofTexture
setAnchorPercent(float xPct, float yPct)ofTexturevirtual
setAnchorPoint(float x, float y)ofTexturevirtual
setCompression(ofTexCompression compression)ofTexture
setRGToRGBASwizzles(bool rToRGBSwizzles)ofTexture
setSwizzle(GLenum srcSwizzle, GLenum dstChannel)ofTexture
setTextureMatrix(const glm::mat4 &m)ofTexture
setTextureMinMagFilter(GLint minFilter, GLint magFilter)ofTexture
setTextureWrap(GLint wrapModeHorizontal, GLint wrapModeVertical)ofTexture
setUseExternalTextureID(GLuint externTexID)ofTexture
texDataofTexture
unbind(int textureLocation=0) constofTexture
~ofBaseDraws()ofBaseDrawsinlinevirtual
~ofTexture()ofTexturevirtual