This documentation is automatically generated from the openFrameworks source code using doxygen and refers to the most recent release, version 0.12.0.
ofVbo Member List
This is the complete list of members for ofVbo, including all inherited members.
bind() const | ofVbo | |
clear() | ofVbo | |
clearAttribute(int attributePos_) | ofVbo | |
clearColors() | ofVbo | |
clearIndices() | ofVbo | |
clearNormals() | ofVbo | |
clearTexCoords() | ofVbo | |
clearVertices() | ofVbo | |
disableColors() | ofVbo | |
disableIndices() | ofVbo | |
disableNormals() | ofVbo | |
disableTexCoords() | ofVbo | |
draw(int drawMode, int first, int total) const | ofVbo | |
drawElements(int drawMode, int amt, int offsetelements=0) const | ofVbo | |
drawElementsInstanced(int drawMode, int amt, int primCount) const | ofVbo | |
drawInstanced(int drawMode, int first, int total, int primCount) const | ofVbo | |
enableColors() | ofVbo | |
enableIndices() | ofVbo | |
enableNormals() | ofVbo | |
enableTexCoords() | ofVbo | |
getAttributeBuffer(int location) | ofVbo | |
getAttributeBuffer(int location) const | ofVbo | |
getAttributeId(int AttrPos_) const | ofVbo | |
getColorBuffer() | ofVbo | |
getColorBuffer() const | ofVbo | |
getColorId() const | ofVbo | |
getIndexBuffer() | ofVbo | |
getIndexBuffer() const | ofVbo | |
getIndexId() const | ofVbo | |
getIsAllocated() const | ofVbo | |
getNormalBuffer() | ofVbo | |
getNormalBuffer() const | ofVbo | |
getNormalId() const | ofVbo | |
getNumIndices() const | ofVbo | |
getNumVertices() const | ofVbo | |
getTexCoordBuffer() | ofVbo | |
getTexCoordBuffer() const | ofVbo | |
getTexCoordId() const | ofVbo | |
getUsingColors() const | ofVbo | |
getUsingIndices() const | ofVbo | |
getUsingNormals() const | ofVbo | |
getUsingTexCoords() const | ofVbo | |
getUsingVerts() const | ofVbo | |
getVaoId() const | ofVbo | |
getVertexBuffer() | ofVbo | |
getVertexBuffer() const | ofVbo | |
getVertId() const | ofVbo | |
hasAttribute(int attributePos_) const | ofVbo | |
ofVbo() | ofVbo | |
ofVbo(const ofVbo &mom) | ofVbo | |
operator=(const ofVbo &mom) | ofVbo | |
setAttributeBuffer(int location, ofBufferObject &buffer, int numCoords, int stride, int offset=0) | ofVbo | |
setAttributeData(int location, const float *vert0x, int numCoords, int total, int usage, int stride=0) | ofVbo | |
setAttributeDivisor(int location, int divisor) | ofVbo | |
setColorBuffer(ofBufferObject &buffer, int stride, int offset=0) | ofVbo | |
setColorData(const ofFloatColor *colors, int total, int usage) | ofVbo | |
setColorData(const float *color0r, int total, int usage, int stride=0) | ofVbo | |
setIndexBuffer(ofBufferObject &buffer) | ofVbo | |
setIndexData(const ofIndexType *indices, int total, int usage) | ofVbo | |
setMesh(const ofMesh &mesh, int usage) | ofVbo | |
setMesh(const ofMesh &mesh, int usage, bool useColors, bool useTextures, bool useNormals) | ofVbo | |
setNormalBuffer(ofBufferObject &buffer, int stride, int offset=0) | ofVbo | |
setNormalData(const glm::vec3 *normals, int total, int usage) | ofVbo | |
setNormalData(const ofVec3f *normals, int total, int usage) | ofVbo | |
setNormalData(const float *normal0x, int total, int usage, int stride=0) | ofVbo | |
setTexCoordBuffer(ofBufferObject &buffer, int stride, int offset=0) | ofVbo | |
setTexCoordData(const glm::vec2 *texCoords, int total, int usage) | ofVbo | |
setTexCoordData(const ofVec2f *texCoords, int total, int usage) | ofVbo | |
setTexCoordData(const float *texCoord0x, int total, int usage, int stride=0) | ofVbo | |
setVertexBuffer(ofBufferObject &buffer, int numCoords, int stride, int offset=0) | ofVbo | |
setVertexData(const glm::vec3 *verts, int total, int usage) | ofVbo | |
setVertexData(const glm::vec2 *verts, int total, int usage) | ofVbo | |
setVertexData(const ofVec3f *verts, int total, int usage) | ofVbo | |
setVertexData(const ofVec2f *verts, int total, int usage) | ofVbo | |
setVertexData(const float *vert0x, int numCoords, int total, int usage, int stride=0) | ofVbo | |
unbind() const | ofVbo | |
updateAttributeData(int location, const float *vert0x, int total) | ofVbo | |
updateColorData(const ofFloatColor *colors, int total) | ofVbo | |
updateColorData(const float *color0r, int total) | ofVbo | |
updateIndexData(const ofIndexType *indices, int total) | ofVbo | |
updateMesh(const ofMesh &mesh) | ofVbo | |
updateNormalData(const glm::vec3 *normals, int total) | ofVbo | |
updateNormalData(const ofVec3f *normals, int total) | ofVbo | |
updateNormalData(const float *normal0x, int total) | ofVbo | |
updateTexCoordData(const glm::vec2 *texCoords, int total) | ofVbo | |
updateTexCoordData(const ofVec2f *texCoords, int total) | ofVbo | |
updateTexCoordData(const float *texCoord0x, int total) | ofVbo | |
updateVertexData(const glm::vec3 *verts, int total) | ofVbo | |
updateVertexData(const glm::vec2 *verts, int total) | ofVbo | |
updateVertexData(const ofVec3f *verts, int total) | ofVbo | |
updateVertexData(const ofVec2f *verts, int total) | ofVbo | |
updateVertexData(const float *ver0x, int total) | ofVbo | |
~ofVbo() | ofVbo |