This documentation is automatically generated from the openFrameworks source code using doxygen and refers to the most recent release, version 0.12.0.
ofShadow::GLData Struct Reference
#include <ofShadow.h>
Public Attributes | |
GLuint | fboId = 0 |
GLuint | texId = 0 |
bool | bAllocated = false |
bool | bFboAllocated = false |
int | width = 1024 |
int | height = 1024 |
int | totalShadows = 0 |
Member Data Documentation
◆ bAllocated
bool ofShadow::GLData::bAllocated = false |
◆ bFboAllocated
bool ofShadow::GLData::bFboAllocated = false |
◆ fboId
GLuint ofShadow::GLData::fboId = 0 |
◆ height
int ofShadow::GLData::height = 1024 |
◆ texId
GLuint ofShadow::GLData::texId = 0 |
◆ totalShadows
int ofShadow::GLData::totalShadows = 0 |
◆ width
int ofShadow::GLData::width = 1024 |
The documentation for this struct was generated from the following file:
- /Users/icq4ever/Desktop/oF0120/libs/openFrameworks/gl/ofShadow.h