This documentation is automatically generated from the openFrameworks source code using doxygen and refers to the most recent release, version 0.12.0.
ofQuaternion Member List
This is the complete list of members for ofQuaternion, including all inherited members.
asVec3() const | ofQuaternion | inline |
asVec4() const | ofQuaternion | inline |
conj() const | ofQuaternion | inline |
get(ofMatrix4x4 &matrix) const | ofQuaternion | |
getEuler() const | ofQuaternion | |
getRotate(float &angle, float &x, float &y, float &z) const | ofQuaternion | |
getRotate(float &angle, ofVec3f &vec) const | ofQuaternion | |
inverse() const | ofQuaternion | inline |
length() const | ofQuaternion | inline |
length2() const | ofQuaternion | inline |
makeRotate(float angle, float x, float y, float z) | ofQuaternion | |
makeRotate(float angle, const ofVec3f &vec) | ofQuaternion | |
makeRotate(float angle1, const ofVec3f &axis1, float angle2, const ofVec3f &axis2, float angle3, const ofVec3f &axis3) | ofQuaternion | |
makeRotate(const ofVec3f &vec1, const ofVec3f &vec2) | ofQuaternion | |
makeRotate_original(const ofVec3f &vec1, const ofVec3f &vec2) | ofQuaternion | |
normalize() | ofQuaternion | inline |
ofQuaternion() | ofQuaternion | inline |
ofQuaternion(float x, float y, float z, float w) | ofQuaternion | inline |
ofQuaternion(const ofVec4f &v) | ofQuaternion | inline |
ofQuaternion(float angle, const ofVec3f &axis) | ofQuaternion | inline |
ofQuaternion(float angle1, const ofVec3f &axis1, float angle2, const ofVec3f &axis2, float angle3, const ofVec3f &axis3) | ofQuaternion | inline |
ofQuaternion(const glm::quat &q) | ofQuaternion | |
operator glm::quat() const | ofQuaternion | |
operator!=(const ofQuaternion &q) const | ofQuaternion | inline |
operator*(float rhs) const | ofQuaternion | inline |
operator*(const ofQuaternion &rhs) const | ofQuaternion | inline |
operator*(const ofVec3f &v) const | ofQuaternion | inline |
operator*=(float rhs) | ofQuaternion | inline |
operator*=(const ofQuaternion &rhs) | ofQuaternion | inline |
operator+(const ofQuaternion &rhs) const | ofQuaternion | inline |
operator+=(const ofQuaternion &rhs) | ofQuaternion | inline |
operator-(const ofQuaternion &rhs) const | ofQuaternion | inline |
operator-() const | ofQuaternion | inline |
operator-=(const ofQuaternion &rhs) | ofQuaternion | inline |
operator/(float rhs) const | ofQuaternion | inline |
operator/(const ofQuaternion &denom) const | ofQuaternion | inline |
operator/=(float rhs) | ofQuaternion | inline |
operator/=(const ofQuaternion &denom) | ofQuaternion | inline |
operator<< | ofQuaternion | friend |
operator=(const ofQuaternion &q) | ofQuaternion | inline |
operator==(const ofQuaternion &q) const | ofQuaternion | inline |
operator>> | ofQuaternion | friend |
operator[](int i) | ofQuaternion | inline |
operator[](int i) const | ofQuaternion | inline |
set(float x, float y, float z, float w) | ofQuaternion | inline |
set(const ofVec4f &v) | ofQuaternion | inline |
set(const ofMatrix4x4 &matrix) | ofQuaternion | |
slerp(float t, const ofQuaternion &from, const ofQuaternion &to) | ofQuaternion | |
w() | ofQuaternion | inline |
w() const | ofQuaternion | inline |
x() | ofQuaternion | inline |
x() const | ofQuaternion | inline |
y() | ofQuaternion | inline |
y() const | ofQuaternion | inline |
z() | ofQuaternion | inline |
z() const | ofQuaternion | inline |
zeroRotation() const | ofQuaternion | inline |