reference

This documentation is automatically generated from the openFrameworks source code using doxygen and refers to the most recent release, version 0.12.0.

ofCamera Member List

This is the complete list of members for ofCamera, including all inherited members.

begin()ofCamerainlinevirtual
begin(const ofRectangle &viewport)ofCameravirtual
boom(float amount)ofNode
calcClipPlanes(const ofRectangle &viewport)ofCameraprotected
cameraToWorld(glm::vec3 CameraXYZ, const ofRectangle &viewport) constofCamera
cameraToWorld(glm::vec3 CameraXYZ) constofCamerainline
clearParent(bool bMaintainGlobalTransform=false)ofNode
createMatrix()ofNodeprotected
customDraw(const ofBaseRenderer *renderer) constofNodevirtual
customDraw()ofNodevirtual
disableOrtho()ofCamera
dolly(float amount)ofNode
draw() constofNodevirtual
drawFrustum(const ofRectangle &viewport) constofCamera
drawFrustum() constofCamerainline
enableOrtho()ofCamera
end()ofCameravirtual
getAspectRatio() constofCamerainline
getFarClip() constofCamerainline
getForceAspectRatio() constofCamerainline
getFov() constofCamerainline
getGlobalOrientation() constofNode
getGlobalPosition() constofNode
getGlobalScale() constofNode
getGlobalTransformMatrix() constofNode
getHeadingDeg() constofNode
getHeadingRad() constofNode
getImagePlaneDistance(const ofRectangle &viewport=ofRectangle()) constofCamera
getLensOffset() constofCamerainline
getLocalTransformMatrix() constofNode
getLookAtDir() constofNode
getModelViewMatrix() constofCamera
getModelViewProjectionMatrix(const ofRectangle &viewport) constofCamera
getModelViewProjectionMatrix() constofCamerainline
getNearClip() constofCamerainline
getOrientationEulerDeg() constofNode
getOrientationEulerRad() constofNode
getOrientationQuat() constofNode
getOrtho() constofCamera
getParent() constofNode
getPitchDeg() constofNode
getPitchRad() constofNode
getPosition() constofNode
getProjectionMatrix() constofCamerainline
getProjectionMatrix(const ofRectangle &viewport) constofCamera
getRenderer() constofCameraprotected
getRollDeg() constofNode
getRollRad() constofNode
getScale() constofNode
getSideDir() constofNode
getUpDir() constofNode
getViewport() constofCameraprotected
getX() constofNode
getXAxis() constofNode
getY() constofNode
getYAxis() constofNode
getZ() constofNode
getZAxis() constofNode
isVFlipped() constofCamera
lookAt(const glm::vec3 &lookAtPosition)ofNode
lookAt(const glm::vec3 &lookAtPosition, glm::vec3 upVector)ofNode
lookAt(const ofNode &lookAtNode)ofNode
lookAt(const ofNode &lookAtNode, const glm::vec3 &upVector)ofNode
move(float x, float y, float z)ofNode
move(const glm::vec3 &offset)ofNode
OF_DEPRECATED_MSG("Use Deg/Rad versions.", float getPitch() const)ofNode
OF_DEPRECATED_MSG("Use Deg/Rad versions.", float getHeading() const)ofNode
OF_DEPRECATED_MSG("Use Deg/Rad versions.", float getRoll() const)ofNode
OF_DEPRECATED_MSG("Use the Deg/Rad version.", glm::vec3 getOrientationEuler() const)ofNode
OF_DEPRECATED_MSG("Use the Deg/Rad version.", void tilt(float degrees))ofNode
OF_DEPRECATED_MSG("Use the Deg/Rad version.", void pan(float degrees))ofNode
OF_DEPRECATED_MSG("Use the Deg/Rad version.", void roll(float degrees))ofNode
OF_DEPRECATED_MSG("Use the Deg/Rad version.", void rotate(float degrees, const glm::vec3 &v))ofNode
OF_DEPRECATED_MSG("Use the Deg/Rad version.", void rotate(float degrees, float vx, float vy, float vz))ofNode
OF_DEPRECATED_MSG("Use the Deg/Rad version.", void rotateAround(float degrees, const glm::vec3 &axis, const glm::vec3 &point))ofNode
OF_DEPRECATED_MSG("Use the Deg/Rad version.", void orbit(float longitude, float latitude, float radius, const glm::vec3 &centerPoint=glm::vec3(0, 0, 0)))ofNode
OF_DEPRECATED_MSG("Use the Deg/Rad version.", void orbit(float longitude, float latitude, float radius, ofNode &centerNode))ofNode
ofCamera()ofCamera
onOrientationChanged()ofNodeinlineprotectedvirtual
onPositionChanged()ofNodeinlineprotectedvirtual
onScaleChanged()ofNodeinlineprotectedvirtual
orbitDeg(float longitude, float latitude, float radius, const glm::vec3 &centerPoint=glm::vec3(0, 0, 0))ofNode
orbitDeg(float longitude, float latitude, float radius, ofNode &centerNode)ofNode
orbitRad(float longitude, float latitude, float radius, const glm::vec3 &centerPoint=glm::vec3(0, 0, 0))ofNode
orbitRad(float longitude, float latitude, float radius, ofNode &centerNode)ofNode
panDeg(float degrees)ofNode
panRad(float radians)ofNode
parentofNodeprotected
resetTransform()ofNode
restoreTransformGL(ofBaseRenderer *renderer=nullptr) constofNode
rollDeg(float degrees)ofNode
rollRad(float radians)ofNode
rotate(const glm::quat &q)ofNode
rotateAround(const glm::quat &q, const glm::vec3 &point)ofNode
rotateAroundDeg(float degrees, const glm::vec3 &axis, const glm::vec3 &point)ofNode
rotateAroundRad(float radians, const glm::vec3 &axis, const glm::vec3 &point)ofNode
rotateDeg(float degrees, const glm::vec3 &v)ofNode
rotateDeg(float degrees, float vx, float vy, float vz)ofNode
rotateRad(float radians, const glm::vec3 &v)ofNode
rotateRad(float radians, float vx, float vy, float vz)ofNode
screenToWorld(glm::vec3 ScreenXYZ, const ofRectangle &viewport) constofCamera
screenToWorld(glm::vec3 ScreenXYZ) constofCamerainline
setAspectRatio(float aspectRatio)ofCamera
setFarClip(float f)ofCamera
setForceAspectRatio(bool forceAspectRatio)ofCamera
setFov(float f)ofCamera
setGlobalOrientation(const glm::quat &q)ofNode
setGlobalPosition(float px, float py, float pz)ofNode
setGlobalPosition(const glm::vec3 &p)ofNode
setLensOffset(const glm::vec2 &lensOffset)ofCamera
setNearClip(float f)ofCamera
setOrientation(const glm::quat &q)ofNode
setOrientation(const glm::vec3 &eulerAngles)ofNode
setParent(ofNode &parent, bool bMaintainGlobalTransform=false)ofNode
setPosition(float px, float py, float pz)ofNode
setPosition(const glm::vec3 &p)ofNode
setRenderer(std::shared_ptr< ofBaseRenderer > renderer)ofCamera
setScale(float s)ofNode
setScale(float sx, float sy, float sz)ofNode
setScale(const glm::vec3 &s)ofNode
setupOffAxisViewPortal(const glm::vec3 &topLeft, const glm::vec3 &bottomLeft, const glm::vec3 &bottomRight)ofCamera
setupPerspective(bool vFlip=true, float fov=60, float nearDist=0, float farDist=0, const glm::vec2 &lensOffset=glm::vec2(0.0f, 0.0f))ofCamera
setVFlip(bool vflip)ofCamera
tiltDeg(float degrees)ofNode
tiltRad(float radians)ofNode
transformGL(ofBaseRenderer *renderer=nullptr) constofNode
truck(float amount)ofNode
updateAxis()ofNodeprotected
worldToCamera(glm::vec3 WorldXYZ, const ofRectangle &viewport) constofCamera
worldToCamera(glm::vec3 WorldXYZ) constofCamerainline
worldToScreen(glm::vec3 WorldXYZ, const ofRectangle &viewport) constofCamera
worldToScreen(glm::vec3 WorldXYZ) constofCamerainline
~ofCamera()ofCameravirtual