This documentation is automatically generated from the openFrameworks source code using doxygen and refers to the most recent release, version 0.12.0.
ofCylinderPrimitive Member List
This is the complete list of members for ofCylinderPrimitive, including all inherited members.
bCapped | ofCylinderPrimitive | protected |
boom(float amount) | ofNode | |
clearParent(bool bMaintainGlobalTransform=false) | ofNode | |
createMatrix() | ofNode | protected |
customDraw(const ofBaseRenderer *renderer) const | ofNode | virtual |
customDraw() | ofNode | virtual |
disableColors() | of3dPrimitive | |
disableNormals() | of3dPrimitive | |
disableTextures() | of3dPrimitive | |
dolly(float amount) | ofNode | |
draw(ofPolyRenderMode renderType) const | of3dPrimitive | |
draw() const | of3dPrimitive | virtual |
draw() const | of3dPrimitive | virtual |
drawAxes(float a_size) const | of3dPrimitive | |
drawFaces() const | of3dPrimitive | |
drawNormals(float length, bool bFaceNormals=false) const | of3dPrimitive | |
drawVertices() const | of3dPrimitive | |
drawWireframe() const | of3dPrimitive | |
enableColors() | of3dPrimitive | |
enableNormals() | of3dPrimitive | |
enableTextures() | of3dPrimitive | |
getBottomCapIndices() const | ofCylinderPrimitive | |
getBottomCapMesh() const | ofCylinderPrimitive | |
getCapped() const | ofCylinderPrimitive | |
getCylinderIndices() const | ofCylinderPrimitive | |
getCylinderMesh() const | ofCylinderPrimitive | |
getGlobalOrientation() const | ofNode | |
getGlobalPosition() const | ofNode | |
getGlobalScale() const | ofNode | |
getGlobalTransformMatrix() const | ofNode | |
getHeadingDeg() const | ofNode | |
getHeadingRad() const | ofNode | |
getHeight() const | ofCylinderPrimitive | |
getIndices(int startIndex, int endIndex) const | of3dPrimitive | protected |
getLocalTransformMatrix() const | ofNode | |
getLookAtDir() const | ofNode | |
getMesh() | of3dPrimitive | |
getMesh() const | of3dPrimitive | |
getMeshPtr() | of3dPrimitive | |
getMeshPtr() const | of3dPrimitive | |
getOrientationEulerDeg() const | ofNode | |
getOrientationEulerRad() const | ofNode | |
getOrientationQuat() const | ofNode | |
getParent() const | ofNode | |
getPitchDeg() const | ofNode | |
getPitchRad() const | ofNode | |
getPosition() const | ofNode | |
getRadius() const | ofCylinderPrimitive | |
getResolution() const | ofCylinderPrimitive | |
getResolutionCap() const | ofCylinderPrimitive | |
getResolutionHeight() const | ofCylinderPrimitive | |
getResolutionRadius() const | ofCylinderPrimitive | |
getRollDeg() const | ofNode | |
getRollRad() const | ofNode | |
getScale() const | ofNode | |
getSideDir() const | ofNode | |
getTexCoords() | of3dPrimitive | |
getTexCoords() const | of3dPrimitive | |
getTexCoordsPtr() | of3dPrimitive | |
getTexCoordsPtr() const | of3dPrimitive | |
getTopCapIndices() const | ofCylinderPrimitive | |
getTopCapMesh() const | ofCylinderPrimitive | |
getUpDir() const | ofNode | |
getX() const | ofNode | |
getXAxis() const | ofNode | |
getY() const | ofNode | |
getYAxis() const | ofNode | |
getZ() const | ofNode | |
getZAxis() const | ofNode | |
hasNormalsEnabled() const | of3dPrimitive | |
hasScaling() const | of3dPrimitive | |
height | ofCylinderPrimitive | protected |
isUsingVbo() const | of3dPrimitive | |
lookAt(const glm::vec3 &lookAtPosition) | ofNode | |
lookAt(const glm::vec3 &lookAtPosition, glm::vec3 upVector) | ofNode | |
lookAt(const ofNode &lookAtNode) | ofNode | |
lookAt(const ofNode &lookAtNode, const glm::vec3 &upVector) | ofNode | |
mapTexCoords(float u1, float v1, float u2, float v2) | of3dPrimitive | |
mapTexCoordsFromTexture(const ofTexture &inTexture) | of3dPrimitive | |
mesh | of3dPrimitive | protected |
move(float x, float y, float z) | ofNode | |
move(const glm::vec3 &offset) | ofNode | |
normalizeAndApplySavedTexCoords() | of3dPrimitive | protected |
normalsMesh | of3dPrimitive | mutableprotected |
of3dPrimitive() | of3dPrimitive | |
of3dPrimitive(const ofMesh &mesh) | of3dPrimitive | |
of3dPrimitive(const of3dPrimitive &mom) | of3dPrimitive | |
OF_DEPRECATED_MSG("Use Deg/Rad versions.", float getPitch() const) | ofNode | |
OF_DEPRECATED_MSG("Use Deg/Rad versions.", float getHeading() const) | ofNode | |
OF_DEPRECATED_MSG("Use Deg/Rad versions.", float getRoll() const) | ofNode | |
OF_DEPRECATED_MSG("Use the Deg/Rad version.", glm::vec3 getOrientationEuler() const) | ofNode | |
OF_DEPRECATED_MSG("Use the Deg/Rad version.", void tilt(float degrees)) | ofNode | |
OF_DEPRECATED_MSG("Use the Deg/Rad version.", void pan(float degrees)) | ofNode | |
OF_DEPRECATED_MSG("Use the Deg/Rad version.", void roll(float degrees)) | ofNode | |
OF_DEPRECATED_MSG("Use the Deg/Rad version.", void rotate(float degrees, const glm::vec3 &v)) | ofNode | |
OF_DEPRECATED_MSG("Use the Deg/Rad version.", void rotate(float degrees, float vx, float vy, float vz)) | ofNode | |
OF_DEPRECATED_MSG("Use the Deg/Rad version.", void rotateAround(float degrees, const glm::vec3 &axis, const glm::vec3 &point)) | ofNode | |
OF_DEPRECATED_MSG("Use the Deg/Rad version.", void orbit(float longitude, float latitude, float radius, const glm::vec3 ¢erPoint=glm::vec3(0, 0, 0))) | ofNode | |
OF_DEPRECATED_MSG("Use the Deg/Rad version.", void orbit(float longitude, float latitude, float radius, ofNode ¢erNode)) | ofNode | |
ofCylinderPrimitive() | ofCylinderPrimitive | |
ofCylinderPrimitive(float radius, float height, int radiusSegments, int heightSegments, int capSegments=2, bool bCapped=true, ofPrimitiveMode mode=OF_PRIMITIVE_TRIANGLE_STRIP) | ofCylinderPrimitive | |
onOrientationChanged() | ofNode | inlineprotectedvirtual |
onPositionChanged() | ofNode | inlineprotectedvirtual |
onScaleChanged() | ofNode | inlineprotectedvirtual |
operator=(const of3dPrimitive &mom) | of3dPrimitive | |
orbitDeg(float longitude, float latitude, float radius, const glm::vec3 ¢erPoint=glm::vec3(0, 0, 0)) | ofNode | |
orbitDeg(float longitude, float latitude, float radius, ofNode ¢erNode) | ofNode | |
orbitRad(float longitude, float latitude, float radius, const glm::vec3 ¢erPoint=glm::vec3(0, 0, 0)) | ofNode | |
orbitRad(float longitude, float latitude, float radius, ofNode ¢erNode) | ofNode | |
panDeg(float degrees) | ofNode | |
panRad(float radians) | ofNode | |
parent | ofNode | protected |
radius | ofCylinderPrimitive | protected |
resetTransform() | ofNode | |
resolution | ofCylinderPrimitive | protected |
restoreTransformGL(ofBaseRenderer *renderer=nullptr) const | ofNode | |
rollDeg(float degrees) | ofNode | |
rollRad(float radians) | ofNode | |
rotate(const glm::quat &q) | ofNode | |
rotateAround(const glm::quat &q, const glm::vec3 &point) | ofNode | |
rotateAroundDeg(float degrees, const glm::vec3 &axis, const glm::vec3 &point) | ofNode | |
rotateAroundRad(float radians, const glm::vec3 &axis, const glm::vec3 &point) | ofNode | |
rotateDeg(float degrees, const glm::vec3 &v) | ofNode | |
rotateDeg(float degrees, float vx, float vy, float vz) | ofNode | |
rotateRad(float radians, const glm::vec3 &v) | ofNode | |
rotateRad(float radians, float vx, float vy, float vz) | ofNode | |
set(float radius, float height, int radiusSegments, int heightSegments, int capSegments=2, bool bCapped=true, ofPrimitiveMode mode=OF_PRIMITIVE_TRIANGLE_STRIP) | ofCylinderPrimitive | |
set(float radius, float height, bool bCapped=true) | ofCylinderPrimitive | |
setBottomCapColor(ofColor color) | ofCylinderPrimitive | |
setCapped(bool bCapped) | ofCylinderPrimitive | |
setCylinderColor(ofColor color) | ofCylinderPrimitive | |
setGlobalOrientation(const glm::quat &q) | ofNode | |
setGlobalPosition(float px, float py, float pz) | ofNode | |
setGlobalPosition(const glm::vec3 &p) | ofNode | |
setHeight(float height) | ofCylinderPrimitive | |
setMode(ofPrimitiveMode mode) | ofCylinderPrimitive | |
setOrientation(const glm::quat &q) | ofNode | |
setOrientation(const glm::vec3 &eulerAngles) | ofNode | |
setParent(ofNode &parent, bool bMaintainGlobalTransform=false) | ofNode | |
setPosition(float px, float py, float pz) | ofNode | |
setPosition(const glm::vec3 &p) | ofNode | |
setRadius(float radius) | ofCylinderPrimitive | |
setResolution(int radiusSegments, int heightSegments, int capSegments=2) | ofCylinderPrimitive | |
setResolutionCap(int capRes) | ofCylinderPrimitive | |
setResolutionHeight(int heightRes) | ofCylinderPrimitive | |
setResolutionRadius(int radiusRes) | ofCylinderPrimitive | |
setScale(float s) | ofNode | |
setScale(float sx, float sy, float sz) | ofNode | |
setScale(const glm::vec3 &s) | ofNode | |
setTopCapColor(ofColor color) | ofCylinderPrimitive | |
setUseVbo(bool useVbo) | of3dPrimitive | |
strides | ofCylinderPrimitive | protected |
texCoords | of3dPrimitive | protected |
tiltDeg(float degrees) | ofNode | |
tiltRad(float radians) | ofNode | |
transformGL(ofBaseRenderer *renderer=nullptr) const | ofNode | |
truck(float amount) | ofNode | |
updateAxis() | ofNode | protected |
usingVbo | of3dPrimitive | protected |
vertices | ofCylinderPrimitive | protected |
~of3dPrimitive() | of3dPrimitive | virtual |
~ofCylinderPrimitive() | ofCylinderPrimitive |