This documentation is automatically generated from the openFrameworks source code using doxygen and refers to the most recent release, version 0.12.0.
ofShaderSettings Struct Reference
#include <ofShader.h>
Public Attributes | |
std::unordered_map< GLuint, of::filesystem::path > | shaderFiles |
std::unordered_map< GLuint, std::string > | shaderSources |
std::unordered_map< std::string, int > | intDefines |
std::unordered_map< std::string, float > | floatDefines |
of::filesystem::path | sourceDirectoryPath |
bool | bindDefaults = true |
Member Data Documentation
◆ bindDefaults
bool ofShaderSettings::bindDefaults = true |
◆ floatDefines
std::unordered_map<std::string, float> ofShaderSettings::floatDefines |
◆ intDefines
std::unordered_map<std::string, int> ofShaderSettings::intDefines |
◆ shaderFiles
std::unordered_map<GLuint, of::filesystem::path> ofShaderSettings::shaderFiles |
◆ shaderSources
std::unordered_map<GLuint, std::string> ofShaderSettings::shaderSources |
◆ sourceDirectoryPath
of::filesystem::path ofShaderSettings::sourceDirectoryPath |
The documentation for this struct was generated from the following file:
- /Users/icq4ever/Desktop/oF0120/libs/openFrameworks/gl/ofShader.h